X-Git-Url: https://jxself.org/git/?p=mudsync.git;a=blobdiff_plain;f=mudsync.scm;h=1b024f9394a41f2df8bab473bda6a05b96d22310;hp=8cc07b1389bb5fff85619774ace295b6b8aca8a3;hb=1c10b6fdd8662522b6a2103f7ad59c588acfa2dc;hpb=787335368937c1a07a0a098b8aa9b616c76ffebb diff --git a/mudsync.scm b/mudsync.scm index 8cc07b1..1b024f9 100644 --- a/mudsync.scm +++ b/mudsync.scm @@ -1,5 +1,6 @@ ;;; Mudsync --- Live hackable MUD ;;; Copyright © 2016 Christopher Allan Webber +;;; Copyright © 2012, 2014 Ludovic Courtès ;;; ;;; This file is part of Mudsync. ;;; @@ -16,526 +17,29 @@ ;;; You should have received a copy of the GNU General Public License ;;; along with Mudsync. If not, see . -(use-modules (8sync systems actors) - (8sync systems actors debug) - (8sync agenda) - (ice-9 format) - (ice-9 match) - (gdbm) - (oop goops)) - - - -;;; Networking -;;; ========== - -(define %default-server #f) -(define %default-port 8889) - -(define-class () - (server-socket #:accessor nm-server-socket) - ;; mapping of client -> client-id - (clients #:accessor nm-clients - #:init-thunk make-hash-table) - ;; send input to this actor - (send-input-to #:getter nm-send-input-to - #:init-keyword #:send-input-to) - (message-handler - #:init-value - (make-action-dispatch - ((start-listening actor message) - (nm-install-socket actor (message-ref message 'server %default-server) - (message-ref message 'port %default-port))) - ((send-to-client actor message client data) - (nm-send-to-client-id actor client data))))) - -(define-method (nm-close-everything (nm ) remove-from-agenda) - "Shut it down!" - ;; close all clients - (hash-for-each - (lambda (_ client) - (close client) - (if remove-from-agenda - (8sync-port-remove client))) - (nm-clients nm)) - ;; reset the clients list - (set! (nm-clients) (make-hash-table)) - ;; close the server - (close (nm-server-socket nm)) - (if remove-from-agenda - (8sync-port-remove (nm-server-socket nm)))) - -;; Maximum number of backlogged connections when we listen -(define %maximum-backlog-conns 128) ; same as SOMAXCONN on Linux 2.X, - ; says the intarwebs - -(define (nm-install-socket nm server port) - "Install socket on SERVER with PORT" - (let ((s (socket PF_INET ; ipv4 - SOCK_STREAM ; two-way connection-based byte stream - 0)) - (addr (if server - (inet-pton AF_INET server) - INADDR_LOOPBACK))) - ;; Totally mimed from the Guile manual. Not sure if we need this, but: - ;; http://www.unixguide.net/network/socketfaq/4.5.shtml - (setsockopt s SOL_SOCKET SO_REUSEADDR 1) ; reuse port even if port is busy - ;; Connecting to a non-specific address: - ;; (bind s AF_INET INADDR_ANY port) - ;; Should this be an option? Guess I don't know why we'd need it - ;; @@: If we wanted to support listening on a particular hostname, - ;; could see 8sync's irc.scm... - (bind s AF_INET addr port) - ;; Listen to connections - (listen s %maximum-backlog-conns) - - ;; Throw a system-error rather than block on an (accept) - ;; that has nothing to do - (fcntl s F_SETFL - (logior O_NONBLOCK - (fcntl s F_GETFL))) - - ;; @@: This is used in Guile's http server under the commit: - ;; * module/web/server/http.scm (http-open): Ignore SIGPIPE. Keeps the - ;; server from dying in some circumstances. - ;; (sigaction SIGPIPE SIG_IGN) - ;; Will this break other things that use pipes for us though? - - (set! (nm-server-socket nm) s) - - (format #t "Listening for clients in pid: ~s\n" (getpid)) - (8sync-port s #:read (lambda (s) (nm-new-client nm s))) - ;; TODO: set up periodic close of idle connections? - )) - -(define (nm-new-client nm s) - "Handle new client coming in to socket S" - (let* ((client-connection (accept s)) - (client-details (cdr client-connection)) - (client (car client-connection))) - (format #t "New client: ~s\n" client-details) - (format #t "Client address: ~s\n" - (gethostbyaddr - (sockaddr:addr client-details))) - - (let ((client-id (big-random-number))) - (hash-set! (nm-clients nm) client-id client) - ;; @@: Do we need an 8sync-port-wait here? - ;; Is such a thing even possible? :\ - (8sync-port client #:read (nm-make-client-receive nm client-id)) - (<- nm (nm-send-input-to nm) 'new-client #:client client-id)))) - -(define (nm-make-client-receive nm client-id) - "Make a method to receive client data" - (let ((buffer '())) - (define (reset-buffer) - (set! buffer '())) - (define (should-read-char client) - (and (not (port-closed? client)) - (char-ready? client) - (not (eof-object? (peek-char client))))) - (define (receive-handler client) - (while (should-read-char client) - (set! buffer (cons (read-char client) buffer)) - (match buffer - (;; @@: Do we need the "char?" - (#\newline #\return (? char? line-chars) ...) - (let ((ready-line (list->string (reverse line-chars)))) - ;; reset buffer - (set! buffer '()) - ;; run it - (nm-handle-line nm client client-id ready-line))) - (_ #f))) - ;; Shut things down on closed port or EOF object - (cond - ((port-closed? client) - (nm-handle-port-closed nm client client-id)) - ((and (char-ready? client) - (eof-object? (peek-char client))) - (nm-handle-port-eof nm client client-id)))) - receive-handler)) - -(define (nm-handle-port-closed nm client client-id) - "Handle a closed port" - (format #t "DEBUG: handled closed port ~x\n" client-id) - (8sync-port-remove client) - (hash-remove! (nm-clients nm) client-id)) - -(define-method (nm-handle-port-eof nm client client-id) - "Handle seeing an EOF on port" - (format #t "DEBUG: handled eof-object on port ~x\n" client-id) - (close client) - (8sync-port-remove client) - (hash-remove! (nm-clients nm) client-id)) - -(define-method (nm-handle-line nm client client-id line) - "Handle an incoming line of input from a client" - (<- nm (nm-send-input-to nm) 'client-input - #:data line - #:client client-id)) - -(define-method (nm-send-to-client-id nm client-id data) - "Send DATA to TO-CLIENT id" - (define client-obj (hash-ref (nm-clients nm) client-id)) - (if (not client-obj) - (throw 'no-such-client - "Asked to send data to client but that client doesn't exist" - #:client-id client-id - #:data data)) - (display data client-obj)) - -; (ez-run-hive hive (list (bootstrap-message hive (actor-id nm) 'start-listening))) - - -;; (define-method (nm-close-port (nm ))) - - - -;;; The game master! Runs the world. -;;; ================================= - -;; @@: We could call this a "world builder" instead... -;; I kinda like calling it a GM though. - -(define-class () - ;; Directory of "special" objects. - (special-dir #:init-thunk make-hash-table - #:getter gm-special-dir) - - ;; Room directory. Room symbols to locations. - (room-dir #:init-thunk make-hash-table - #:getter gm-room-dir) - - ;; A mapping of client ids to in-game actors - ;; and a reverse ;p - (client-dir #:init-thunk make-hash-table - #:getter gm-client-dir) - (reverse-client-dir #:init-thunk make-hash-table - #:getter gm-reverse-client-dir) - - ;; Network manager - (network-manager #:accessor gm-network-manager - #:init-value #f) - - ;; How we get a new connection acclimated to the system - (new-conn-handler #:accessor gm-new-conn-handler - #:init-keyword #:new-conn-handler) - - (message-handler - #:init-value - (make-action-dispatch - (init-world (wrap-apply gm-init-world)) - (client-input (wrap-apply gm-handle-client-input)) - (lookup-room (wrap-apply gm-lookup-room)) - (new-client (wrap-apply gm-new-client)) - (write-home (wrap-apply gm-write-home))))) - - -;;; .. begin world init stuff .. - -(define (gm-init-world gm message) - ;; Load database - ;; TODO - - ;; Init basic rooms / structure - (gm-init-rooms gm (message-ref message 'room-spec)) - - ;; Restore database-based actors - ;; TODO - - ;; Set up the network - (gm-setup-network gm)) - -(define (gm-init-rooms gm rooms-spec) - "Initialize the prebuilt rooms" - ;; @@: Would it be nicer to just allow passing in - ;; #:exits to the room spec itself? - (define (exit-from-spec exit-spec) - "Take room exits syntax from the spec, turn it into exits" - (match exit-spec - ((name to-symbol desc) - (make - #:name name - #:to-symbol to-symbol - #:desc desc)))) - - (define rooms - (map - (match-lambda - ((room-symbol room-class - room-args ... - (room-exits ...)) - ;; initialize the room - (let ((room - (apply create-actor* gm room-class "room" - #:gm (actor-id gm) - #:exits (map exit-from-spec room-exits) - room-args))) - ;; register the room - (hash-set! (gm-room-dir gm) room-symbol room) - ;; pass it back to the map - room))) - rooms-spec)) - - ;; now wire up all the exits - (for-each - (lambda (room) - (format #t "Wiring up ~s...