1 ;;; Mudsync --- Live hackable MUD
2 ;;; Copyright © 2016 Christopher Allan Webber <cwebber@dustycloud.org>
4 ;;; This file is part of Mudsync.
6 ;;; Mudsync is free software; you can redistribute it and/or modify it
7 ;;; under the terms of the GNU General Public License as published by
8 ;;; the Free Software Foundation; either version 3 of the License, or
9 ;;; (at your option) any later version.
11 ;;; Mudsync is distributed in the hope that it will be useful, but
12 ;;; WITHOUT ANY WARRANTY; without even the implied warranty of
13 ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 ;;; General Public License for more details.
16 ;;; You should have received a copy of the GNU General Public License
17 ;;; along with Mudsync. If not, see <http://www.gnu.org/licenses/>.
22 (define-module (mudsync gameobj)
23 #:use-module (mudsync command)
24 #:use-module (8sync systems actors)
25 #:use-module (8sync agenda)
26 #:use-module (srfi srfi-1)
27 #:use-module (ice-9 match)
28 #:use-module (oop goops)
43 ;;; Actions supported by all gameobj
44 (define gameobj-actions
46 (init (wrap-apply gameobj-init))
47 (get-commands (wrap-apply gameobj-get-commands))
48 (get-container-commands (wrap-apply gameobj-get-container-commands))
49 (get-occupants (wrap-apply gameobj-get-occupants))
50 (add-occupant! (wrap-apply gameobj-add-occupant!))
51 (remove-occupant! (wrap-apply gameobj-remove-occupant!))
52 (set-loc! (wrap-apply gameobj-set-loc!))
53 (get-name (wrap-apply gameobj-get-name))
54 (get-desc (wrap-apply gameobj-get-desc))
55 (goes-by (wrap-apply gameobj-goes-by))
56 (visible-name (wrap-apply gameobj-visible-name))))
58 ;;; *all* game components that talk to players should somehow
59 ;;; derive from this class.
60 ;;; And all of them need a GM!
62 (define-class <gameobj> (<actor>)
67 ;; Uses a hash table like a set (values ignored)
68 (occupants #:init-thunk make-hash-table
69 #:getter gameobj-occupants)
72 (gm #:init-keyword #:gm
74 ;; a name to be known by
75 (name #:init-keyword #:name
77 (goes-by #:init-keyword #:goes-by
81 #:init-keyword #:desc)
83 ;; how to print our name
84 (name-f #:init-keyword #:name-f
85 #:getter gameobj-name-f
86 #:init-value (wrap gameobj-simple-name-f))
88 ;; Commands we can handle
89 (commands #:init-value '())
91 ;; Commands we can handle by being something's container
92 (container-commands #:init-value '())
95 (simple-dispatcher gameobj-actions))
97 ;; Most objects are generally visible by default
98 (generally-visible #:init-value #t)
99 ;; @@: Would be preferable to be using generic methods for this...
100 ;; Hopefully we can port this to Guile 2.2 soon...
102 #:init-value (wrap-apply gameobj-visible-to-player?)))
105 ;;; gameobj message handlers
106 ;;; ========================
108 ;; Kind of a useful utility, maybe?
109 (define (simple-slot-getter slot)
110 (lambda (actor message)
111 (reply-message actor message
112 #:val (slot-ref actor slot))))
115 ;; @@: This could be kind of a messy way of doing gameobj-init
116 ;; stuff. If only we had generic methods :(
117 (define-mhandler (gameobj-init actor message)
118 "Your most basic game object init procedure. Does nothing."
121 (define (gameobj-goes-by gameobj)
122 "Find the name we go by. Defaults to #:name if nothing else provided."
123 (cond ((slot-ref gameobj 'goes-by) =>
125 ((slot-ref gameobj 'name) =>
130 (define (val-or-run val-or-proc)
131 "Evaluate if a procedure, or just return otherwise"
132 (if (procedure? val-or-proc)
136 (define (filter-commands commands verb)
139 (equal? (command-verbs cmd)
143 (define-mhandler (gameobj-get-commands actor message verb)
144 "Get commands a co-occupant of the room might execute for VERB"
145 (define filtered-commands
146 (filter-commands (val-or-run (slot-ref actor 'commands))
148 (<-reply actor message
149 #:commands filtered-commands
150 #:goes-by (gameobj-goes-by actor)))
152 (define-mhandler (gameobj-get-container-commands actor message verb)
153 "Get commands as the container / room of message's sender"
154 (define filtered-commands
155 (filter-commands (val-or-run (slot-ref actor 'container-commands))
157 (<-reply actor message #:commands filtered-commands))
159 (define-mhandler (gameobj-add-occupant! actor message who)
160 "Add an actor to our list of present occupants"
161 (hash-set! (slot-ref actor 'occupants)
164 (define-mhandler (gameobj-remove-occupant! actor message who)
165 "Remove an occupant from the room."
166 (hash-remove! (slot-ref actor 'occupants) who))
168 (define-mhandler (gameobj-get-occupants actor message)
169 "Get all present occupants of the room."
171 (hash-map->list (lambda (key val) key)
172 (gameobj-occupants actor)))
174 (<-reply actor message
175 #:occupants occupants))
177 ;; @@: Should it really be #:id ? Maybe #:loc-id or #:loc?
178 (define-mhandler (gameobj-set-loc! actor message loc)
179 "Set the location of this object."
180 (define old-loc (gameobj-loc actor))
181 (format #t "DEBUG: Location set to ~s for ~s\n"
182 loc (actor-id-actor actor))
184 (slot-set! actor 'loc loc)
185 ;; Change registation of where we currently are
187 (<-wait actor loc 'add-occupant! #:who (actor-id actor)))
189 (<-wait actor old-loc 'remove-occupant! #:who (actor-id actor))))
191 (define gameobj-get-name (simple-slot-getter 'name))
192 (define gameobj-get-desc (simple-slot-getter 'desc))
194 (define (gameobj-simple-name-f gameobj)
195 "Simplest version: return ourselves for our name."
196 (gameobj-name gameobj))
198 (define (gameobj-visible-to-player? gameobj whos-looking)
199 "Check to see whether we're visible to the player or not.
200 By default, this is whether or not the generally-visible flag is set."
201 (slot-ref gameobj 'generally-visible))
203 (define-mhandler (gameobj-visible-name actor message whos-looking)
205 (define we-are-visible
206 ((slot-ref actor 'visible-to-player?) actor whos-looking))
208 (define name-to-return
211 (match (slot-ref actor 'name)
212 ((? procedure? name-proc)
213 (name-proc actor whos-looking))
218 (<-reply actor message #:text name-to-return))