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Can FINALLY interact with objects! Woohoo!
[mudsync.git]
/
mudsync
/
gameobj.scm
diff --git
a/mudsync/gameobj.scm
b/mudsync/gameobj.scm
index a418cf0c1566b38622dd61d74264f389605c5458..bb4c8520628ba0a0b4dcb56f9babfb86564b9a64 100644
(file)
--- a/
mudsync/gameobj.scm
+++ b/
mudsync/gameobj.scm
@@
-51,7
+51,8
@@
(remove-occupant! (wrap-apply gameobj-remove-occupant!))
(set-loc! (wrap-apply gameobj-set-loc!))
(get-name (wrap-apply gameobj-get-name))
(remove-occupant! (wrap-apply gameobj-remove-occupant!))
(set-loc! (wrap-apply gameobj-set-loc!))
(get-name (wrap-apply gameobj-get-name))
- (get-desc (wrap-apply gameobj-get-desc))))
+ (get-desc (wrap-apply gameobj-get-desc))
+ (goes-by (wrap-apply gameobj-goes-by))))
;;; *all* game components that talk to players should somehow
;;; derive from this class.
;;; *all* game components that talk to players should somehow
;;; derive from this class.
@@
-71,7
+72,9
@@
#:getter gameobj-gm)
;; a name to be known by
(name #:init-keyword #:name
#:getter gameobj-gm)
;; a name to be known by
(name #:init-keyword #:name
- #:accessor gameobj-name)
+ #:init-value #f)
+ (goes-by #:init-keyword #:goes-by
+ #:init-value #f)
(desc #:init-value ""
#:init-keyword #:desc)
(desc #:init-value ""
#:init-keyword #:desc)
@@
-81,10
+84,6
@@
#:getter gameobj-name-f
#:init-value (wrap gameobj-simple-name-f))
#:getter gameobj-name-f
#:init-value (wrap gameobj-simple-name-f))
- ;; Name aliases
- (aliases #:init-keyword #:aliases
- #:init-value '())
-
;; Commands we can handle
(commands #:init-value '())
;; Commands we can handle
(commands #:init-value '())
@@
-111,6
+110,15
@@
"Your most basic game object init procedure. Does nothing."
#f)
"Your most basic game object init procedure. Does nothing."
#f)
+(define (gameobj-goes-by gameobj)
+ "Find the name we go by. Defaults to #:name if nothing else provided."
+ (cond ((slot-ref gameobj 'goes-by) =>
+ identity)
+ ((slot-ref gameobj 'name) =>
+ (lambda (name)
+ (list name)))
+ (else '())))
+
(define (val-or-run val-or-proc)
"Evaluate if a procedure, or just return otherwise"
(if (procedure? val-or-proc)
(define (val-or-run val-or-proc)
"Evaluate if a procedure, or just return otherwise"
(if (procedure? val-or-proc)
@@
-128,7
+136,9
@@
(define filtered-commands
(filter-commands (val-or-run (slot-ref actor 'commands))
verb))
(define filtered-commands
(filter-commands (val-or-run (slot-ref actor 'commands))
verb))
- (<-reply actor message #:commands filtered-commands))
+ (<-reply actor message
+ #:commands filtered-commands
+ #:goes-by (gameobj-goes-by actor)))
(define-mhandler (gameobj-get-container-commands actor message verb)
(define filtered-commands
(define-mhandler (gameobj-get-container-commands actor message verb)
(define filtered-commands
@@
-170,5
+180,3
@@
(define (gameobj-simple-name-f gameobj)
"Simplest version: return ourselves for our name."
(gameobj-name gameobj))
(define (gameobj-simple-name-f gameobj)
"Simplest version: return ourselves for our name."
(gameobj-name gameobj))
-
-