rearchitect so that the world can init with a game-spec, not just a room-spec
[mudsync.git] / mudsync / room.scm
index 2e1b99fcdf1d8f94e4712e36736db572e42bb7e3..56c5a5922751a71bb209e92bef8a8f8e9ff3ee1f 100644 (file)
@@ -75,6 +75,7 @@
 (define room-actions
   (build-actions
    ;; desc == description
+   (init (wrap-apply room-init))
    (wire-exits! (wrap-apply room-wire-exits!))
    (cmd-go (wrap-apply room-cmd-go))
    (cmd-go-where (wrap-apply room-cmd-go-where))
    ;; @@: Can remove this indirection once things settle
    #:init-value (wrap-apply room-action-dispatch)))
 
+(define (room-init room message)
+  (room-wire-exits! room))
 
-(define (room-wire-exits! room message)
+(define (room-wire-exits! room)
   "Actually hook up the rooms' exit addresses to the rooms they
 claim to point to."
   (for-each
    (lambda (exit)
      (define new-exit
        (message-ref
-        (<-wait room (gameobj-gm room) 'lookup-room
+        (<-wait room (gameobj-gm room) 'lookup-special
                 #:symbol (slot-ref exit 'to-symbol))
         'room-id))