X-Git-Url: https://jxself.org/git/?p=mudsync.git;a=blobdiff_plain;f=mudsync.scm;h=eee888dd5a69d9adc43ae0b0170ae84980ca8a58;hp=fca151a60aabcef226a5e80146b6d0f4c5c66ed9;hb=11ff8f1ac1d05e8d00c9936cfac59907eb323318;hpb=a49c96e631da387ea77d281e91c743b27bf538b3;ds=sidebyside diff --git a/mudsync.scm b/mudsync.scm index fca151a..eee888d 100644 --- a/mudsync.scm +++ b/mudsync.scm @@ -21,6 +21,7 @@ (8sync agenda) (ice-9 format) (ice-9 match) + (gdbm) (oop goops)) @@ -189,29 +190,36 @@ ;; I kinda like calling it a GM though. (define-class () - ;; The directory is a "namespaced" directory of all "special" content - ;; in the game, identifiable by some special key. - ;; (The namespace is simply a cons of (namespace . special-symbol)) - (directory #:init-thunk make-hash-table) + ;; Directory of "special" objects. + (special-dir #:init-thunk make-hash-table + #:getter gm-special-dir) + + ;; Room directory. Room symbols to + (room-dir #:init-thunk make-hash-table + #:getter gm-room-dir) + ;; A mapping of client ids to in-game actors (client-to-actor #:init-thunk make-hash-table) ;; Network manager (network-manager #:accessor gm-network-manager - #:init-val #f) + #:init-value #f) (message-handler #:init-value (make-action-dispatch (init-world (wrap-apply gm-init-world)) - (client-input (wrap-apply gm-handle-client-input))))) + (client-input (wrap-apply gm-handle-client-input)) + (lookup-room (wrap-apply gm-lookup-room))))) + +;;; .. begin world init stuff .. (define (gm-init-world gm message) ;; Load database ;; TODO ;; Init basic rooms / structure - ;; TODO + (gm-init-rooms gm (message-ref message 'room-spec)) ;; Restore database-based actors ;; TODO @@ -219,6 +227,41 @@ ;; Set up the network (gm-setup-network gm)) +(define (gm-init-rooms gm rooms-spec) + "Initialize the prebuilt rooms" + ;; @@: Would it be nicer to just allow passing in + ;; #:exits to the room spec itself? + (define (exit-from-spec exit-spec) + "Take room exits syntax from the spec, turn it into exits" + (match exit-spec + ((name to-symbol description) + (make + #:name name + #:to-symbol to-symbol + #:description description)))) + + (define rooms + (map + (match-lambda + ((room-symbol room-class + room-args ... + (room-exits ...)) + + ;; initialize the room + (apply create-actor* gm room-class "room" + #:gm (actor-id gm) + #:exits (map exit-from-spec room-exits) + room-args))) + rooms-spec)) + + ;; now wire up all the exits + (for-each + (lambda (room) + (format #t "Wiring up ~s...\n" (address->string room)) + (<-wait gm room 'wire-exits!)) + rooms)) + + (define (gm-setup-network gm) ;; Create a default network manager if none available (set! (gm-network-manager gm) @@ -228,6 +271,9 @@ ;; TODO: Add host and port options (<-wait gm (gm-network-manager gm) 'start-listening)) +;;; .. end world init stuff ... + + (define (gm-handle-client-input actor message) "Handle input from a client." (define client-id (message-ref message 'client)) @@ -237,6 +283,11 @@ #:client client-id #:data "Thanks, we got it!\n")) +(define-mhandler (gm-lookup-room actor message symbol) + (define room-id + (slot-ref (gm-room-dir actor) symbol)) + (<-reply actor message room-id)) + (define-method (gm-setup-database (gm )) 'TODO) @@ -244,10 +295,101 @@ 'TODO) + +;;; Rooms +;;; ===== + +;; @@: Maybe make this into a record type when this congeals a bit? +;; I dunno? + +(define-class () + ;; Used for wiring + (to-symbol #:accessor exit-to-symbol + #:init-keyword #:to-symbol) + ;; The actual address we use + (to-address #:accessor exit-to-address + #:init-keyword #:address) + ;; Name of the room (@@: Should this be names?) + (name #:accessor exit-name + #:init-keyword #:name) + (description #:accessor exit-description + #:init-keyword #:description) + + ;; *Note*: These two methods have an extra layer of indirection, but + ;; it's for a good reason. + (visible-check #:init-value (const #t) + #:init-keyword #:visible-check) + ;; By default all exits can be traversed + (traverse-check #:init-value (const #t) + #:init-keyword #:traverse-check)) + +(define* (exit-can-traverse? exit actor + #:optional (target-actor (actor-id actor))) + ((slot-ref exit 'traverse-check) exit actor target-actor)) + +(define* (exit-is-visible? exit actor + #:optional (target-actor (actor-id actor))) + ((slot-ref exit 'traverse-check) exit actor target-actor)) + + +;; Kind of a useful utility, maybe? +(define (simple-slot-getter slot) + (lambda (actor message) + (reply-message actor message + #:val (slot-ref actor slot)))) + + +(define-class () + (name #:init-keyword #:name) + (description #:init-value "" + #:init-keyword #:description) + ;; Uses a hash table like a set (values ignored) + (occupants #:init-thunk make-hash-table) + ;; A list of + (exits #:init-value '() + #:getter room-exits) + ;; @@: Maybe eventually will inherit from some more general + ;; game object class + (gm #:init-keyword #:gm + #:getter room-gm) + + (message-handler + #:allocation #:each-subclass + #:init-value + (make-action-dispatch + (get-description + (simple-slot-getter 'description)) + (get-name + (simple-slot-getter 'name)) + ((register-occupant! actor message who) + "Register an actor as being a occupant of this room" + (hash-set! (slot-ref actor 'occupants) who #t)) + ((evict-occupant! actor message who) + "De-register an occupant removed from the room" + (hash-remove! (slot-ref actor 'occupants) who)) + (wire-exits! (wrap-apply room-wire-exits!))))) + +(define (room-wire-exits! room message) + (for-each + (lambda (exit) + (define new-exit + (<-wait room (room-gm room) 'lookup-room + #:symbol (exit-to-symbol exit))) + + (set! (exit-to-address exit) new-exit)) + + (room-exits room))) + + + +;;; Players +;;; ======= + + ;; Debugging stuff (define %test-gm #f) -(define (run-demo . args) +(define (run-demo db-path room-spec) (define hive (make-hive)) (define gm (hive-create-actor-gimmie* hive "gm")) @@ -255,4 +397,5 @@ ;; @@: Boy, wouldn't it be nice if the agenda could do things ;; on interrupt :P (ez-run-hive hive - (list (bootstrap-message hive (actor-id gm) 'init-world)))) + (list (bootstrap-message hive (actor-id gm) 'init-world + #:room-spec room-spec))))