X-Git-Url: https://jxself.org/git/?p=mudsync.git;a=blobdiff_plain;f=mudsync%2Fgame-master.scm;fp=mudsync%2Fgame-master.scm;h=0a53389aef6865e24ae7ee5624e281022e03bed5;hp=8bc239bdb9bebedf6eebbe047879f8e495b218ab;hb=6cff5b0062ef928204295ab4327bf2d417070421;hpb=cd40c01c4ac301e7d991e4df4d17d2c693d11d05 diff --git a/mudsync/game-master.scm b/mudsync/game-master.scm index 8bc239b..0a53389 100644 --- a/mudsync/game-master.scm +++ b/mudsync/game-master.scm @@ -63,12 +63,12 @@ ;;; .. begin world init stuff .. -(define (gm-init-world gm message) +(define* (gm-init-world gm message #:key game-spec) ;; Load database ;; TODO ;; Init basic rooms / structure - (gm-init-game-spec gm (message-ref message 'game-spec)) + (gm-init-game-spec gm game-spec) ;; Restore database-based actors ;; TODO @@ -131,36 +131,35 @@ ;;; .. end world init stuff ... -(define-mhandler (gm-new-client actor message client) +(define* (gm-new-client actor message #:key client) ;; @@: Maybe more indirection than needed for this ((gm-new-conn-handler actor) actor client)) -(define (gm-handle-client-input actor message) +(define* (gm-handle-client-input actor message + #:key client data) "Handle input from a client." - (define client-id (message-ref message 'client)) - (define input (message-ref message 'data)) ;; Look up player - (define player (hash-ref (gm-client-dir actor) client-id)) + (define player (hash-ref (gm-client-dir actor) client)) ;; debugging - (format #t "DEBUG: From ~s: ~s\n" client-id input) + (format #t "DEBUG: From ~s: ~s\n" client data) (<- actor player 'handle-input - #:input input)) + #:input data)) -(define-mhandler (gm-lookup-special actor message symbol) +(define* (gm-lookup-special actor message #:key symbol) (<-reply actor message #:val (hash-ref (slot-ref actor 'special-dir) symbol))) -(define-mhandler (gm-write-home actor message text) +(define* (gm-write-home actor message #:key text) (define client-id (hash-ref (gm-reverse-client-dir actor) (message-from message))) (<- actor (gm-network-manager actor) 'send-to-client #:client client-id #:data text)) -(define-mhandler (gm-client-closed gm message client) +(define* (gm-client-closed gm message #:key client) ;; Do we have this client registered to an actor? Get the id if so. (define actor-id (hash-ref (gm-client-dir gm) client)) @@ -173,8 +172,8 @@ (gm-unregister-client! gm client))) -(define-mhandler (gm-inject-special! gm message - special-symbol gameobj-spec) +(define* (gm-inject-special! gm message + #:key special-symbol gameobj-spec) "Inject, possiibly replacing the original, special symbol using the gameobj-spec." (define existing-obj