1 ;;; Mudsync --- Live hackable MUD
2 ;;; Copyright © 2016 Christopher Allan Webber <cwebber@dustycloud.org>
4 ;;; This file is part of Mudsync.
6 ;;; Mudsync is free software; you can redistribute it and/or modify it
7 ;;; under the terms of the GNU General Public License as published by
8 ;;; the Free Software Foundation; either version 3 of the License, or
9 ;;; (at your option) any later version.
11 ;;; Mudsync is distributed in the hope that it will be useful, but
12 ;;; WITHOUT ANY WARRANTY; without even the implied warranty of
13 ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 ;;; General Public License for more details.
16 ;;; You should have received a copy of the GNU General Public License
17 ;;; along with Mudsync. If not, see <http://www.gnu.org/licenses/>.
19 (define-module (mudsync room)
20 #:use-module (mudsync command)
21 #:use-module (mudsync gameobj)
22 #:use-module (8sync systems actors)
23 #:use-module (8sync agenda)
24 #:use-module (oop goops)
25 #:use-module (srfi srfi-1)
36 (define-class <exit> ()
38 (to-symbol #:accessor exit-to-symbol
39 #:init-keyword #:to-symbol)
40 ;; The actual address we use
41 (to-address #:accessor exit-to-address
42 #:init-keyword #:address)
43 ;; Name of the room (@@: Should this be names?)
44 (name #:accessor exit-name
45 #:init-keyword #:name)
46 (desc #:accessor exit-desc
47 #:init-keyword #:desc)
49 ;; *Note*: These two methods have an extra layer of indirection, but
50 ;; it's for a good reason.
51 (visible-check #:init-value (const #t)
52 #:init-keyword #:visible-check)
53 ;; By default all exits can be traversed
54 (traverse-check #:init-value (const #t)
55 #:init-keyword #:traverse-check))
57 (define* (exit-can-traverse? exit actor
58 #:optional (target-actor (actor-id actor)))
59 ((slot-ref exit 'traverse-check) exit actor target-actor))
61 (define* (exit-is-visible? exit actor
62 #:optional (target-actor (actor-id actor)))
63 ((slot-ref exit 'traverse-check) exit actor target-actor))
70 (define %room-contain-commands
72 (loose-direct-command "look" 'cmd-look-at)
73 (empty-command "look" 'cmd-look-room)
74 (loose-direct-command "go" 'cmd-go)))
76 ;; TODO: Subclass from container?
77 (define-class <room> (<gameobj>)
79 (exits #:init-value '()
80 #:init-keyword #:exits
84 #:init-value %room-contain-commands)
87 #:allocation #:each-subclass
88 ;; @@: Can remove this indirection once things settle
89 #:init-value (wrap-apply room-action-dispatch)))
94 ;; desc == description
95 (wire-exits! (wrap-apply room-wire-exits!))
96 (cmd-go (wrap-apply room-cmd-go))))
99 (append room-actions gameobj-actions))
101 (define room-action-dispatch
102 (simple-dispatcher room-actions*))
105 (define (room-wire-exits! room message)
106 "Actually hook up the rooms' exit addresses to the rooms they
111 (<-wait room (gameobj-gm room) 'lookup-room
112 #:symbol (exit-to-symbol exit)))
114 (set! (exit-to-address exit) new-exit))
118 (define-mhandler (room-cmd-go room message direct-obj)
122 (equal? (exit-name exit) direct-obj))
123 (pk 'later-exits (room-exits room))))
125 (<- room (message-from message) 'tell
126 #:text "Yeah you can go there...\n")
127 (<- room (message-from message) 'tell
128 #:text "I don't know where that is?\n")))