Injection almost works, you can pass along the appropriate action at least.
[mudsync.git] / mudsync / game-master.scm
index 9ced9fadfdf5b4ee90259e145e9b19f75c843acb..6a06cb7bf1af4de62be822c901c8283568cc26ab 100644 (file)
@@ -56,7 +56,8 @@
     (lookup-special (wrap-apply gm-lookup-special))
     (new-client (wrap-apply gm-new-client))
     (write-home (wrap-apply gm-write-home))
-    (client-closed (wrap-apply gm-client-closed)))))
+    (client-closed (wrap-apply gm-client-closed))
+    (inject-special! (wrap-apply gm-inject-special!)))))
 
 
 ;;; .. begin world init stuff ..
     (gm-unregister-client! gm client)))
 
 
+(define-mhandler (gm-inject-special! gm message
+                                     special-symbol gameobj-spec)
+  "Inject, possiibly replacing the original, special symbol
+using the gameobj-spec."
+  (pk 'special-symbol special-symbol)
+  (pk 'gameobj-spec gameobj-spec))
+
 ;;; GM utilities
 
 (define (gm-register-client! gm client-id player)