added dynamic linking approach to exits. live hacking rooms works! :D :D
[mudsync.git] / worlds / goblin-hq.scm
index b6682c2b36519af932405da7a2183e7101b1d295..357f4a6557decaead808d8603e5210e1c394ad3e 100644 (file)
@@ -127,7 +127,7 @@ Still, you have to admit that all the machines look pretty nice."
     #:exits
     (list (make <exit>
             #:name "east"
-            #:to-symbol 'room:north-hallway
+            #:to 'room:north-hallway
             #:desc wooden-unlocked-door)))  ; eventually make this locked so you have
                                         ; to kick it down, joeyh style!
    ('room:north-hallway
@@ -142,15 +142,15 @@ and the west."
     #:exits
     (list (make <exit>
             #:name "west"
-            #:to-symbol 'room:server-room
+            #:to 'room:server-room
             #:desc wooden-unlocked-door)
           (make <exit>
             #:name "east"
-            #:to-symbol 'room:code-a-plex
+            #:to 'room:code-a-plex
             #:desc metal-stiff-door)
           ;; (make <exit>
           ;;   #:name "south"
-          ;;   #:to-symbol 'center-hallway)
+          ;;   #:to 'center-hallway)
           ))
 
    ('room:code-a-plex
@@ -165,7 +165,7 @@ But one looks invitingly empty."
     #:exits
     (list (make <exit>
             #:name "west"
-            #:to-symbol 'room:north-hallway
+            #:to 'room:north-hallway
             #:desc metal-stiff-door)))
 
    ('thing:typewriter
@@ -183,8 +183,8 @@ But one looks invitingly empty."
 ;;      #:exits
 ;;      ,(list (make <exit>
 ;;               #:name "east"
-;;               #:to-symbol 'room:))
+;;               #:to 'room:))
 ;;      )
 
 (define (goblin-demo . args)
-  (run-demo "/tmp/goblin-game.db" goblin-rooms 'room:north-hallway))
+  (run-demo goblin-rooms 'room:north-hallway))