X-Git-Url: https://jxself.org/git/?p=ibg.git;a=blobdiff_plain;f=chapters%2F17.rst;fp=chapters%2F17.rst;h=12be3966c017e7a91c5a42d080868d7af8250e7c;hp=c4a69d1da55aa7bf95da81caa384fa537a7cc59e;hb=fd8f547191457928785b8bc38570b05205f369ac;hpb=abd9bb494e05d4ddebd8363875ba4bd63f993171 diff --git a/chapters/17.rst b/chapters/17.rst index c4a69d1..12be396 100644 --- a/chapters/17.rst +++ b/chapters/17.rst @@ -45,21 +45,20 @@ organised in a prettier way." Go right ahead. "I want to have a better social life thanks to Inform." No problem, but you'll have to be one damn charming designer. Oh, well. -Inform has been designed to let you do simple things intuitively and -quickly. Left to its own devices, it offers a wide range of default -functionality, and we’ve seen that it’s also easy to alter some of its -standard behaviour. The desirable goal is for you to reach a state of -such familiarity with the system that you can concentrate on designing -your games. By "such familiarity" we are not implying that you should -know the innards of the library inside out; such people exist, but -they're few and far between. However, once you become reasonably -proficient at typing in code, with a knowledge level similar to the one -provided by this guide, a careful look at the appropriate section of the -*Inform Designer's Manual* should help you through most difficulties. -Admittedly, there are problems and *problems*, from the slap-on-the-head -trifle to the teeth-gnashing nightmare. We advise you to put the -nightmares on hold for the time being. It may be that one day you -discover that their fangs were not as sharp as they seemed. +Inform has been designed to let you do simple things intuitively and +quickly. Left to its own devices, it offers a wide range of default +functionality, and we’ve seen that it’s also easy to alter some of its +standard behaviour. The desirable goal is for you to reach a state of such +familiarity with the system that you can concentrate on designing your +games. By "such familiarity" we are not implying that you should know the +innards of the library inside out; such people exist, but they're few and +far between. However, once you become reasonably proficient at typing in +code, with a knowledge level similar to the one provided by this guide, a +careful look at the appropriate section of the |DM4| should help you +through most difficulties. Admittedly, there are problems and *problems*, +from the slap-on-the-head trifle to the teeth-gnashing nightmare. We advise +you to put the nightmares on hold for the time being. It may be that one +day you discover that their fangs were not as sharp as they seemed. There are many interesting topics that you could pursue next. Here are a few: @@ -136,16 +135,16 @@ players, so their advice beyond the call of bug-hunting is as priceless counsel as you are likely to get. Encourage them to comment on your achievements in both programming *and* design. -Now: where to go, what to do? Allow us to insist one last time on the -importance of reading the *Inform Designer's Manual*, an excellent book -in all respects. While you are at it, write small games, training -exercises; we don't advise you to try an epic saga for your first -scenario, but if nothing else will work for you -- the Think Big -approach -- don't let us deter you. It's a good idea to play other -people's games, because you'll know the average level that players may -expect; check the newsgroups for comments on good titles. Be sure around -September to keep an eye open for the Interactive Fiction Competition -(http://www.ifcomp.org/), an annual showcase for short(ish) works. +Now: where to go, what to do? Allow us to insist one last time on the +importance of reading the |DM4|, an excellent book in all respects. While +you are at it, write small games, training exercises; we don't advise you +to try an epic saga for your first scenario, but if nothing else will work +for you -- the Think Big approach -- don't let us deter you. It's a good +idea to play other people's games, because you'll know the average level +that players may expect; check the newsgroups for comments on good +titles. Be sure around September to keep an eye open for the Interactive +Fiction Competition (http://www.ifcomp.org/), an annual showcase for +short(ish) works. And, who knows? It might be that next year we’ll all be smashed by *your* entry.