From: David Griffith Date: Sat, 16 Apr 2016 06:09:34 +0000 (-0700) Subject: Misplaced footnote section. X-Git-Url: https://jxself.org/git/?p=ibg.git;a=commitdiff_plain;h=b0349e3ed37cf820a223eb890eafbbc21eaf765c;hp=cf98f7cf8835499b46e3c6317861e7af8feb1166 Misplaced footnote section. --- diff --git a/chapters/13.rst b/chapters/13.rst index f068c97..914c5cb 100644 --- a/chapters/13.rst +++ b/chapters/13.rst @@ -735,21 +735,6 @@ All the objects of our game are defined. Now we must add a couple of lines to the ``Initialise`` routine to make sure that the player does not start the game naked: - - - -.. rubric:: Footnotes - -.. [#dark] - - We're alluding here to the Classical concept of mimesis. In an - oft-quoted essay from 1996, Roger Giner-Sorolla wrote: "I see - successful fiction as an imitation or 'mimesis' of reality, be it - this world's or an alternate world's. Well-written fiction leads the - reader to temporarily enter and believe in the reality of that world. - A crime against mimesis is any aspect of an IF game that breaks the - coherence of its fictional world as a representation of reality." - .. code-block:: inform6 [ Initialise; @@ -910,3 +895,16 @@ done. All that's left is to recap some of the more important issues, talk a little more about compilation and debugging, and send you off into the big wide world of IF authorship. + +.. rubric:: Footnotes + +.. [#dark] + + We're alluding here to the Classical concept of mimesis. In an + oft-quoted essay from 1996, Roger Giner-Sorolla wrote: "I see + successful fiction as an imitation or 'mimesis' of reality, be it + this world's or an alternate world's. Well-written fiction leads the + reader to temporarily enter and believe in the reality of that world. + A crime against mimesis is any aspect of an IF game that breaks the + coherence of its fictional world as a representation of reality." +