(define-module (mudsync gameobj)
#:use-module (mudsync command)
+ #:use-module (mudsync utils)
#:use-module (8sync actors)
#:use-module (8sync agenda)
#:use-module (8sync rmeta-slot)
(define (gameobj-act-goes-by actor message)
"Reply to a message requesting what we go by."
- (<-reply message #:goes-by (gameobj-goes-by actor)))
+ (<-reply message (gameobj-goes-by actor)))
(define (val-or-run val-or-proc)
"Evaluate if a procedure, or just return otherwise"
(gameobj-replace-data* gameobj)))
(define (gameobj-ok-to-be-taken-from gameobj message whos-acting)
- (<-reply message (slot-ref-maybe-runcheck gameobj 'take-me?
- whos-acting #:from #t)))
+ (call-with-values (lambda ()
+ (slot-ref-maybe-runcheck gameobj 'take-me?
+ whos-acting #:from #t))
+ ;; This allows this to reply with #:why-not if appropriate
+ (lambda args
+ (apply <-reply message args))))
(define (gameobj-ok-to-be-put-in gameobj message whos-acting where)
- (<-reply message (slot-ref-maybe-runcheck gameobj 'drop-me?
- whos-acting where)))
+ (call-with-values (lambda ()
+ (slot-ref-maybe-runcheck gameobj 'drop-me?
+ whos-acting where))
+ ;; This allows this to reply with #:why-not if appropriate
+ (lambda args
+ (apply <-reply message args))))
\f
;;; Utilities every gameobj has
(slot-ref-maybe-runcheck gameobj 'take-me? player))
;; @@: Is there any reason to allow the room to object in the way
;; that there is for dropping? It doesn't seem like it.
- ;; TODO: Allow gameobj to customize
- (if self-should-take
- ;; Set the location to whoever's picking us up
- (begin
- (gameobj-set-loc! gameobj player)
- (<- player 'tell
- #:text (format #f "You pick up ~a.\n"
- our-name))
- (<- player-loc 'tell-room
- #:text (format #f "~a picks up ~a.\n"
- player-name
- our-name)
- #:exclude player))
- (<- player 'tell
- #:text (format #f "It doesn't seem like you can take ~a.\n"
- our-name))))
+ (call-with-values (lambda ()
+ (slot-ref-maybe-runcheck gameobj 'take-me? player))
+ (lambda* (self-should-take #:key (why-not
+ `("It doesn't seem like you can take "
+ ,our-name ".")))
+ (if self-should-take
+ ;; Set the location to whoever's picking us up
+ (begin
+ (gameobj-set-loc! gameobj player)
+ (<- player 'tell
+ #:text (format #f "You pick up ~a.\n"
+ our-name))
+ (<- player-loc 'tell-room
+ #:text (format #f "~a picks up ~a.\n"
+ player-name
+ our-name)
+ #:exclude player))
+ (<- player 'tell #:text why-not)))))
(define* (cmd-drop gameobj message
#:key direct-obj
(call/ec
(lambda (return)
(for-each (lambda (occupant)
- (mbody-receive (_ #:key goes-by)
- (<-wait occupant 'goes-by)
- (when (member direct-obj goes-by)
- (return occupant))))
+ (define goes-by (mbody-val (<-wait occupant 'goes-by)))
+ (when (ci-member direct-obj goes-by)
+ (return occupant)))
(gameobj-occupants gameobj))
;; nothing found
#f)))
(call/ec
(lambda (return)
(for-each (lambda (occupant)
- (mbody-receive (_ #:key goes-by)
- (<-wait occupant 'goes-by)
- (when (member direct-obj goes-by)
- (return occupant))))
+ (define goes-by (mbody-val (<-wait occupant 'goes-by)))
+ (when (ci-member direct-obj goes-by)
+ (return occupant)))
(mbody-val (<-wait player 'get-occupants)))
;; nothing found
#f)))