1 ;;; Mudsync --- Live hackable MUD
2 ;;; Copyright © 2016 Christopher Allan Webber <cwebber@dustycloud.org>
4 ;;; This file is part of Mudsync.
6 ;;; Mudsync is free software; you can redistribute it and/or modify it
7 ;;; under the terms of the GNU General Public License as published by
8 ;;; the Free Software Foundation; either version 3 of the License, or
9 ;;; (at your option) any later version.
11 ;;; Mudsync is distributed in the hope that it will be useful, but
12 ;;; WITHOUT ANY WARRANTY; without even the implied warranty of
13 ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 ;;; General Public License for more details.
16 ;;; You should have received a copy of the GNU General Public License
17 ;;; along with Mudsync. If not, see <http://www.gnu.org/licenses/>.
19 (define-module (mudsync room)
20 #:use-module (mudsync command)
21 #:use-module (mudsync gameobj)
22 #:use-module (8sync systems actors)
23 #:use-module (8sync agenda)
24 #:use-module (oop goops)
34 (define-class <exit> ()
36 (to-symbol #:accessor exit-to-symbol
37 #:init-keyword #:to-symbol)
38 ;; The actual address we use
39 (to-address #:accessor exit-to-address
40 #:init-keyword #:address)
41 ;; Name of the room (@@: Should this be names?)
42 (name #:accessor exit-name
43 #:init-keyword #:name)
44 (desc #:accessor exit-desc
45 #:init-keyword #:desc)
47 ;; *Note*: These two methods have an extra layer of indirection, but
48 ;; it's for a good reason.
49 (visible-check #:init-value (const #t)
50 #:init-keyword #:visible-check)
51 ;; By default all exits can be traversed
52 (traverse-check #:init-value (const #t)
53 #:init-keyword #:traverse-check))
55 (define* (exit-can-traverse? exit actor
56 #:optional (target-actor (actor-id actor)))
57 ((slot-ref exit 'traverse-check) exit actor target-actor))
59 (define* (exit-is-visible? exit actor
60 #:optional (target-actor (actor-id actor)))
61 ((slot-ref exit 'traverse-check) exit actor target-actor))
63 (define %room-contain-commands
65 (loose-direct-command "look" 'cmd-look-at)
66 (empty-command "look" 'cmd-look-room)
67 (loose-direct-command "go" 'cmd-go)))
69 ;; TODO: Subclass from container?
70 (define-class <room> (<gameobj>)
72 (exits #:init-value '()
76 #:init-value %room-contain-commands)
79 #:allocation #:each-subclass
80 ;; @@: Can remove this indirection once things settle
81 #:init-value (wrap-apply room-action-dispatch)))
86 ;; desc == description
87 (wire-exits! (wrap-apply room-wire-exits!))))
90 (append room-actions gameobj-actions))
92 (define room-action-dispatch
93 (simple-dispatcher room-actions*))
96 (define (room-wire-exits! room message)
97 "Actually hook up the rooms' exit addresses to the rooms they
102 (<-wait room (gameobj-gm room) 'lookup-room
103 #:symbol (exit-to-symbol exit)))
105 (set! (exit-to-address exit) new-exit))