basic things, with the ability to pick them up (but not put them down, heh)
[mudsync.git] / mudsync / player.scm
index 3d1ec7288baf6c83387046b4612436546e1105c3..d2fc76dd64d1cbb15a4cf079bb3c9de8317761e9 100644 (file)
@@ -39,7 +39,9 @@
   (build-actions
    (init (wrap-apply player-init))
    (handle-input (wrap-apply player-handle-input))
-   (tell (wrap-apply player-tell))))
+   (tell (wrap-apply player-tell))
+   (disconnect-self-destruct (wrap-apply player-disconnect-self-destruct))
+   (cmd-inventory (wrap-apply player-cmd-inventory))))
 
 (define player-actions*
   (append player-actions
 (define player-dispatcher
   (simple-dispatcher player-actions*))
 
+(define player-self-commands
+  (list
+   (empty-command "inventory" 'cmd-inventory)
+   ;; aliases...
+   ;; @@: Should use an "alias" system for common aliases?
+   (empty-command "inv" 'cmd-inventory)
+   (empty-command "i" 'cmd-inventory)))
+
 (define-class <player> (<gameobj>)
   (username #:init-keyword #:username
             #:getter player-username)
 
-  (self-commands
-   #:init-value '()
-   #:getter player-self-commands)
+  (self-commands #:init-value player-self-commands)
 
   (message-handler
    #:init-value
-   ;; @@: We're gonna need action inheritance real awful soon, huh?
    (wrap-apply player-dispatcher)))
 
 
   (<- player (gameobj-gm player) 'write-home
       #:text text))
 
+(define-mhandler (player-disconnect-self-destruct player message)
+  "Action routine for being told to disconnect and self destruct."
+  (define loc (gameobj-loc player))
+  (when loc
+    (<- player loc 'tell-room
+        #:exclude (actor-id player)
+        #:text (format #f "~a disappears in a puff of entropy!\n"
+                       (slot-ref player 'name))))
+  (gameobj-self-destruct player))
+
+(define-mhandler (player-cmd-inventory player message)
+  "Display the inventory for the player"
+  (define inv-names
+    (map
+     (lambda (inv-item)
+       (message-ref (<-wait player inv-item 'get-name)
+                    'val))
+     (gameobj-occupants player)))
+  (define text-to-show
+    (if (eq? inv-names '())
+        "You aren't carrying anything.\n"
+        (apply string-append
+               "You are carrying:\n"
+               (map (lambda (item-name)
+                      (string-append "  * " item-name "\n"))
+                    inv-names))))
+  (<- player (actor-id player) 'tell #:text text-to-show))
+
 
 ;;; Command handling
 ;;; ================
 
   ;; Append our own command handlers
   (define our-commands
-    (player-self-commands player))
+    (filter
+     (lambda (cmd)
+       (equal? (command-verbs cmd) verb))
+     (val-or-run
+      (slot-ref player 'self-commands))))
 
   ;; TODO: Append our inventory's relevant command handlers
 
 (define (find-command-winner sorted-candidates line)
   "Find a command winner from a sorted list of candidates"
   ;; A cache of results from matchers we've already seen
-  ;; TODO: fill this in
+  ;; TODO: fill in this cache.  This is a *critical* optimization!
   (define matcher-cache '())
   (call/ec
    (lambda (return)