;;; Mudsync --- Live hackable MUD ;;; Copyright © 2016 Christopher Allan Webber ;;; ;;; This file is part of Mudsync. ;;; ;;; Mudsync is free software; you can redistribute it and/or modify it ;;; under the terms of the GNU General Public License as published by ;;; the Free Software Foundation; either version 3 of the License, or ;;; (at your option) any later version. ;;; ;;; Mudsync is distributed in the hope that it will be useful, but ;;; WITHOUT ANY WARRANTY; without even the implied warranty of ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ;;; General Public License for more details. ;;; ;;; You should have received a copy of the GNU General Public License ;;; along with Mudsync. If not, see . ;;; Hotel Bricabrac (use-modules (mudsync) (mudsync parser) (8sync systems actors) (8sync agenda) (oop goops) (ice-9 format) (rx irregex)) ;;; Utilities, useful or otherwise ;;; ============================== (set! *random-state* (random-state-from-platform)) (define (random-choice lst) (list-ref lst (random (length lst)))) ;; list of lists, lol. (define-syntax-rule (lol (list-contents ...) ...) (list (list list-contents ...) ...)) ;;; Some simple object types. ;;; ========================= (define readable-commands (list (direct-command "read" 'cmd-read))) (define readable-actions (build-actions (cmd-read (wrap-apply readable-cmd-read)))) (define-class () (read-text #:init-value "All it says is: \"Blah blah blah.\"" #:init-keyword #:read-text) (commands #:init-value readable-commands) (message-handler #:init-value (simple-dispatcher (append gameobj-actions readable-actions)))) (define (readable-cmd-read actor message) (<- actor (message-from message) 'tell #:text (string-append (slot-ref actor 'read-text) "\n"))) ;;; Lobby ;;; ----- (define-mhandler (npc-chat-randomly actor message) (define text-to-send (format #f "~a says: \"~a\"\n" (slot-ref actor 'name) (random-choice (slot-ref actor 'catchphrases)))) (<- actor (message-from message) 'tell #:text text-to-send)) (define chat-commands (list (direct-command "chat" 'cmd-chat) (direct-command "talk" 'cmd-chat))) (define chat-actions (build-actions (cmd-chat (wrap-apply npc-chat-randomly)))) (define hotel-owner-grumps '("Eight sinks! Eight sinks! And I couldn't unwind them..." "Don't mind the mess. I built this place on a dare, you know?" "(*tearfully*) Here, take this parenthesis. May it serve you well." "I gotta get back to the goblin farm soon..." "Oh, but I was going to make a mansion... a great, beautiful mansion! Full of ghosts! Now all I have is this cruddy mo... hotel. Oh... If only I had more time!" "I told them to paint more of the walls purple. Why didn't they listen?" "Listen to that overhead muzak. Whoever made that doesn't know how to compose very well! Have you heard of the bands 'fmt' or 'skribe'? Now *that's* composition!")) (define-class () (catchphrases #:init-value '("Blarga blarga blarga!") #:init-keyword #:catchphrases) (commands #:init-value chat-commands) (message-handler #:init-value (simple-dispatcher (append gameobj-actions chat-actions)))) (define random-bricabrac '("a creepy porcelain doll" "assorted 1950s robots" "an exquisite tea set" "an antique mustard pot" "the pickled head of Elvis" "the pickled circuitboard of EVLIS" "a scroll of teletype paper holding the software Four Freedoms" "a telephone shaped like an orange cartoon cat")) (define-class () (commands #:init-value (list (indir-as-direct-command "sign" 'cmd-sign-form '("as")))) (message-handler #:init-value (simple-dispatcher (append (build-actions (cmd-sign-form (wrap-apply sign-cmd-sign-in))) gameobj-actions)))) (define name-sre (sre->irregex '(: alpha (** 1 14 (or alphanum "-" "_"))))) (define forbidden-words (append article preposition '("and" "or" "but" "admin"))) (define (valid-name? name) (and (irregex-match name-sre name) (not (member name forbidden-words)))) (define-mhandler (sign-cmd-sign-in actor message direct-obj indir-obj) (define old-name (message-ref (<-wait actor (message-from message) 'get-name) 'val)) (define name indir-obj) (if (valid-name? indir-obj) (begin (<-wait actor (message-from message) 'set-name! #:val name) (<- actor (slot-ref actor 'loc) 'tell-room #:text (format #f "~a signs the form!