X-Git-Url: https://jxself.org/git/?p=mudsync.git;a=blobdiff_plain;f=mudsync.scm;h=36781f4993df1ce1f6d8c97599355a4bad37eb58;hp=8c4fb94a3416d4cbf1988fdf385e0cd3581154a5;hb=306aa6a09fd37f7ee6b06d99e203f19ddf6e85b7;hpb=e04b4168f2dfeffdc6bc3b49dcb21e6d43adbccf diff --git a/mudsync.scm b/mudsync.scm index 8c4fb94..36781f4 100644 --- a/mudsync.scm +++ b/mudsync.scm @@ -17,12 +17,18 @@ ;;; along with Mudsync. If not, see . (use-modules (8sync systems actors) + (8sync systems actors debug) (8sync agenda) (ice-9 format) (ice-9 match) + (gdbm) (oop goops)) + +;;; Networking +;;; ========== + (define %default-server #f) (define %default-port 8889) @@ -40,8 +46,8 @@ ((start-listening actor message) (nm-install-socket actor (message-ref message 'server %default-server) (message-ref message 'port %default-port))) - ((send-to-client actor message to-client data) - (nm-send-to-client-id actor to-client data))))) + ((send-to-client actor message client data) + (nm-send-to-client-id actor client data))))) (define-method (nm-close-everything (nm ) remove-from-agenda) "Shut it down!" @@ -63,7 +69,7 @@ (define %maximum-backlog-conns 128) ; same as SOMAXCONN on Linux 2.X, ; says the intarwebs -(define-method (nm-install-socket (nm ) server port) +(define (nm-install-socket nm server port) "Install socket on SERVER with PORT" (let ((s (socket PF_INET ; ipv4 SOCK_STREAM ; two-way connection-based byte stream @@ -102,7 +108,7 @@ ;; TODO: set up periodic close of idle connections? )) -(define-method (nm-new-client (nm ) s) +(define (nm-new-client nm s) "Handle new client coming in to socket S" (let* ((client-connection (accept s)) (client-details (cdr client-connection)) @@ -116,7 +122,7 @@ (hash-set! (nm-clients nm) client-id client) (8sync-port client #:read (nm-make-client-receive nm client-id))))) -(define-method (nm-make-client-receive (nm ) client-id) +(define (nm-make-client-receive nm client-id) "Make a method to receive client data" (let ((buffer '())) (define (reset-buffer) @@ -146,25 +152,26 @@ (nm-handle-port-eof nm client client-id)))) receive-handler)) -(define-method (nm-handle-port-closed (nm ) client client-id) +(define (nm-handle-port-closed nm client client-id) "Handle a closed port" (format #t "DEBUG: handled closed port ~x\n" client-id) (8sync-port-remove client) (hash-remove! (nm-clients nm) client-id)) -(define-method (nm-handle-port-eof (nm ) client client-id) +(define-method (nm-handle-port-eof nm client client-id) "Handle seeing an EOF on port" (format #t "DEBUG: handled eof-object on port ~x\n" client-id) (close client) (8sync-port-remove client) (hash-remove! (nm-clients nm) client-id)) -(define-method (nm-handle-line (nm ) client client-id line) +(define-method (nm-handle-line nm client client-id line) "Handle an incoming line of input from a client" - (format #t "~x got line: ~s\n" client-id line) - (nm-send-to-client-id nm client-id "Thank, you, processed.\n" )) + (<- nm (nm-send-input-to nm) 'client-input + #:data line + #:client client-id)) -(define-method (nm-send-to-client-id (nm ) client-id data) +(define-method (nm-send-to-client-id nm client-id data) "Send DATA to TO-CLIENT id" (display data (hash-ref (nm-clients nm) client-id))) @@ -175,12 +182,167 @@ ;; (define-method (nm-close-port (nm ))) -(define-generic gm-init-world) + +;;; The game master! Runs the world. +;;; ================================= + +;; @@: We could call this a "world builder" instead... +;; I kinda like calling it a GM though. + (define-class () + ;; The directory is a "namespaced" directory of all "special" content + ;; in the game, identifiable by some special key. + ;; (The namespace is simply a cons of (namespace . special-symbol)) + (directory #:init-thunk make-hash-table) + ;; A mapping of client ids to in-game actors + (client-to-actor #:init-thunk make-hash-table) + ;; Network manager + (network-manager #:accessor