X-Git-Url: https://jxself.org/git/?p=mudsync.git;a=blobdiff_plain;f=mudsync%2Fgameobj.scm;h=1d120072380ad17d49b276c016beba8a729ace47;hp=bb4c8520628ba0a0b4dcb56f9babfb86564b9a64;hb=f2f19acbf45886ca9d66a687f98ae9f6d2bd25f6;hpb=d539213774955a5593ec760f06022aeecf4e1abc diff --git a/mudsync/gameobj.scm b/mudsync/gameobj.scm index bb4c852..1d12007 100644 --- a/mudsync/gameobj.scm +++ b/mudsync/gameobj.scm @@ -61,11 +61,11 @@ (define-class () ;; location id (loc #:init-value #f - #:accessor gameobj-loc) + #:getter gameobj-loc) ;; Uses a hash table like a set (values ignored) (occupants #:init-thunk make-hash-table - #:accessor gameobj-occupants) + #:getter gameobj-occupants) ;; game master id (gm #:init-keyword #:gm @@ -133,6 +133,7 @@ commands)) (define-mhandler (gameobj-get-commands actor message verb) + "Get commands a co-occupant of the room might execute for VERB" (define filtered-commands (filter-commands (val-or-run (slot-ref actor 'commands)) verb)) @@ -141,19 +142,23 @@ #:goes-by (gameobj-goes-by actor))) (define-mhandler (gameobj-get-container-commands actor message verb) + "Get commands as the container / room of message's sender" (define filtered-commands (filter-commands (val-or-run (slot-ref actor 'container-commands)) verb)) (<-reply actor message #:commands filtered-commands)) (define-mhandler (gameobj-add-occupant! actor message who) + "Add an actor to our list of present occupants" (hash-set! (slot-ref actor 'occupants) who #t)) (define-mhandler (gameobj-remove-occupant! actor message who) + "Remove an occupant from the room." (hash-remove! (slot-ref actor 'occupants) who)) (define-mhandler (gameobj-get-occupants actor message) + "Get all present occupants of the room." (define occupants (hash-map->list (lambda (key val) key) (gameobj-occupants actor))) @@ -163,11 +168,12 @@ ;; @@: Should it really be #:id ? Maybe #:loc-id or #:loc? (define-mhandler (gameobj-set-loc! actor message loc) + "Set the location of this object." (define old-loc (gameobj-loc actor)) (format #t "DEBUG: Location set to ~s for ~s\n" loc (actor-id-actor actor)) - (set! (gameobj-loc actor) loc) + (slot-set! actor 'loc loc) ;; Change registation of where we currently are (if loc (<-wait actor loc 'add-occupant! #:who (actor-id actor)))