\n~a is now known as ~a\n" old-name old-name name))) (<- actor (message-from message) 'tell #:text "Sorry, that's not a valid name. Alphanumerics, _ and - only, 2-15 characters, starts with an alphabetic character.\n"))) (define lobby (lol ('room:lobby #f #:name "Hotel Lobby" #:desc " You're in some sort of hotel lobby. You see a large sign hanging over the desk that says \"Hotel Bricabrac\". On the desk is a bell that says \"ring for service\". Terrible music plays from a speaker somewhere overhead. The room is lined with various curio cabinets, filled with all sorts of kitschy junk. It looks like whoever decorated this place had great ambitions, but actually assembled it all in a hurry and used whatever kind of objects they found lying around. There's a door to the north leading to some kind of hallway." #:exits (list (make #:name "north" #:to 'room:grand-hallway))) ;; NPC: hotel owner ('npc:lobby:hotel-owner 'room:lobby #:name "a frumpy fellow" #:desc " Whoever this is, they looks totally exhausted. They're collapsed into the only comfortable looking chair in the room and you don't get the sense that they're likely to move any time soon. You notice they're wearing a sticker badly adhesed to their clothing which says \"Hotel Proprietor\", but they look so disorganized that you think that can't possibly be true... can it? Despite their exhaustion, you sense they'd be happy to chat with you, though the conversation may be a bit one sided." #:goes-by '("frumpy fellow" "fellow" "Chris Webber" ; heh, did you rtfc? or was it so obvious? "hotel proprietor" "proprietor") #:catchphrases hotel-owner-grumps) ;; NPC: desk clerk (comes when you ring the s) ;; impatient teenager, only stays around for a few minutes ;; complaining, then leaves. ;; Object: Sign ('thing:lobby:sign 'room:lobby #:name "the Hotel Bricabrac sign" #:desc " It strikes you that there's something funny going on with this sign. Sure enough, if you look at it hard enough, you can tell that someone hastily painted over an existing sign and changed the \"M\" to an \"H\". Classy!" #:read-text " All it says is \"Hotel Bricabrac\" in smudged, hasty text." #:goes-by '("sign" "bricabrac sign" "hotel sign" "hotel bricabrac sign" "lobby sign")) ;; Object: curio cabinets ('thing:lobby:cabinet 'room:lobby #:name "a curio cabinet" #:goes-by '("curio cabinet" "cabinet" "bricabrac cabinet") #:desc (lambda _ (format #f " The curio cabinet is full of all sorts of oddities! Something catches your eye! Ooh, ~a!" (random-choice random-bricabrac)))) ('thing:lobby:sign-in-form 'room:lobby #:name "sign-in form" #:goes-by '("sign-in form" "form" "signin form") #:desc "It looks like you could sign this form and set your name.") ;; Object: desk ;; - Object: bell ;; - Object: sign in form ;; - Object: pamphlet ;; Object: : reprimands that you want to ring the ;; bell on the desk ) ) ;;; Grand hallway ;;; ------------- (define grand-hallway (lol ('room:grand-hallway #f #:name "Grand Hallway" #:desc " A majestic red carpet runs down the center of the room. Busts of serious looking people line the walls, but there's no clear indication that they have any logical relation to this place. In the center is a large statue of a bearded man. You wonder