X-Git-Url: https://jxself.org/git/?p=mudsync.git;a=blobdiff_plain;f=mudsync.scm;h=a7226339bb280afec2a3c07d8e04c16d7e4a521b;hp=36781f4993df1ce1f6d8c97599355a4bad37eb58;hb=20660ae0821d01f38105617ea3114b3251b8fd3a;hpb=306aa6a09fd37f7ee6b06d99e203f19ddf6e85b7 diff --git a/mudsync.scm b/mudsync.scm index 36781f4..a722633 100644 --- a/mudsync.scm +++ b/mudsync.scm @@ -16,166 +16,14 @@ ;;; You should have received a copy of the GNU General Public License ;;; along with Mudsync. If not, see . -(use-modules (8sync systems actors) - (8sync systems actors debug) - (8sync agenda) - (ice-9 format) - (ice-9 match) - (gdbm) - (oop goops)) - +(define-module (mudsync) + #:use-module (8sync systems actors) + #:use-module (8sync agenda) + #:use-module (ice-9 format) + #:use-module (ice-9 match) + #:use-module (oop goops)) -;;; Networking -;;; ========== - -(define %default-server #f) -(define %default-port 8889) - -(define-class () - (server-socket #:accessor nm-server-socket) - ;; mapping of client -> client-id - (clients #:accessor nm-clients - #:init-thunk make-hash-table) - ;; send input to this actor - (send-input-to #:getter nm-send-input-to - #:init-keyword #:send-input-to) - (message-handler - #:init-value - (make-action-dispatch - ((start-listening actor message) - (nm-install-socket actor (message-ref message 'server %default-server) - (message-ref message 'port %default-port))) - ((send-to-client actor message client data) - (nm-send-to-client-id actor client data))))) - -(define-method (nm-close-everything (nm ) remove-from-agenda) - "Shut it down!" - ;; close all clients - (hash-for-each - (lambda (_ client) - (close client) - (if remove-from-agenda - (8sync-port-remove client))) - (nm-clients nm)) - ;; reset the clients list - (set! (nm-clients) (make-hash-table)) - ;; close the server - (close (nm-server-socket nm)) - (if remove-from-agenda - (8sync-port-remove (nm-server-socket nm)))) - -;; Maximum number of backlogged connections when we listen -(define %maximum-backlog-conns 128) ; same as SOMAXCONN on Linux 2.X, - ; says the intarwebs - -(define (nm-install-socket nm server port) - "Install socket on SERVER with PORT" - (let ((s (socket PF_INET ; ipv4 - SOCK_STREAM ; two-way connection-based byte stream - 0)) - (addr (if server - (inet-pton AF_INET server) - INADDR_LOOPBACK))) - ;; Totally mimed from the Guile manual. Not sure if we need this, but: - ;; http://www.unixguide.net/network/socketfaq/4.5.shtml - (setsockopt s SOL_SOCKET SO_REUSEADDR 1) ; reuse port even if port is busy - ;; Connecting to a non-specific address: - ;; (bind s AF_INET INADDR_ANY port) - ;; Should this be an option? Guess I don't know why we'd need it - ;; @@: If we wanted to support listening on a particular hostname, - ;; could see 8sync's irc.scm... - (bind s AF_INET addr port) - ;; Listen to connections - (listen s %maximum-backlog-conns) - - ;; Throw a system-error rather than block on an (accept) - ;; that has nothing to do - (fcntl s F_SETFL - (logior O_NONBLOCK - (fcntl s F_GETFL))) - - ;; @@: This is used in Guile's http server under the commit: - ;; * module/web/server/http.scm (http-open): Ignore SIGPIPE. Keeps the - ;; server from dying in some circumstances. - ;; (sigaction SIGPIPE SIG_IGN) - ;; Will this break other things that use pipes for us though? - - (set! (nm-server-socket nm) s) - - (format #t "Listening for clients in pid: ~s\n" (getpid)) - (8sync-port s #:read (lambda (s) (nm-new-client nm s))) - ;; TODO: set up periodic close of idle connections? - )) - -(define (nm-new-client nm s) - "Handle new client coming in to socket S" - (let* ((client-connection (accept s)) - (client-details (cdr client-connection)) - (client (car client-connection))) - (format #t "New client: ~s\n" client-details) - (format #t "Client address: ~s\n" - (gethostbyaddr - (sockaddr:addr client-details))) - - (let ((client-id (big-random-number))) - (hash-set! (nm-clients nm) client-id client) - (8sync-port client #:read (nm-make-client-receive nm client-id))))) - -(define (nm-make-client-receive nm client-id) - "Make a method to receive client data" - (let ((buffer '())) - (define (reset-buffer) - (set! buffer '())) - (define (should-read-char client) - (and (not (port-closed? client)) - (char-ready? client) - (not (eof-object? (peek-char client))))) - (define (receive-handler client) - (while (should-read-char client) - (set! buffer (cons (read-char client) buffer)) - (match buffer - (;; @@: Do we need the "char?" - (#\newline #\return (? char? line-chars) ...) - (let ((ready-line (list->string (reverse line-chars)))) - ;; reset buffer - (set! buffer '()) - ;; run it - (nm-handle-line nm client client-id ready-line))) - (_ #f))) - ;; Shut things down on closed port or EOF object - (cond - ((port-closed? client) - (nm-handle-port-closed nm client client-id)) - ((and (char-ready? client) - (eof-object? (peek-char client))) - (nm-handle-port-eof nm client client-id)))) - receive-handler)) - -(define (nm-handle-port-closed nm client client-id) - "Handle a closed port" - (format #t "DEBUG: handled closed port ~x\n" client-id) - (8sync-port-remove client) - (hash-remove! (nm-clients nm) client-id)) - -(define-method (nm-handle-port-eof nm client client-id) - "Handle seeing an EOF on port" - (format #t "DEBUG: handled eof-object on port ~x\n" client-id) - (close client) - (8sync-port-remove client) - (hash-remove! (nm-clients nm) client-id)) - -(define-method (nm-handle-line nm client client-id line) - "Handle an incoming line of input from a client" - (<- nm (nm-send-input-to nm) 'client-input - #:data line - #:client client-id)) - -(define-method (nm-send-to-client-id nm client-id data) - "Send DATA to TO-CLIENT id" - (display data - (hash-ref (nm-clients nm) client-id))) - ; (ez-run-hive hive (list (bootstrap-message hive (actor-id nm) 'start-listening))) @@ -190,29 +38,47 @@ ;; I kinda like calling it a GM though. (define-class () - ;; The directory is a "namespaced" directory of all "special" content - ;; in the game, identifiable by some special key. - ;; (The namespace is simply a cons of (namespace . special-symbol)) - (directory #:init-thunk make-hash-table) + ;; Directory of "special" objects. + (special-dir #:init-thunk make-hash-table + #:getter gm-special-dir) + + ;; Room directory. Room symbols to locations. + (room-dir #:init-thunk make-hash-table + #:getter gm-room-dir) + ;; A mapping of client ids to in-game actors - (client-to-actor #:init-thunk make-hash-table) + ;; and a reverse ;p + (client-dir #:init-thunk make-hash-table + #:getter gm-client-dir) + (reverse-client-dir #:init-thunk make-hash-table + #:getter gm-reverse-client-dir) + ;; Network manager (network-manager #:accessor gm-network-manager #:init-value #f) + ;; How we get a new connection acclimated to the system + (new-conn-handler #:accessor gm-new-conn-handler + #:init-keyword #:new-conn-handler) + (message-handler #:init-value (make-action-dispatch (init-world (wrap-apply gm-init-world)) - (client-input (wrap-apply gm-handle-client-input))))) + (client-input (wrap-apply gm-handle-client-input)) + (lookup-room (wrap-apply gm-lookup-room)) + (new-client (wrap-apply gm-new-client)) + (write-home (wrap-apply gm-write-home))))) +;;; .. begin world init stuff .. + (define (gm-init-world gm message) ;; Load database ;; TODO ;; Init basic rooms / structure - ;; TODO + (gm-init-rooms gm (message-ref message 'room-spec)) ;; Restore database-based actors ;; TODO @@ -220,6 +86,45 @@ ;; Set up the network (gm-setup-network gm)) +(define (gm-init-rooms gm rooms-spec) + "Initialize the prebuilt rooms" + ;; @@: Would it be nicer to just allow passing in + ;; #:exits to the room spec itself? + (define (exit-from-spec exit-spec) + "Take room exits syntax from the spec, turn it into exits" + (match exit-spec + ((name to-symbol desc) + (make + #:name name + #:to-symbol to-symbol + #:desc desc)))) + + (define rooms + (map + (match-lambda + ((room-symbol room-class + room-args ... + (room-exits ...)) + ;; initialize the room + (let ((room + (apply create-actor* gm room-class "room" + #:gm (actor-id gm) + #:exits (map exit-from-spec room-exits) + room-args))) + ;; register the room + (hash-set! (gm-room-dir gm) room-symbol room) + ;; pass it back to the map + room))) + rooms-spec)) + + ;; now wire up all the exits + (for-each + (lambda (room) + (format #t "Wiring up ~s...