X-Git-Url: https://jxself.org/git/?p=mudsync.git;a=blobdiff_plain;f=mudsync%2Fgame-master.scm;h=3583f95662cc68a25abb72f8ddeaa4d82f689d9b;hp=bb8756a5e2ca96563d0d594760d1051e0691b5bc;hb=8a2341e98f75a5df295f49c08485eb6339dda19e;hpb=d13325f5f6eba20c808636948432dcdff4e138f6 diff --git a/mudsync/game-master.scm b/mudsync/game-master.scm index bb8756a..3583f95 100644 --- a/mudsync/game-master.scm +++ b/mudsync/game-master.scm @@ -17,8 +17,6 @@ ;;; along with Mudsync. If not, see . (define-module (mudsync game-master) - #:use-module (mudsync room) - #:use-module (mudsync player) #:use-module (mudsync networking) #:use-module (8sync systems actors) #:use-module (8sync agenda) @@ -87,7 +85,7 @@ "Take room exits syntax from the spec, turn it into exits" (match exit-spec ((name to-symbol desc) - (make + (make (@@ (mudsync room) ) #:name name #:to-symbol to-symbol #:desc desc)))) @@ -141,10 +139,14 @@ "Handle input from a client." (define client-id (message-ref message 'client)) (define input (message-ref message 'data)) - (format #t "From ~s: ~s\n" client-id input) - (<- actor (gm-network-manager actor) 'send-to-client - #:client client-id - #:data "Thanks, we got it!\n")) + ;; Look up player + (define player (hash-ref (gm-client-dir actor) client-id)) + + ;; debugging + (format #t "DEBUG: From ~s: ~s\n" client-id input) + + (<- actor player 'handle-input + #:input input)) (define-mhandler (gm-lookup-room actor message symbol) (define room-id @@ -184,21 +186,21 @@ with an anonymous persona" (let ((count 0)) (lambda (gm client-id) - (define guest-name (string-append "Guest-" + (set! count (+ count 1)) + (let* ((guest-name (string-append "Guest-" (number->string count))) - (define room-id - (hash-ref (gm-room-dir gm) default-room)) - ;; create and register the player - (define player - (create-actor* gm "player" - #:username guest-name - #:gm (actor-id gm) - #:client client-id)) - - ;; Register the player in our database of players -> connections - (gm-register-client! gm client-id player) - ;; Dump the player into the default room - (<-wait gm player 'set-loc! #:id room-id) - ;; Initialize the player - (<- gm player 'init)))) + (room-id + (hash-ref (gm-room-dir gm) default-room)) + ;; create and register the player + (player + (create-actor* gm (@@ (mudsync player) ) "player" + #:username guest-name + #:gm (actor-id gm) + #:client client-id))) + ;; Register the player in our database of players -> connections + (gm-register-client! gm client-id player) + ;; Dump the player into the default room + (<-wait gm player 'set-loc! #:loc room-id) + ;; Initialize the player + (<- gm player 'init)))))