X-Git-Url: https://jxself.org/git/?p=ibg.git;a=blobdiff_plain;f=chapters%2F14.rst;fp=chapters%2F14.rst;h=aed53b33efdf106c1412dcce9810786fc13d6857;hp=0b99b449c05ca7a95e2c796c266ed37c7e812683;hb=95b5702817b987123d71d432f81eeb0c7101b59c;hpb=8c07ba7a686f62f8c5d7511c2d29e9c05a9edc04 diff --git a/chapters/14.rst b/chapters/14.rst index 0b99b44..aed53b3 100644 --- a/chapters/14.rst +++ b/chapters/14.rst @@ -11,18 +11,14 @@ .. image:: /images/picF.png :align: left -.. raw:: latex - - \dropcap{f} - -inally our three example games are written; we've shown you as much of -the Inform language as we've needed to, and made a lot of observations -about how and why something should be done. Despite all that, there's -much that we've left unsaid, or touched on only lightly. In this chapter -we'll revisit key topics and review some of the more significant -omissions, to give you a better feel for what's important, and what can -be ignored for the time being; when you become an accomplished designer, -you will decide what matters and what can be left on the shelf. +|F|\inally our three example games are written; we've shown you as much of +the Inform language as we've needed to, and made a lot of observations +about how and why something should be done. Despite all that, there's much +that we've left unsaid, or touched on only lightly. In this chapter we'll +revisit key topics and review some of the more significant omissions, to +give you a better feel for what's important, and what can be ignored for +the time being; when you become an accomplished designer, you will decide +what matters and what can be left on the shelf. We'll also talk, in :ref:`reading-other-code`, about a few ways of doing things that we've chosen not to tell you about, but which you're quite