X-Git-Url: https://jxself.org/git/?p=mudsync.git;a=blobdiff_plain;f=mudsync.scm;h=35cc0befcf641f3da7b286e831656d6e98d7ed71;hp=8cc07b1389bb5fff85619774ace295b6b8aca8a3;hb=d9edc0edd5263888911dae51c113cb536b5c62f2;hpb=787335368937c1a07a0a098b8aa9b616c76ffebb diff --git a/mudsync.scm b/mudsync.scm index 8cc07b1..35cc0be 100644 --- a/mudsync.scm +++ b/mudsync.scm @@ -384,13 +384,32 @@ with an anonymous persona" ;; game master id (gm #:init-keyword #:gm #:getter gameobj-gm) + ;; a name to be known by + (name #:init-keyword #:name + #:accessor gameobj-name) + + ;; how to print our name + (name-f #:init-keyword #:name-f + #:getter gameobj-name-f + #:init-value gameobj-simple-name-f) + + ;; Name aliases + (aliases #:init-keyword #:aliases + #:init-value '()) ;; Commands we can handle - (commands #:init-value #f) + (dirobj-commands #:init-value '()) + (indirobj-commands #:init-value '()) + ;; Commands we can handle by being something's container (contain-commands #:init-value #f)) +(define (gameobj-simple-name-f gameobj) + "Simplest version: return ourselves for our name." + (gameobj-name gameobj)) + + ;;; Rooms ;;; ===== @@ -435,10 +454,11 @@ with an anonymous persona" #:val (slot-ref actor slot)))) +;; TODO: Subclass from container? (define-class () - (name #:init-keyword #:name) (desc #:init-value "" #:init-keyword #:desc) + ;; TODO: Switch this to be loc based ;; Uses a hash table like a set (values ignored) (occupants #:init-thunk make-hash-table) ;; A list of @@ -447,6 +467,9 @@ with an anonymous persona" ;; @@: Maybe eventually will inherit from some more general ;; game object class + (contain-commands + #:init-value %room-contain-commands) + (message-handler #:allocation #:each-subclass #:init-value @@ -464,6 +487,16 @@ with an anonymous persona" (hash-remove! (slot-ref actor 'occupants) who)) (wire-exits! (wrap-apply room-wire-exits!))))) +(define always (const #t)) + +(define %room-contain-commands + (list + (full-command "look" cmatch-just-verb always 'look-room) + (full-command "look" cmatch-direct-obj always 'look-member) + (full-command "go" cmathc-just-verb always 'go-where) + (full-command "go" cmatch-direct-obj always 'go-exit))) + + (define (room-wire-exits! room message) "Actually hook up the rooms' exit addresses to the rooms they claim to point to." @@ -488,6 +521,10 @@ claim to point to." ;; Connection id (client #:accessor player-client) + (self-commands + #:init-value '() + #:accessor player-self-commands) + (message-handler #:init-value (make-action-dispatch