added dynamic linking approach to exits. live hacking rooms works! :D :D
[mudsync.git] / worlds / bricabrac.scm
index c9b4fd8c332a6e5306d69e64060bf2b25241c487..f95ebd9ab51f4dc61817e7a57fdee2607e61e99e 100644 (file)
@@ -183,7 +183,7 @@ kind of objects they found lying around.
     #:exits
     (list (make <exit>
             #:name "north"
     #:exits
     (list (make <exit>
             #:name "north"
-            #:to-symbol 'room:grand-hallway)))
+            #:to 'room:grand-hallway)))
    ;; NPC: hotel owner
    ('npc:hotel-owner
     <chatty-npc> 'room:lobby
    ;; NPC: hotel owner
    ('npc:hotel-owner
     <chatty-npc> 'room:lobby
@@ -260,7 +260,7 @@ they're all boarded up.  Guess this is still a work in progress, huh?"
     #:exits
     (list (make <exit>
             #:name "south"
     #:exits
     (list (make <exit>
             #:name "south"
-            #:to-symbol 'room:lobby))
+            #:to 'room:lobby))
     )))
 
 \f
     )))
 
 \f
@@ -297,6 +297,7 @@ they're all boarded up.  Guess this is still a work in progress, huh?"
 (define game-spec
   (append lobby grand-hallway))
 
 (define game-spec
   (append lobby grand-hallway))
 
+;; TODO: Provide command line args
 (define (run-game . args)
 (define (run-game . args)
-  (run-demo "/tmp/bricabrac-game.db" game-spec 'room:lobby))
+  (run-demo game-spec 'room:lobby #:repl-server #t))