\n" (address->string room)) - (<-wait gm room 'wire-exits!)) - rooms)) - - -(define (gm-setup-network gm) - ;; Create a default network manager if none available - (set! (gm-network-manager gm) - (create-actor* gm "netman" - #:send-input-to (actor-id gm))) - - ;; TODO: Add host and port options - (<-wait gm (gm-network-manager gm) 'start-listening)) - -(define (gm-setup-database gm) - 'TODO) - -;;; .. end world init stuff ... - -(define-mhandler (gm-new-client actor message client) - ;; @@: Maybe more indirection than needed for this - ((gm-new-conn-handler actor) actor client)) - - -(define (gm-handle-client-input actor message) - "Handle input from a client." - (define client-id (message-ref message 'client)) - (define input (message-ref message 'data)) - (format #t "From ~s: ~s\n" client-id input) - (<- actor (gm-network-manager actor) 'send-to-client - #:client client-id - #:data "Thanks, we got it!\n")) - -(define-mhandler (gm-lookup-room actor message symbol) - (define room-id - (slot-ref (gm-room-dir actor) symbol)) - (<-reply actor message room-id)) - -(define-mhandler (gm-write-home actor message text) - (define client-id (hash-ref (gm-reverse-client-dir actor) - (message-from message))) - (<- actor (gm-network-manager actor) 'send-to-client - #:client client-id - #:data text)) - - -;;; GM utilities - -(define (gm-register-client! gm client-id player) - (hash-set! (gm-client-dir gm) client-id player) - (hash-set! (gm-reverse-client-dir gm) player client-id)) - -(define (gm-unregister-client! gm client-id) - "Remove a connection/player combo and ask them to self destruct" - (match (hash-remove! (gm-client-dir gm) client-id) ; Remove from our client dir - ((_ . player-id) - ;; Remove from reverse table too - (hash-remove! (gm-reverse-client-dir gm) client-id) - ;; Destroy player - (<- gm player-id 'destroy-self)) - (#f (throw 'no-client-to-unregister - "Can't unregister a client that doesn't exist?" - client-id)))) - -;;; An easy default - -(define (make-default-room-conn-handler default-room) - "Make a handler for a GM that dumps people in a default room -with an anonymous persona" - (let ((count 0)) - (lambda (gm client-id) - (define guest-name (string-append "Guest-" - (number->string count))) - (define room-id - (hash-ref (gm-room-dir gm) default-room)) - ;; create and register the player - (define player - (create-actor* gm "player" - #:username guest-name - #:gm (actor-id gm) - #:client client-id)) - - ;; Register the player in our database of players -> connections - (gm-register-client! gm client-id player) - ;; Dump the player into the default room - (<-wait gm player 'set-loc! #:id room-id) - ;; Initialize the player - (<- gm player 'init)))) - - -;;; Game actor -;;; ========== - -;;; *all* game components that talk to players should somehow -;;; derive from this class. -;;; And all of them need a GM! - -(define-class () - ;; location id - (loc #:init-value #f - #:accessor gameobj-loc) - ;; game master id - (gm #:init-keyword #:gm - #:getter gameobj-gm) - - ;; Commands we can handle - (commands #:init-value #f) - ;; Commands we can handle by being something's container - (contain-commands #:init-value #f)) - - - -;;; Rooms -;;; ===== - -;; @@: Maybe make this into a record type when this congeals a bit? -;; I dunno? - -(define-class () - ;; Used for wiring - (to-symbol #:accessor exit-to-symbol - #:init-keyword #:to-symbol) - ;; The actual address we use - (to-address #:accessor exit-to-address - #:init-keyword #:address) - ;; Name of the room (@@: Should this be names?) - (name #:accessor exit-name - #:init-keyword #:name) - (desc #:accessor exit-desc - #:init-keyword #:desc) - - ;; *Note*: These two methods have an extra layer of indirection, but - ;; it's for a good reason. - (visible-check #:init-value (const #t) - #:init-keyword #:visible-check) - ;; By default all exits can be traversed - (traverse-check #:init-value (const #t) - #:init-keyword #:traverse-check)) - -(define* (exit-can-traverse? exit actor - #:optional (target-actor (actor-id actor))) - ((slot-ref exit 'traverse-check) exit actor target-actor)) - -(define* (exit-is-visible? exit actor - #:optional (target-actor (actor-id actor))) - ((slot-ref exit 'traverse-check) exit actor target-actor)) - - -;; Kind of a useful utility, maybe? -(define (simple-slot-getter slot) - (lambda (actor message) - (reply-message actor message - #:val (slot-ref actor slot)))) - - -(define-class () - (name #:init-keyword #:name) - (desc #:init-value "" - #:init-keyword #:desc) - ;; Uses a hash table like a set (values ignored) - (occupants #:init-thunk make-hash-table) - ;; A list of - (exits #:init-value '() - #:getter room-exits) - ;; @@: Maybe eventually will inherit from some more general - ;; game object class - - (message-handler - #:allocation #:each-subclass - #:init-value - (make-action-dispatch - ;; desc == description - (get-desc - (simple-slot-getter 'desc)) - (get-name - (simple-slot-getter 'name)) - ((register-occupant! actor message who) - "Register an actor as being a occupant of this room" - (hash-set! (slot-ref actor 'occupants) who #t)) - ((evict-occupant! actor message who) - "De-register an occupant removed from the room" - (hash-remove! (slot-ref actor 'occupants) who)) - (wire-exits! (wrap-apply room-wire-exits!))))) - -(define (room-wire-exits! room message) - "Actually hook up the rooms' exit addresses to the rooms they -claim to point to." - (for-each - (lambda (exit) - (define new-exit - (<-wait room (gameobj-gm room) 'lookup-room - #:symbol (exit-to-symbol exit))) - - (set! (exit-to-address exit) new-exit)) - - (room-exits room))) - - - -;;; Players -;;; ======= - -(define-class () - (username #:init-keyword #:username - #:accessor player-username) - ;; Connection id - (client #:accessor player-client) - - (message-handler - #:init-value - (make-action-dispatch - (set-loc! (wrap-apply player-set-loc!)) - (init (wrap-apply player-init!))))) - -;;; player message handlers - -(define-mhandler (player-set-loc! player message id) - (format #t "DEBUG: Location set to ~s for player ~s\n" - id (actor-id-actor player)) - (set! (gameobj-loc player) id)) - -(define-mhandler (player-init! player message) - (player-look-around player)) - -;;; player methods - -(define (player-look-around player) - (define room-name - (message-ref - (<-wait player (gameobj-loc player) 'get-name) - 'val)) - (define room-desc - (message-ref - (<-wait player (gameobj-loc player) 'get-desc) - 'val)) - (define message-text - (format #f "**~a**\n~a\n" room-name room-desc)) - - (<- player (gameobj-gm player) 'write-home #:text message-text)) - - -;;; Debugging stuff -;;; =============== - -(define %test-gm #f) - -(define (run-demo db-path room-spec default-room) - (define hive (make-hive)) - (define new-conn-handler - (make-default-room-conn-handler default-room)) - (define gm - (hive-create-actor-gimmie* hive "gm" - #:new-conn-handler new-conn-handler)) - (set! %test-gm gm) - ;; @@: Boy, wouldn't it be nice if the agenda could do things - ;; on interrupt :P - (ez-run-hive hive - (list (bootstrap-message hive (actor-id gm) 'init-world - #:room-spec room-spec)))) +(define-module (mudsync) + #:use-module (8sync actors) + #:use-module (8sync agenda) + #:use-module (ice-9 format) + #:use-module (ice-9 match) + #:use-module (oop goops)) + + +;;; Composite model stuff borrowed from Guix. Thanks, Ludo! +(eval-when (eval load compile) + (begin + (define %public-modules + '(game-master + gameobj + networking + command + player + room + run-game + utils + parser)) + + (for-each (let ((i (module-public-interface (current-module)))) + (lambda (m) + (module-use! i (resolve-interface `(mudsync ,m))))) + %public-modules)))