X-Git-Url: https://jxself.org/git/?p=ibg.git;a=blobdiff_plain;f=chapters%2F11.rst;h=2a7cd8fc131c72c1977d56b241220d168b4bde5a;hp=ffbc9ae303d1fcfea16f44b61f011c1247336985;hb=95b5702817b987123d71d432f81eeb0c7101b59c;hpb=2a223f38ada318aa468e46210b7f92941816100e diff --git a/chapters/11.rst b/chapters/11.rst index ffbc9ae..2a7cd8f 100644 --- a/chapters/11.rst +++ b/chapters/11.rst @@ -4,22 +4,18 @@ Captain Fate: take 2 .. epigraph:: - | *U was a usurer, a miserable elf;* - | *V was a vintner, who drank all himself.* + | |CENTER| *U was a usurer, a miserable elf;* + | |CENTER| *V was a vintner, who drank all himself.* .. only:: html .. image:: /images/picV.png :align: left -.. raw:: latex - - \dropcap{v} - -iewed from the inside, Benny's café is warm and welcoming, and packed -with lunchtime customers. We'll try to conjure up some appropriate -images, but the main focus of the room isn't the decor: it's the door -leading to the toilet -- and, perhaps, privacy? +|V|\iewed from the inside, Benny's café is warm and welcoming, and packed +with lunchtime customers. We'll try to conjure up some appropriate images, +but the main focus of the room isn't the decor: it's the door leading to +the toilet -- and, perhaps, privacy? .. _homely-atmos: @@ -651,12 +647,12 @@ which restores the value originally stored in ``ks`` to ``keep_silent``. The effect is that we manage to leave it as it was before we tampered with it. -Well, that's about everything about doors. Everything? Well, no, not -really; any object can grow as complex as your imagination allows, but -we’ll drop the subject here. If you care to see more sophisticated -doors, check Exercises 3 and 4 in the *Inform Designer's Manual*, where -an obliging door opens and unlocks by itself if the player simply walks -in its direction. +Well, that's about everything about doors. Everything? Well, no, not +really; any object can grow as complex as your imagination allows, but +we’ll drop the subject here. If you care to see more sophisticated doors, +check Exercises :dm4:`3 and 4 ` in the |DM4|, where an +obliging door opens and unlocks by itself if the player simply walks in its +direction. So far, we have the player in front of a locked door leading to the toilet. A dead end? No, the description mentions a scribbled note on its