1 ;;; Mudsync --- Live hackable MUD
2 ;;; Copyright © 2016 Christopher Allan Webber <cwebber@dustycloud.org>
4 ;;; This file is part of Mudsync.
6 ;;; Mudsync is free software; you can redistribute it and/or modify it
7 ;;; under the terms of the GNU General Public License as published by
8 ;;; the Free Software Foundation; either version 3 of the License, or
9 ;;; (at your option) any later version.
11 ;;; Mudsync is distributed in the hope that it will be useful, but
12 ;;; WITHOUT ANY WARRANTY; without even the implied warranty of
13 ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 ;;; General Public License for more details.
16 ;;; You should have received a copy of the GNU General Public License
17 ;;; along with Mudsync. If not, see <http://www.gnu.org/licenses/>.
19 (define-module (mudsync player)
20 #:use-module (mudsync command)
21 #:use-module (mudsync gameobj)
22 #:use-module (mudsync game-master)
23 #:use-module (mudsync parser)
24 #:use-module (8sync systems actors)
25 #:use-module (8sync agenda)
26 #:use-module (ice-9 format)
27 #:use-module (oop goops)
28 #:use-module (srfi srfi-1)
30 player-self-commands))
35 (define-class <player> (<gameobj>)
36 (username #:init-keyword #:username
37 #:accessor player-username)
39 (client #:accessor player-client)
43 #:accessor player-self-commands)
47 ;; @@: We're gonna need action inheritance real awful soon, huh?
49 (set-loc! (wrap-apply player-set-loc!))
50 (init (wrap-apply player-init!))
51 (handle-input (wrap-apply player-handle-input)))))
53 ;;; player message handlers
55 (define-mhandler (player-set-loc! player message id)
56 (format #t "DEBUG: Location set to ~s for player ~s\n"
57 id (actor-id-actor player))
58 (set! (gameobj-loc player) id))
60 (define-mhandler (player-init! player message)
61 (player-look-around player))
64 (define-mhandler (player-handle-input player message input)
65 (define split-input (split-verb-and-rest input))
66 (define input-verb (pk 'input-verb (car split-input)))
67 (define input-rest (pk 'input-rest (cdr split-input)))
69 (define command-candidates
71 (player-gather-command-handlers player input-verb)))
74 (pk 'winner (find-command-winner command-candidates input-rest)))
76 (<- player (gameobj-gm player) 'write-home
78 (format #f "<~a>: ~s\n"
79 (player-username player)
85 (define (player-look-around player)
88 (<-wait player (gameobj-loc player) 'get-name)
92 (<-wait player (gameobj-loc player) 'get-desc)
95 (format #f "**~a**\n~a\n" room-name room-desc))
97 (<- player (gameobj-gm player) 'write-home #:text message-text))