what that's all about? To the south is the lobby. A door to the east is labeled \"smoking room\", while a door to the west is labeled \"playroom\"." #:exits (list (make #:name "south" #:to 'room:lobby) (make #:name "west" #:to 'room:playroom) (make #:name "east" #:to 'room:smoking-parlor))) ('thing:ignucius-statue 'room:grand-hallway #:name "a statue" #:desc " The statue is of a serious-looking bearded man with long, flowing hair. The inscription says \"St. Ignucius\". It has a large physical halo. It doesn't look like it would be hard to remove." #:goes-by '("statue" "st ignucius" "st. ignucius")))) ;;; Playroom ;;; -------- (define playroom (lol ('room:playroom #f #:name "The Playroom" #:desc " There are toys scattered everywhere here. It's really unclear if this room is intended for children or child-like adults." #:exits (list (make #:name "east" #:to 'room:grand-hallway))) ('thing:playroom:cubey 'room:playroom #:name "cubey" #:takeable #t #:desc " It's a little foam cube with googly eyes on it. So cute!"))) ;;; Writing room ;;; ------------ ;;; Armory??? ;;; --------- ;; ... full of NURPH weapons? ;;; Smoking parlor ;;; -------------- (define-class () (sit-phrase #:init-keyword #:sit-phrase) (sit-phrase-third-person #:init-keyword #:sit-phrase-third-person) (sit-name #:init-keyword #:sit-name) (commands #:init-value (list (direct-command "sit" 'cmd-sit-furniture))) (message-handler #:init-value (simple-dispatcher (append (build-actions (cmd-sit-furniture (wrap-apply furniture-cmd-sit))) gameobj-actions)))) (define-mhandler (furniture-cmd-sit actor message direct-obj) (define player-name (message-ref (<-wait actor (message-from message) 'get-name) 'val)) (<- actor (message-from message) 'tell #:text (format #f "You ~a ~a.\n" (slot-ref actor 'sit-phrase) (slot-ref actor 'sit-name))) (<- actor (slot-ref actor 'loc) 'tell-room #:text (format #f "~a ~a on ~a.\n" player-name (slot-ref actor 'sit-phrase-third-person) (slot-ref actor 'sit-name)) #:exclude (message-from message))) (define smoking-parlor (lol ('room:smoking-parlor #f #:name "Smoking Parlor" #:desc " This room looks quite posh. There are huge comfy seats you can sit in if you like. Strangely, you see a large sign saying \"No Smoking\". The owners must have installed this place and then changed their mind later. Nonetheless there are some candy cigarettes and cigars you can pick up at the bar. (editor's note: or will be soon :])" #:exits (list (make #:name "west" #:to 'room:grand-hallway))) ('thing:smoking-room:chair 'room:smoking-parlor #:name "a comfy leather chair" #:desc " That leather chair looks really comfy!" #:goes-by '("leather chair" "comfy leather chair" "chair") #:sit-phrase "sink into" #:sit-phrase-third-person "sinks into" #:sit-name "the comfy leather chair") ('thing:smoking-room:sofa 'room:smoking-parlor #:name "a plush leather sofa" #:desc " That leather chair looks really comfy!" #:goes-by '("leather sofa" "plush leather sofa" "sofa" "leather couch" "plush leather couch" "couch") #:sit-phrase "sprawl out on" #:sit-phrase-third-person "sprawls out on into" #:sit-name "the plush leather couch") ('thing:smoking-room:bar-stool 'room:smoking-parlor #:name "a bar stool" #:desc " Conveniently located near the bar! Not the most comfortable seat in the room, though." #:goes-by '("stool" "bar stool") #:sit-phrase "hop on" #:sit-phrase-third-person "hops onto" #:sit-name "the bar stool") ;; TODO: Cigar dispenser )) ;;; Ennpie's Sea Lounge ;;; ------------------- ;;; Computer room ;;; ------------- ;;; Game ;;; ---- (define game-spec (append lobby grand-hallway smoking-parlor playroom)) ;; TODO: Provide command line args (define (run-game . args) (run-demo game-spec 'room:lobby #:repl-server #t))