X-Git-Url: https://jxself.org/git/?p=ibg.git;a=blobdiff_plain;f=chapters%2F16.rst;fp=chapters%2F16.rst;h=702a59437b02e07efd5b6adc65ee8eb5903cfc77;hp=a255484c2711d98ff82040187b51505537cf4760;hb=fb8b7c14f10733e913e2b87f9a82e5b44c0dc7be;hpb=54830106a3ef48c411e0346f54bfb56f3072b8a2 diff --git a/chapters/16.rst b/chapters/16.rst index a255484..702a594 100644 --- a/chapters/16.rst +++ b/chapters/16.rst @@ -272,7 +272,7 @@ PURLOIN *object* matter where the object is: in another room, inside a locked container, in the claws of the bloodthirsty dragon. More dangerously, it doesn't matter if the object is takeable, so you may purloin - ``static`` or ``scenery`` objects. PURLOIN is useful in a variety of + :attr:`static` or :attr:`scenery` objects. PURLOIN is useful in a variety of situations, basically when you want to test a particular feature of the game that requires the player character to have some objects handy. Instead of tediously collecting them, you may simply PURLOIN @@ -284,7 +284,7 @@ ABSTRACT *object* TO *object* This verb enables you to move the first *object* to the second *object*. As with PURLOIN , both objects can be anywhere in the game. Bear in mind that the second object should logically be a - ``container``, a ``supporter`` , or something ``animate``. + :attr:`container`, a :attr:`supporter` , or something :attr:`animate`. Infix: the harlot's prerogative @@ -317,8 +317,8 @@ inspect -- and change -- a variable: In that game you scored 0 out of a possible 2, in 2 turns. It's often quite maddening to realise that some variable is still -``false`` because the Chalk puzzle didn't work properly, and that you -can't test the Cheese puzzle until the variable becomes ``true``. Rather +:const:`false` because the Chalk puzzle didn't work properly, and that you +can't test the Cheese puzzle until the variable becomes :const:`true`. Rather than quit, fix the Chalk, recompile, play back to the current position and only *then* tackle the Cheese, how much easier to just change the variable in mid-stream, and carry right on.