Rename call of start-agenda to run-agenda
[mudsync.git] / mudsync / player.scm
index d2fc76dd64d1cbb15a4cf079bb3c9de8317761e9..e3ae2ba8ffcee53cea6cef848d72216e5a74fbc4 100644 (file)
@@ -21,7 +21,7 @@
   #:use-module (mudsync gameobj)
   #:use-module (mudsync game-master)
   #:use-module (mudsync parser)
-  #:use-module (8sync systems actors)
+  #:use-module (8sync actors)
   #:use-module (8sync agenda)
   #:use-module (ice-9 control)
   #:use-module (ice-9 format)
 ;;; Players
 ;;; =======
 
-(define player-actions
-  (build-actions
-   (init (wrap-apply player-init))
-   (handle-input (wrap-apply player-handle-input))
-   (tell (wrap-apply player-tell))
-   (disconnect-self-destruct (wrap-apply player-disconnect-self-destruct))
-   (cmd-inventory (wrap-apply player-cmd-inventory))))
-
-(define player-actions*
-  (append player-actions
-          gameobj-actions))
-
-(define player-dispatcher
-  (simple-dispatcher player-actions*))
-
 (define player-self-commands
   (list
    (empty-command "inventory" 'cmd-inventory)
 
   (self-commands #:init-value player-self-commands)
 
-  (message-handler
-   #:init-value
-   (wrap-apply player-dispatcher)))
+  (actions #:allocation #:each-subclass
+           #:init-value
+           (build-actions
+            (init player-init)
+            (handle-input player-handle-input)
+            (tell player-tell)
+            (disconnect-self-destruct player-disconnect-self-destruct)
+            (cmd-inventory player-cmd-inventory))))
 
 
 ;;; player message handlers
 
-(define-mhandler (player-init player message)
+(define (player-init player message)
   ;; Look around the room we're in
   (<- player (gameobj-loc player) 'look-room))
 
 
-(define-mhandler (player-handle-input player message input)
+(define* (player-handle-input player message #:key input)
   (define split-input (split-verb-and-rest input))
   (define input-verb (car split-input))
   (define input-rest (cdr split-input))
 
   (match winner
     ((cmd-action winner-id message-args)
-     (apply send-message player winner-id cmd-action message-args))
+     (apply <- player winner-id cmd-action message-args))
     (#f
      (<- player (gameobj-gm player) 'write-home
          #:text "Huh?\n"))))
 
-(define-mhandler (player-tell player message text)
+(define* (player-tell player message #:key text)
   (<- player (gameobj-gm player) 'write-home
       #:text text))
 
-(define-mhandler (player-disconnect-self-destruct player message)
+(define (player-disconnect-self-destruct player message)
   "Action routine for being told to disconnect and self destruct."
   (define loc (gameobj-loc player))
   (when loc
                        (slot-ref player 'name))))
   (gameobj-self-destruct player))
 
-(define-mhandler (player-cmd-inventory player message)
+(define (player-cmd-inventory player message)
   "Display the inventory for the player"
   (define inv-names
     (map
      (lambda (inv-item)
-       (message-ref (<-wait player inv-item 'get-name)
-                    'val))
+       (msg-val (<-wait player inv-item 'get-name)))
      (gameobj-occupants player)))
   (define text-to-show
     (if (eq? inv-names '())
   ;; Ask the room for its commands
   (define room-commands
     ;; TODO: Map room id and sort
-    (message-ref
-     (<-wait player player-loc
+    (msg-receive (_ #:key commands)
+        (<-wait player player-loc
              'get-container-commands
              #:verb verb)
-     'commands))
+      commands))
 
   ;; All the co-occupants of the room (not including ourself)
   (define co-occupants
     (remove
      (lambda (x) (equal? x (actor-id player)))
-     (message-ref
-      (<-wait player player-loc 'get-occupants)
-      'occupants)))
+     (msg-receive (_ #:key occupants)
+         (<-wait player player-loc 'get-occupants)
+       occupants)))
 
   ;; @@: There's a race condition here if someone leaves the room
   ;;   during this, heh...
 
   ;; Get all the co-occupants' commands
   (define co-occupant-commands
-    ;; TODO: Switch this to a fold.  Ignore a result if it
-    ;;   returns false for in the command response
     (fold
      (lambda (co-occupant prev)
-       (let* ((result (<-wait player co-occupant 'get-commands
-                              #:verb verb))
-              (commands (message-ref result 'commands))
-              (goes-by (message-ref result 'goes-by)))
+       (msg-receive (_ #:key commands goes-by)
+           (<-wait player co-occupant 'get-commands
+                              #:verb verb)
          (append
           (map (lambda (command)
                  (list command goes-by co-occupant))
      (val-or-run
       (slot-ref player 'self-commands))))
 
-  ;; TODO: Append our inventory's relevant command handlers
+  ;; Append our inventory's relevant command handlers
+  (define inv-items
+    (gameobj-occupants player))
+  (define inv-item-commands
+    (fold
+     (lambda (inv-item prev)
+       (msg-receive (_ #:key commands goes-by)
+           (<-wait player inv-item
+                   'get-contained-commands
+                   #:verb verb)
+         (append
+          (map (lambda (command)
+                 (list command goes-by inv-item))
+               commands)
+          prev)))
+     '()
+     inv-items))
 
   ;; Now return a big ol sorted list of ((actor-id . command))
   (append
                                player-loc '()) ; room doesn't go by anything
    (sort-commands-multi-actors co-occupant-commands)
    (sort-commands-append-actor our-commands
-                               (actor-id player) '()))) ; nor does player
+                               (actor-id player) '()) ; nor does player
+   (sort-commands-multi-actors inv-item-commands)))
 
 (define (sort-commands-append-actor commands actor-id goes-by)
   (sort-commands-multi-actors