X-Git-Url: https://jxself.org/git/?p=mudsync.git;a=blobdiff_plain;f=mudsync.scm;h=a15f5b9a02ea2a1f221129e2078832c9e18f3bde;hp=cdc03fd3d408f7dc1dc2e164adbba1e46b50fea2;hb=023ca5e3222fa0f53a30440c23e538b411af5195;hpb=ea3774311efdb27eaeff459aef3d91d28c8fe0ff diff --git a/mudsync.scm b/mudsync.scm index cdc03fd..a15f5b9 100644 --- a/mudsync.scm +++ b/mudsync.scm @@ -377,9 +377,35 @@ with an anonymous persona" ;;; derive from this class. ;;; And all of them need a GM! -(define-class () +(define-class () + ;; location id + (loc #:init-value #f + #:accessor gameobj-loc) + ;; game master id (gm #:init-keyword #:gm - #:getter game-actor-gm)) + #:getter gameobj-gm) + ;; a name to be known by + (name #:init-keyword #:name + #:accessor gameobj-name) + + ;; how to print our name + (name-f #:init-keyword #:name-f + #:getter gameobj-name-f + #:init-value gameobj-simple-name-f) + + ;; Name aliases + (aliases #:init-keyword #:aliases + #:init-value '()) + + ;; Commands we can handle + (commands #:init-value #f) + ;; Commands we can handle by being something's container + (contain-commands #:init-value #f)) + + +(define (gameobj-simple-name-f gameobj) + "Simplest version: return ourselves for our name." + (gameobj-name gameobj)) @@ -426,10 +452,11 @@ with an anonymous persona" #:val (slot-ref actor slot)))) -(define-class () - (name #:init-keyword #:name) +;; TODO: Subclass from container? +(define-class () (desc #:init-value "" #:init-keyword #:desc) + ;; TODO: Switch this to be loc based ;; Uses a hash table like a set (values ignored) (occupants #:init-thunk make-hash-table) ;; A list of @@ -438,6 +465,9 @@ with an anonymous persona" ;; @@: Maybe eventually will inherit from some more general ;; game object class + (contain-commands + #:init-value %room-contain-commands) + (message-handler #:allocation #:each-subclass #:init-value @@ -455,13 +485,23 @@ with an anonymous persona" (hash-remove! (slot-ref actor 'occupants) who)) (wire-exits! (wrap-apply room-wire-exits!))))) +(define always (const #t)) + +(define %room-contain-commands + (list + (command "look" cmatch-just-verb always 'look-room) + (command "look" cmatch-direct-obj always 'look-member) + (command "go" cmathc-just-verb always 'go-where) + (command "go" cmatch-direct-obj always 'go-exit))) + + (define (room-wire-exits! room message) "Actually hook up the rooms' exit addresses to the rooms they claim to point to." (for-each (lambda (exit) (define new-exit - (<-wait room (game-actor-gm room) 'lookup-room + (<-wait room (gameobj-gm room) 'lookup-room #:symbol (exit-to-symbol exit))) (set! (exit-to-address exit) new-exit)) @@ -473,15 +513,16 @@ claim to point to." ;;; Players ;;; ======= -(define-class () +(define-class () (username #:init-keyword #:username #:accessor player-username) - ;; location id - (loc #:init-value #f - #:accessor player-loc) ;; Connection id (client #:accessor player-client) + (self-commands + #:init-value #f ; TODO: Set me to a reasonable default + #:accessor player-self-commands) + (message-handler #:init-value (make-action-dispatch @@ -491,9 +532,9 @@ claim to point to." ;;; player message handlers (define-mhandler (player-set-loc! player message id) - (format #t "DEBUG: Location set to ~s for player ~s" + (format #t "DEBUG: Location set to ~s for player ~s\n" id (actor-id-actor player)) - (set! (player-loc player) id)) + (set! (gameobj-loc player) id)) (define-mhandler (player-init! player message) (player-look-around player)) @@ -503,16 +544,16 @@ claim to point to." (define (player-look-around player) (define room-name (message-ref - (<-wait player (player-loc player) 'get-name) + (<-wait player (gameobj-loc player) 'get-name) 'val)) (define room-desc (message-ref - (<-wait player (player-loc player) 'get-desc) + (<-wait player (gameobj-loc player) 'get-desc) 'val)) (define message-text (format #f "**~a**\n~a\n" room-name room-desc)) - (<- player (game-actor-gm player) 'write-home #:text message-text)) + (<- player (gameobj-gm player) 'write-home #:text message-text)) ;;; Debugging stuff