Switch things over to using scrubl
[mudsync.git] / mudsync / room.scm
index 0ad886ceece07226a1dd508154c91c619535e4a1..8dc1d847fa6637d654eb4e729a62486382e9c00e 100644 (file)
    (empty-command "go" 'cmd-go-where)
    (loose-direct-command "go" 'cmd-go)
    (greedy-command "say" 'cmd-say)
-   (greedy-command "emote" 'cmd-emote)))
+   (greedy-command "\"" 'cmd-say)
+   (greedy-command "'" 'cmd-say)
+   (greedy-command "emote" 'cmd-emote)
+   (greedy-command "/me" 'cmd-emote)))
 
 ;; TODO: Subclass from container?
 (define-class <room> (<gameobj>)
                          (dyn-ref room (slot-ref exit 'to))
                          #f))
   (define player-name
-    (msg-val (<-wait (message-from message) 'get-name)))
+    (mbody-val (<-wait (message-from message) 'get-name)))
   (cond
    (exit
     ;; Set the player's new location
   "Handle looking around the room"
   ;; Get the room text
   (define room-text
-    (format #f "**~a**\n~a\n"
-            (slot-ref room 'name)
-            (slot-ref room 'desc)))
+    `((strong "=> " ,(slot-ref room 'name) " <=")
+      (p ,(slot-ref room 'desc))))
 
   ;; Get a list of other things the player would see in the room
   (define occupant-names-all
 
   (define final-text
     (if occupant-names-string
-        (string-append room-text occupant-names-string)
+        `(,@room-text
+          (p (em ,occupant-names-string)))
         room-text))
   
   (<- player-id 'tell
    (lambda (return)
      (for-each
       (lambda (occupant)
-        (msg-receive (_ #:key goes-by)
+        (mbody-receive (_ #:key goes-by)
             (<-wait occupant 'goes-by)
           (if (member called-this goes-by)
               (return occupant))))
   (cond
    (matching-object
     (let ((obj-desc
-           (msg-val (<-wait matching-object 'get-desc
+           (mbody-val (<-wait matching-object 'get-desc
                             #:whos-looking (message-from message)))))
       (if obj-desc
           (<- (message-from message) 'tell
 (define* (room-cmd-say room message #:key phrase)
   "Command: Say something to room participants."
   (define player-name
-    (msg-val (<-wait (message-from message) 'get-name)))
+    (mbody-val (<-wait (message-from message) 'get-name)))
   (define message-to-send
-    (format #f "~a says: ~a\n" player-name phrase))
+    `((b "<" ,player-name ">") " " ,phrase))
   (room-tell-room room message-to-send))
 
 (define* (room-cmd-emote room message #:key phrase)
   "Command: Say something to room participants."
   (define player-name
-    (msg-val (<-wait (message-from message) 'get-name)))
+    (mbody-val (<-wait (message-from message) 'get-name)))
   (define message-to-send
-    (format #f "* ~a ~a\n" player-name phrase))
+    `((b "* " ,player-name) " " ,phrase))
   (room-tell-room room message-to-send))
 
 (define* (room-announce-entrance room message #:key who-entered)
   (define player-name
-    (msg-val (<-wait who-entered 'get-name)))
+    (mbody-val (<-wait who-entered 'get-name)))
   (define message-to-send
     (format #f "~a enters the room.\n" player-name))
   (room-tell-room room message-to-send