X-Git-Url: https://jxself.org/git/?p=mudsync.git;a=blobdiff_plain;f=mudsync%2Fgame-master.scm;h=34476b0077a892aaa553813e73df8d30f6676d3c;hp=f839931002fe663cabe8c62c2458be623407a4f7;hb=582ae7c4ffaddad629c53750b80c807745489b37;hpb=c3e788ae7726f7e52a62ffeb30254bfa0f0da7cb diff --git a/mudsync/game-master.scm b/mudsync/game-master.scm index f839931..34476b0 100644 --- a/mudsync/game-master.scm +++ b/mudsync/game-master.scm @@ -17,7 +17,6 @@ ;;; along with Mudsync. If not, see . (define-module (mudsync game-master) - #:use-module (mudsync room) #:use-module (mudsync networking) #:use-module (8sync systems actors) #:use-module (8sync agenda) @@ -34,10 +33,6 @@ (special-dir #:init-thunk make-hash-table #:getter gm-special-dir) - ;; Room directory. Room symbols to locations. - (room-dir #:init-thunk make-hash-table - #:getter gm-room-dir) - ;; A mapping of client ids to in-game actors ;; and a reverse ;p (client-dir #:init-thunk make-hash-table @@ -46,11 +41,11 @@ #:getter gm-reverse-client-dir) ;; Network manager - (network-manager #:accessor gm-network-manager + (network-manager #:getter gm-network-manager #:init-value #f) ;; How we get a new connection acclimated to the system - (new-conn-handler #:accessor gm-new-conn-handler + (new-conn-handler #:getter gm-new-conn-handler #:init-keyword #:new-conn-handler) (message-handler @@ -58,7 +53,7 @@ (make-action-dispatch (init-world (wrap-apply gm-init-world)) (client-input (wrap-apply gm-handle-client-input)) - (lookup-room (wrap-apply gm-lookup-room)) + (lookup-special (wrap-apply gm-lookup-special)) (new-client (wrap-apply gm-new-client)) (write-home (wrap-apply gm-write-home))))) @@ -70,7 +65,7 @@ ;; TODO ;; Init basic rooms / structure - (gm-init-rooms gm (message-ref message 'room-spec)) + (gm-init-game-spec gm (message-ref message 'game-spec)) ;; Restore database-based actors ;; TODO @@ -78,49 +73,49 @@ ;; Set up the network (gm-setup-network gm)) -(define (gm-init-rooms gm rooms-spec) - "Initialize the prebuilt rooms" - ;; @@: Would it be nicer to just allow passing in - ;; #:exits to the room spec itself? - (define (exit-from-spec exit-spec) - "Take room exits syntax from the spec, turn it into exits" - (match exit-spec - ((name to-symbol desc) - (make - #:name name - #:to-symbol to-symbol - #:desc desc)))) - - (define rooms +(define (gm-init-game-spec gm game-spec) + "Initialize the prebuilt special objects" + (define set-locs '()) + (define specials (map (match-lambda - ((room-symbol room-class - room-args ... - (room-exits ...)) - ;; initialize the room - (let ((room - (apply create-actor* gm room-class "room" + ((symbol class loc args ...) + ;; initialize the special object + (let ((special-obj + (apply create-actor* gm class + ;; set cookie to be the object's symbol + (symbol->string symbol) #:gm (actor-id gm) - #:exits (map exit-from-spec room-exits) - room-args))) - ;; register the room - (hash-set! (gm-room-dir gm) room-symbol room) + args))) + ;; register the object + (hash-set! (gm-special-dir gm) symbol special-obj) + ;; Give ourselves an instruction to set the location + (set! set-locs (cons (cons special-obj loc) set-locs)) ;; pass it back to the map - room))) - rooms-spec)) + special-obj))) + game-spec)) - ;; now wire up all the exits + ;; Set all initial locations + (for-each + (match-lambda + ((special-obj . loc) + (if loc + (<-wait gm special-obj 'set-loc! + #:loc (hash-ref (gm-special-dir gm) loc))))) + set-locs) + + ;; now init all the objects (for-each - (lambda (room) - (format #t "Wiring up ~s...\n" (address->string room)) - (<-wait gm room 'wire-exits!)) - rooms)) + (lambda (special-obj) + (format #t "Initializing ~s...\n" (address->string special-obj)) + (<-wait gm special-obj 'init)) + specials)) (define (gm-setup-network gm) ;; Create a default network manager if none available - (set! (gm-network-manager gm) - (create-actor* gm "netman" + (slot-set! gm 'network-manager + (create-actor* gm "netman" #:send-input-to (actor-id gm))) ;; TODO: Add host and port options @@ -147,17 +142,11 @@ (format #t "DEBUG: From ~s: ~s\n" client-id input) (<- actor player 'handle-input - #:input input) - - ;; TODO: Remove this shortly - (<- actor (gm-network-manager actor) 'send-to-client - #:client client-id - #:data "Thanks, we got it!\n")) + #:input input)) -(define-mhandler (gm-lookup-room actor message symbol) - (define room-id - (slot-ref (gm-room-dir actor) symbol)) - (<-reply actor message room-id)) +(define-mhandler (gm-lookup-special actor message symbol) + (<-reply actor message + #:room-id (hash-ref (slot-ref actor 'special-dir) symbol))) (define-mhandler (gm-write-home actor message text) (define client-id (hash-ref (gm-reverse-client-dir actor) @@ -190,23 +179,25 @@ (define (make-default-room-conn-handler default-room) "Make a handler for a GM that dumps people in a default room with an anonymous persona" + (display "right before breakage?\n") (let ((count 0)) (lambda (gm client-id) (set! count (+ count 1)) (let* ((guest-name (string-append "Guest-" (number->string count))) (room-id - (hash-ref (gm-room-dir gm) default-room)) + (hash-ref (gm-special-dir gm) default-room)) ;; create and register the player (player (create-actor* gm (@@ (mudsync player) ) "player" - #:username guest-name + #:name guest-name #:gm (actor-id gm) #:client client-id))) + (display "Are we broke yet?\n") ;; Register the player in our database of players -> connections (gm-register-client! gm client-id player) ;; Dump the player into the default room - (<-wait gm player 'set-loc! #:id room-id) + (<-wait gm player 'set-loc! #:loc room-id) ;; Initialize the player (<- gm player 'init)))))