(wire-exits! (wrap-apply room-wire-exits!))
(cmd-go (wrap-apply room-cmd-go))
(cmd-go-where (wrap-apply room-cmd-go-where))
- (cmd-look-room (wrap-apply room-cmd-look-room))))
+ (look-room (wrap-apply room-look-room))
+ ;; in this case the command is the same version as the normal
+ ;; look-room version
+ (cmd-look-room (wrap-apply room-look-room))))
(define room-actions*
(append room-actions gameobj-actions))
(room-exits room)))
(cond
(exit
+ ;; Set the player's new location
(<-wait room (message-from message) 'set-loc!
#:loc (slot-ref exit 'to-address))
- (<- room (message-from message) 'look-room))
+ ;; Have the new room update the player to the new location
+ (<- room (slot-ref exit 'to-address) 'look-room
+ #:to-id (message-from message)))
(else
(<- room (message-from message) 'tell
#:text "You don't see any way to go there.\n"))))
(<- room (message-from message) 'tell
#:text "Go where?\n"))
-(define-mhandler (room-cmd-look-room room message)
- (<- room (message-from message) 'look-room))
+;;; look commands
+
+(define (room-player-looks-around room player-id)
+ "Handle looking around the room"
+ (define room-text
+ (format #f "**~a**\n~a\n"
+ (slot-ref room 'name)
+ (slot-ref room 'desc)))
+ (<- room player-id 'tell
+ #:text room-text))
+
+(define-mhandler (room-look-room room message)
+ "Command: Player asks to look around the room"
+ (room-player-looks-around
+ room
+ ;; Either send it to the #:to-id of the message, or to the
+ ;; sender of the message
+ (message-ref message 'to-id
+ (message-from message))))