gm-network-manager + #:init-value #f) + + (message-handler + #:init-value + (make-action-dispatch + (init-world (wrap-apply gm-init-world)) + (client-input (wrap-apply gm-handle-client-input))))) + + +(define (gm-init-world gm message) + ;; Load database + ;; TODO + + ;; Init basic rooms / structure + ;; TODO + + ;; Restore database-based actors + ;; TODO + + ;; Set up the network + (gm-setup-network gm)) + +(define (gm-setup-network gm) + ;; Create a default network manager if none available + (set! (gm-network-manager gm) + (create-actor* gm "netman" + #:send-input-to (actor-id gm))) + + ;; TODO: Add host and port options + (<-wait gm (gm-network-manager gm) 'start-listening)) + +(define (gm-handle-client-input actor message) + "Handle input from a client." + (define client-id (message-ref message 'client)) + (define input (message-ref message 'data)) + (format #t "From ~s: ~s\n" client-id input) + (<- actor (gm-network-manager actor) 'send-to-client + #:client client-id + #:data "Thanks, we got it!\n")) + +(define-method (gm-setup-database (gm )) + 'TODO) + +(define-method (gm-setup-rooms-etc (gm )) + 'TODO) + + +;;; Rooms +;;; ===== + +;; @@: Maybe make this into a record type when this congeals a bit? +;; I dunno? + +(define-class () + ;; Used for wiring + (to-symbol #:accessor exit-to-symbol + #:init-keyword #:to-symbol) + ;; The actual address we use + (to-address #:accessor exit-to-address + #:init-keyword #:address) + ;; Name of the room (@@: Should this be names?) + (name #:accessor exit-name + #:init-keyword #:name) + (description #:accessor exit-description + #:init-keyword #:address) + + ;; *Note*: These two methods have an extra layer of indirection, but + ;; it's for a good reason. + (visible-check #:init-keyword (const #t)) + ;; By default all exits can be traversed + (traverse-check #:init-keyword (const #t))) + +(define* (exit-can-traverse? exit actor + #:optional (target-actor (actor-id actor))) + ((slot-ref exit 'traverse-check) exit actor target-actor)) + +(define* (exit-is-visible? exit actor + #:optional (target-actor (actor-id actor))) + ((slot-ref exit 'traverse-check) exit actor target-actor)) + + +;; Kind of a useful utility, maybe? +(define (simple-slot-getter slot) + (lambda (actor message) + (reply-message actor message + #:val (slot-ref actor slot)))) + + +(define-class () + (name #:init-keyword #:name) + (description #:init-value "" + #:init-keyword #:description) + ;; Uses a hash table like a set (values ignored) + (occupants #:init-thunk make-hash-table) + ;; A list of + (exits #:init-value '() + #:getter room-exits) + ;; @@: Maybe eventually will inherit from some more general + ;; game object class + (gm #:init-keyword #:gm + #:getter room-gm) + (message-handler + #:allocation #:each-subclass #:init-value (make-action-dispatch - ;; init-world - ))) + (get-description + (simple-slot-getter 'description)) + (get-name + (simple-slot-getter 'name)) + ((register-occupant! actor message who) + "Register an actor as being a occupant of this room" + (hash-set! (slot-ref actor 'occupants) who #t)) + ((evict-occupant! actor message who) + "De-register an occupant removed from the room" + (hash-remove! (slot-ref actor 'occupants) who)) + ((wire-exits! actor message) + (wrap-apply room-wire-exits!))))) + +(define (room-wire-exits! room message) + (for-each + (lambda (exit) + (define new-exit + (<-wait room (room-gm room) 'lookup-room + #:symbol (exit-to-symbol exit))) + + (set! (exit-to-address exit) new-exit)) + + (room-exits room))) + + + +;;; Players +;;; ======= + +;; Debugging stuff +(define %test-gm #f) +(define (run-demo . args) + (define hive (make-hive)) + (define gm + (hive-create-actor-gimmie* hive "gm")) + (set! %test-gm gm) + ;; @@: Boy, wouldn't it be nice if the agenda could do things + ;; on interrupt :P + (ez-run-hive hive + (list (bootstrap-message hive (actor-id gm) 'init-world))))