\n" (address->string room)) + (<-wait gm room 'wire-exits!)) + rooms)) + + (define (gm-setup-network gm) ;; Create a default network manager if none available (set! (gm-network-manager gm) @@ -229,6 +134,16 @@ ;; TODO: Add host and port options (<-wait gm (gm-network-manager gm) 'start-listening)) +(define (gm-setup-database gm) + 'TODO) + +;;; .. end world init stuff ... + +(define-mhandler (gm-new-client actor message client) + ;; @@: Maybe more indirection than needed for this + ((gm-new-conn-handler actor) actor client)) + + (define (gm-handle-client-input actor message) "Handle input from a client." (define client-id (message-ref message 'client)) @@ -238,11 +153,102 @@ #:client client-id #:data "Thanks, we got it!\n")) -(define-method (gm-setup-database (gm )) - 'TODO) +(define-mhandler (gm-lookup-room actor message symbol) + (define room-id + (slot-ref (gm-room-dir actor) symbol)) + (<-reply actor message room-id)) + +(define-mhandler (gm-write-home actor message text) + (define client-id (hash-ref (gm-reverse-client-dir actor) + (message-from message))) + (<- actor (gm-network-manager actor) 'send-to-client + #:client client-id + #:data text)) + + +;;; GM utilities + +(define (gm-register-client! gm client-id player) + (hash-set! (gm-client-dir gm) client-id player) + (hash-set! (gm-reverse-client-dir gm) player client-id)) + +(define (gm-unregister-client! gm client-id) + "Remove a connection/player combo and ask them to self destruct" + (match (hash-remove! (gm-client-dir gm) client-id) ; Remove from our client dir + ((_ . player-id) + ;; Remove from reverse table too + (hash-remove! (gm-reverse-client-dir gm) client-id) + ;; Destroy player + (<- gm player-id 'destroy-self)) + (#f (throw 'no-client-to-unregister + "Can't unregister a client that doesn't exist?" + client-id)))) + +;;; An easy default + +(define (make-default-room-conn-handler default-room) + "Make a handler for a GM that dumps people in a default room +with an anonymous persona" + (let ((count 0)) + (lambda (gm client-id) + (define guest-name (string-append "Guest-" + (number->string count))) + (define room-id + (hash-ref (gm-room-dir gm) default-room)) + ;; create and register the player + (define player + (create-actor* gm "player" + #:username guest-name + #:gm (actor-id gm) + #:client client-id)) + + ;; Register the player in our database of players -> connections + (gm-register-client! gm client-id player) + ;; Dump the player into the default room + (<-wait gm player 'set-loc! #:id room-id) + ;; Initialize the player + (<- gm player 'init)))) + + +;;; Game actor +;;; ========== + +;;; *all* game components that talk to players should somehow +;;; derive from this class. +;;; And all of them need a GM! + +(define-class () + ;; location id + (loc #:init-value #f + #:accessor gameobj-loc) + ;; game master id + (gm #:init-keyword #:gm + #:getter gameobj-gm) + ;; a name to be known by + (name #:init-keyword #:name + #:accessor gameobj-name) + + ;; how to print our name + (name-f #:init-keyword #:name-f + #:getter gameobj-name-f + #:init-value (wrap gameobj-simple-name-f)) + + ;; Name aliases + (aliases #:init-keyword #:aliases + #:init-value '()) + + ;; Commands we can handle + (dirobj-commands #:init-value '()) + (indirobj-commands #:init-value '()) + + ;; Commands we can handle by being something's container + (contain-commands #:init-value #f)) + + +(define (gameobj-simple-name-f gameobj) + "Simplest version: return ourselves for our name." + (gameobj-name gameobj)) -(define-method (gm-setup-rooms-etc (gm )) - 'TODO) ;;; Rooms @@ -261,14 +267,16 @@ ;; Name of the room (@@: Should this be names?) (name #:accessor exit-name #:init-keyword #:name) - (description #:accessor exit-description - #:init-keyword #:address) + (desc #:accessor exit-desc + #:init-keyword #:desc) ;; *Note*: These two methods have an extra layer of indirection, but ;; it's for a good reason. - (visible-check #:init-keyword (const #t)) + (visible-check #:init-value (const #t) + #:init-keyword #:visible-check) ;; By default all exits can be traversed - (traverse-check #:init-keyword (const #t))) + (traverse-check #:init-value (const #t) + #:init-keyword #:traverse-check)) (define* (exit-can-traverse? exit actor #:optional (target-actor (actor-id actor))) @@ -285,11 +293,28 @@ (reply-message actor message #:val (slot-ref actor slot)))) +(define always (const #t)) + +;; TODO: remove hack +(define full-command list) + +;; TODO: fill these in +(define cmatch-just-verb #f) +(define cmatch-direct-verb #f) +(define cmatch-direct-obj #f) -(define-class () - (name #:init-keyword #:name) - (description #:init-value "" - #:init-keyword #:description) +(define %room-contain-commands + (list + (full-command "look" cmatch-just-verb always 'look-room) + (full-command "look" cmatch-direct-obj always 'look-member) + (full-command "go" cmatch-just-verb always 'go-where) + (full-command "go" cmatch-direct-obj always 'go-exit))) + +;; TODO: Subclass from container? +(define-class () + (desc #:init-value "" + #:init-keyword #:desc) + ;; TODO: Switch this to be loc based ;; Uses a hash table like a set (values ignored) (occupants #:init-thunk make-hash-table) ;; A list of @@ -297,15 +322,17 @@ #:getter room-exits) ;; @@: Maybe eventually will inherit from some more general ;; game object class - (gm #:init-keyword #:gm - #:getter room-gm) + + (contain-commands + #:init-value %room-contain-commands) (message-handler #:allocation #:each-subclass #:init-value (make-action-dispatch - (get-description - (simple-slot-getter 'description)) + ;; desc == description + (get-desc + (simple-slot-getter 'desc)) (get-name (simple-slot-getter 'name)) ((register-occupant! actor message who) @@ -314,14 +341,15 @@ ((evict-occupant! actor message who) "De-register an occupant removed from the room" (hash-remove! (slot-ref actor 'occupants) who)) - ((wire-exits! actor message) - (wrap-apply room-wire-exits!))))) + (wire-exits! (wrap-apply room-wire-exits!))))) (define (room-wire-exits! room message) + "Actually hook up the rooms' exit addresses to the rooms they +claim to point to." (for-each (lambda (exit) (define new-exit - (<-wait room (room-gm room) 'lookup-room + (<-wait room (gameobj-gm room) 'lookup-room #:symbol (exit-to-symbol exit))) (set! (exit-to-address exit) new-exit)) @@ -333,16 +361,64 @@ ;;; Players ;;; ======= +(define-class () + (username #:init-keyword #:username + #:accessor player-username) + ;; Connection id + (client #:accessor player-client) + + (self-commands + #:init-value '() + #:accessor player-self-commands) + + (message-handler + #:init-value + (make-action-dispatch + (set-loc! (wrap-apply player-set-loc!)) + (init (wrap-apply player-init!))))) + +;;; player message handlers + +(define-mhandler (player-set-loc! player message id) + (format #t "DEBUG: Location set to ~s for player ~s\n" + id (actor-id-actor player)) + (set! (gameobj-loc player) id)) + +(define-mhandler (player-init! player message) + (player-look-around player)) + +;;; player methods + +(define (player-look-around player) + (define room-name + (message-ref + (<-wait player (gameobj-loc player) 'get-name) + 'val)) + (define room-desc + (message-ref + (<-wait player (gameobj-loc player) 'get-desc) + 'val)) + (define message-text + (format #f "**~a**\n~a\n" room-name room-desc)) + + (<- player (gameobj-gm player) 'write-home #:text message-text)) + + +;;; Debugging stuff +;;; =============== -;; Debugging stuff (define %test-gm #f) -(define (run-demo . args) +(define (run-demo db-path room-spec default-room) (define hive (make-hive)) + (define new-conn-handler + (make-default-room-conn-handler default-room)) (define gm - (hive-create-actor-gimmie* hive "gm")) + (hive-create-actor-gimmie* hive "gm" + #:new-conn-handler new-conn-handler)) (set! %test-gm gm) ;; @@: Boy, wouldn't it be nice if the agenda could do things ;; on interrupt :P (ez-run-hive hive - (list (bootstrap-message hive (actor-id gm) 'init-world)))) + (list (bootstrap-message hive (actor-id gm) 'init-world + #:room-spec room-spec))))