X-Git-Url: https://jxself.org/git/?p=ibg.git;a=blobdiff_plain;f=chapters%2F16.rst;fp=chapters%2F16.rst;h=9b0271719cf6ce0ac81f9eb2e2d7e8165148511a;hp=702a59437b02e07efd5b6adc65ee8eb5903cfc77;hb=4381288eeb792adb3672ef747013c02815fa760a;hpb=4261ff48a6357e2af0957f5e1b88bdc022243d16 diff --git a/chapters/16.rst b/chapters/16.rst index 702a594..9b02717 100644 --- a/chapters/16.rst +++ b/chapters/16.rst @@ -268,6 +268,11 @@ GOTO *number* PURLOIN *object* + .. Generated by autoindex + .. index:: + pair: scenery; library attribute + pair: static; library attribute + PURLOIN works exactly as TAKE , with the nice addition that it doesn't matter where the object is: in another room, inside a locked container, in the claws of the bloodthirsty dragon. More dangerously, @@ -281,6 +286,12 @@ PURLOIN *object* ABSTRACT *object* TO *object* + .. Generated by autoindex + .. index:: + pair: animate; library attribute + pair: container; library attribute + pair: supporter; library attribute + This verb enables you to move the first *object* to the second *object*. As with PURLOIN , both objects can be anywhere in the game. Bear in mind that the second object should logically be a @@ -427,6 +438,10 @@ Of course, the code we've offered you in *this* edition takes care of those embarrassing issues, but it might very well happen that a few more undetected absurdities pop up from now on. +.. Generated by autoindex +.. index:: + single: RAIF + The final stage of debugging must happen elsewhere, at the hands of some wilful, headstrong and determined beta-testers; these are the people who, if you’re lucky, will methodically tear your game to shreds and