X-Git-Url: https://jxself.org/git/?p=mudsync.git;a=blobdiff_plain;f=mudsync.scm;h=36781f4993df1ce1f6d8c97599355a4bad37eb58;hp=544dc3a426b993c9d1df9aeace96d9bebc441307;hb=306aa6a09fd37f7ee6b06d99e203f19ddf6e85b7;hpb=f96e5f3c95dd19e79dde36097379cb1c388cea83 diff --git a/mudsync.scm b/mudsync.scm index 544dc3a..36781f4 100644 --- a/mudsync.scm +++ b/mudsync.scm @@ -21,6 +21,7 @@ (8sync agenda) (ice-9 format) (ice-9 match) + (gdbm) (oop goops)) @@ -181,12 +182,31 @@ ;; (define-method (nm-close-port (nm ))) + ;;; The game master! Runs the world. ;;; ================================= ;; @@: We could call this a "world builder" instead... ;; I kinda like calling it a GM though. +(define-class () + ;; The directory is a "namespaced" directory of all "special" content + ;; in the game, identifiable by some special key. + ;; (The namespace is simply a cons of (namespace . special-symbol)) + (directory #:init-thunk make-hash-table) + ;; A mapping of client ids to in-game actors + (client-to-actor #:init-thunk make-hash-table) + ;; Network manager + (network-manager #:accessor gm-network-manager + #:init-value #f) + + (message-handler + #:init-value + (make-action-dispatch + (init-world (wrap-apply gm-init-world)) + (client-input (wrap-apply gm-handle-client-input))))) + + (define (gm-init-world gm message) ;; Load database ;; TODO @@ -218,29 +238,100 @@ #:client client-id #:data "Thanks, we got it!\n")) -(define-class () - ;; The directory is a "namespaced" directory of all "special" content - ;; in the game, identifiable by some special key. - ;; (The namespace is simply a cons of (namespace . special-symbol)) - (directory #:init-thunk make-hash-table) - ;; A mapping of client ids to in-game actors - (client-to-actor #:init-thunk make-hash-table) - ;; Network manager - (network-manager #:accessor gm-network-manager - #:init-val #f) +(define-method (gm-setup-database (gm )) + 'TODO) + +(define-method (gm-setup-rooms-etc (gm )) + 'TODO) + + +;;; Rooms +;;; ===== + +;; @@: Maybe make this into a record type when this congeals a bit? +;; I dunno? + +(define-class () + ;; Used for wiring + (to-symbol #:accessor exit-to-symbol + #:init-keyword #:to-symbol) + ;; The actual address we use + (to-address #:accessor exit-to-address + #:init-keyword #:address) + ;; Name of the room (@@: Should this be names?) + (name #:accessor exit-name + #:init-keyword #:name) + (description #:accessor exit-description + #:init-keyword #:address) + + ;; *Note*: These two methods have an extra layer of indirection, but + ;; it's for a good reason. + (visible-check #:init-keyword (const #t)) + ;; By default all exits can be traversed + (traverse-check #:init-keyword (const #t))) + +(define* (exit-can-traverse? exit actor + #:optional (target-actor (actor-id actor))) + ((slot-ref exit 'traverse-check) exit actor target-actor)) + +(define* (exit-is-visible? exit actor + #:optional (target-actor (actor-id actor))) + ((slot-ref exit 'traverse-check) exit actor target-actor)) + + +;; Kind of a useful utility, maybe? +(define (simple-slot-getter slot) + (lambda (actor message) + (reply-message actor message + #:val (slot-ref actor slot)))) + + +(define-class () + (name #:init-keyword #:name) + (description #:init-value "" + #:init-keyword #:description) + ;; Uses a hash table like a set (values ignored) + (occupants #:init-thunk make-hash-table) + ;; A list of + (exits #:init-value '() + #:getter room-exits) + ;; @@: Maybe eventually will inherit from some more general + ;; game object class + (gm #:init-keyword #:gm + #:getter room-gm) (message-handler + #:allocation #:each-subclass #:init-value (make-action-dispatch - (init-world gm-init-world) - (client-input gm-handle-client-input)))) + (get-description + (simple-slot-getter 'description)) + (get-name + (simple-slot-getter 'name)) + ((register-occupant! actor message who) + "Register an actor as being a occupant of this room" + (hash-set! (slot-ref actor 'occupants) who #t)) + ((evict-occupant! actor message who) + "De-register an occupant removed from the room" + (hash-remove! (slot-ref actor 'occupants) who)) + ((wire-exits! actor message) + (wrap-apply room-wire-exits!))))) + +(define (room-wire-exits! room message) + (for-each + (lambda (exit) + (define new-exit + (<-wait room (room-gm room) 'lookup-room + #:symbol (exit-to-symbol exit))) + + (set! (exit-to-address exit) new-exit)) + + (room-exits room))) -(define-method (gm-setup-database (gm )) - 'TODO) - -(define-method (gm-setup-rooms-etc (gm )) - 'TODO) + +;;; Players +;;; ======= ;; Debugging stuff