% InfoLib At Your Fingertips % Roger Firth A quick reference to the Inform Library. Copyright © 2002 Roger Firth . Copying and distribution, with or without modification, are permitted in any medium without royalty provided the copyright notice and this notice are preserved. Version 1.5 (March 2002) The road to brevity is via solecism and imprecision. Library objects --------------- `compass` - A `container` object holding the twelve direction objects `d_obj` `e_obj` `in_obj` `n_obj` `ne_obj` `nw_obj` `out_obj` `s_obj` `se_obj` `sw_obj` `u_obj` `w_obj`. `LibraryMessages` - If defined (between Includes of `Parser` and `VerbLib`), changes standard library messages: Object LibraryMessages with before [; action : "string"; action : "string"; action : switch (lm_n) { value : "string"; value : "string ",(a) lm_o,"."; ... } ... ]; `selfobj` - The default player object. Avoid: use instead the `player` variable, which usually refers to `selfobj`. `thedark` - A pseudo-room which becomes the `location` when there is no light (although the player object is not moved there).