From b0349e3ed37cf820a223eb890eafbbc21eaf765c Mon Sep 17 00:00:00 2001 From: David Griffith Date: Fri, 15 Apr 2016 23:09:34 -0700 Subject: [PATCH 1/1] Misplaced footnote section. --- chapters/13.rst | 28 +++++++++++++--------------- 1 file changed, 13 insertions(+), 15 deletions(-) diff --git a/chapters/13.rst b/chapters/13.rst index f068c97..914c5cb 100644 --- a/chapters/13.rst +++ b/chapters/13.rst @@ -735,21 +735,6 @@ All the objects of our game are defined. Now we must add a couple of lines to the ``Initialise`` routine to make sure that the player does not start the game naked: - - - -.. rubric:: Footnotes - -.. [#dark] - - We're alluding here to the Classical concept of mimesis. In an - oft-quoted essay from 1996, Roger Giner-Sorolla wrote: "I see - successful fiction as an imitation or 'mimesis' of reality, be it - this world's or an alternate world's. Well-written fiction leads the - reader to temporarily enter and believe in the reality of that world. - A crime against mimesis is any aspect of an IF game that breaks the - coherence of its fictional world as a representation of reality." - .. code-block:: inform6 [ Initialise; @@ -910,3 +895,16 @@ done. All that's left is to recap some of the more important issues, talk a little more about compilation and debugging, and send you off into the big wide world of IF authorship. + +.. rubric:: Footnotes + +.. [#dark] + + We're alluding here to the Classical concept of mimesis. In an + oft-quoted essay from 1996, Roger Giner-Sorolla wrote: "I see + successful fiction as an imitation or 'mimesis' of reality, be it + this world's or an alternate world's. Well-written fiction leads the + reader to temporarily enter and believe in the reality of that world. + A crime against mimesis is any aspect of an IF game that breaks the + coherence of its fictional world as a representation of reality." + -- 2.31.1