X-Git-Url: https://jxself.org/git/?p=mudsync.git;a=blobdiff_plain;f=mudsync.scm;h=8cc07b1389bb5fff85619774ace295b6b8aca8a3;hp=cdc03fd3d408f7dc1dc2e164adbba1e46b50fea2;hb=787335368937c1a07a0a098b8aa9b616c76ffebb;hpb=ea3774311efdb27eaeff459aef3d91d28c8fe0ff diff --git a/mudsync.scm b/mudsync.scm index cdc03fd..8cc07b1 100644 --- a/mudsync.scm +++ b/mudsync.scm @@ -377,9 +377,18 @@ with an anonymous persona" ;;; derive from this class. ;;; And all of them need a GM! -(define-class () +(define-class () + ;; location id + (loc #:init-value #f + #:accessor gameobj-loc) + ;; game master id (gm #:init-keyword #:gm - #:getter game-actor-gm)) + #:getter gameobj-gm) + + ;; Commands we can handle + (commands #:init-value #f) + ;; Commands we can handle by being something's container + (contain-commands #:init-value #f)) @@ -426,7 +435,7 @@ with an anonymous persona" #:val (slot-ref actor slot)))) -(define-class () +(define-class () (name #:init-keyword #:name) (desc #:init-value "" #:init-keyword #:desc) @@ -461,7 +470,7 @@ claim to point to." (for-each (lambda (exit) (define new-exit - (<-wait room (game-actor-gm room) 'lookup-room + (<-wait room (gameobj-gm room) 'lookup-room #:symbol (exit-to-symbol exit))) (set! (exit-to-address exit) new-exit)) @@ -473,12 +482,9 @@ claim to point to." ;;; Players ;;; ======= -(define-class () +(define-class () (username #:init-keyword #:username #:accessor player-username) - ;; location id - (loc #:init-value #f - #:accessor player-loc) ;; Connection id (client #:accessor player-client) @@ -491,9 +497,9 @@ claim to point to." ;;; player message handlers (define-mhandler (player-set-loc! player message id) - (format #t "DEBUG: Location set to ~s for player ~s" + (format #t "DEBUG: Location set to ~s for player ~s\n" id (actor-id-actor player)) - (set! (player-loc player) id)) + (set! (gameobj-loc player) id)) (define-mhandler (player-init! player message) (player-look-around player)) @@ -503,16 +509,16 @@ claim to point to." (define (player-look-around player) (define room-name (message-ref - (<-wait player (player-loc player) 'get-name) + (<-wait player (gameobj-loc player) 'get-name) 'val)) (define room-desc (message-ref - (<-wait player (player-loc player) 'get-desc) + (<-wait player (gameobj-loc player) 'get-desc) 'val)) (define message-text (format #f "**~a**\n~a\n" room-name room-desc)) - (<- player (game-actor-gm player) 'write-home #:text message-text)) + (<- player (gameobj-gm player) 'write-home #:text message-text)) ;;; Debugging stuff