#:getter gm-reverse-client-dir)
;; Network manager
- (network-manager #:accessor gm-network-manager
+ (network-manager #:getter gm-network-manager
#:init-value #f)
;; How we get a new connection acclimated to the system
- (new-conn-handler #:accessor gm-new-conn-handler
+ (new-conn-handler #:getter gm-new-conn-handler
#:init-keyword #:new-conn-handler)
(message-handler
(define (gm-setup-network gm)
;; Create a default network manager if none available
- (set! (gm-network-manager gm)
- (create-actor* gm <network-manager> "netman"
+ (slot-set! gm 'network-manager
+ (create-actor* gm <network-manager> "netman"
#:send-input-to (actor-id gm)))
;; TODO: Add host and port options
;; create and register the player
(player
(create-actor* gm (@@ (mudsync player) <player>) "player"
- #:username guest-name
+ #:name guest-name
#:gm (actor-id gm)
#:client client-id)))
(display "Are we broke yet?\n")