big refactor to players, rooms, gameobj stuff
[mudsync.git] / mudsync / gameobj.scm
index 2c3970613d0867ae298fc817cafbfc44d83ba861..6a5e369cb1c5b0fabac887eeacaad4d06dae777b 100644 (file)
             gameobj-loc
             gameobj-gm
             gameobj-name
-            gameobj-name-f))
+            gameobj-name-f
 
+            gameobj-actions))
+
+;;; Gameobj
+;;; =======
+
+
+;;; Actions supported by all gameobj
+(define gameobj-actions
+  (build-actions
+   (get-commands (wrap-apply gameobj-get-commands))
+   (get-container-commands (wrap-apply gameobj-get-container-commands))
+   (get-children (wrap-apply gameobj-get-children))
+   (add-occupant! (wrap-apply gameobj-add-child!))
+   (remove-occupant! (wrap-apply gameobj-remove-child!))
+   (set-loc! (wrap-apply gameobj-set-loc!))))
 
 ;;; *all* game components that talk to players should somehow
 ;;; derive from this class.
   ;; location id
   (loc #:init-value #f
        #:accessor gameobj-loc)
+  
+  ;; Uses a hash table like a set (values ignored)
+  (occupants #:init-thunk make-hash-table
+             #:accessor gameobj-occupants)
+
   ;; game master id
   (gm #:init-keyword #:gm
       #:getter gameobj-gm)
@@ -47,6 +67,9 @@
   (name #:init-keyword #:name
         #:accessor gameobj-name)
 
+  (desc #:init-value ""
+        #:init-keyword #:desc)
+
   ;; how to print our name
   (name-f #:init-keyword #:name-f
           #:getter gameobj-name-f
   (commands #:init-value '())
 
   ;; Commands we can handle by being something's container
-  (contain-commands #:init-value '()))
+  (container-commands #:init-value '())
+  (message-handler
+   #:init-value
+   (simple-dispatcher gameobj-actions)))
+
+
+;;; gameobj message handlers
+;;; ========================
+
+(define-mhandler (gameobj-get-commands actor message verb)
+  (<-reply actor message #:commands (slot-ref actor 'commands)))
+
+(define-mhandler (gameobj-get-container-commands actor message verb)
+  (<-reply actor message #:commands (slot-ref actor 'container-commands)))
+
+(define-mhandler (gameobj-get-children actor message)
+  (define children
+    (hash-map->list (lambda (key val) key)
+                    (gameobj-children actor)))
+
+  (<-reply actor message
+           #:children children))
+
+(define-mhandler (gameobj-set-loc! player message id)
+  (format #t "DEBUG: Location set to ~s for player ~s\n"
+          id (actor-id-actor player))
+  (set! (gameobj-loc player) id))
 
 
 (define (gameobj-simple-name-f gameobj)