X-Git-Url: https://jxself.org/git/?p=ibg.git;a=blobdiff_plain;f=chapters%2F11.rst;fp=chapters%2F11.rst;h=80acc5157f803f8f7f4a7892c1ee166f0a518465;hp=ffbc9ae303d1fcfea16f44b61f011c1247336985;hb=fd8f547191457928785b8bc38570b05205f369ac;hpb=abd9bb494e05d4ddebd8363875ba4bd63f993171 diff --git a/chapters/11.rst b/chapters/11.rst index ffbc9ae..80acc51 100644 --- a/chapters/11.rst +++ b/chapters/11.rst @@ -651,12 +651,12 @@ which restores the value originally stored in ``ks`` to ``keep_silent``. The effect is that we manage to leave it as it was before we tampered with it. -Well, that's about everything about doors. Everything? Well, no, not -really; any object can grow as complex as your imagination allows, but -we’ll drop the subject here. If you care to see more sophisticated -doors, check Exercises 3 and 4 in the *Inform Designer's Manual*, where -an obliging door opens and unlocks by itself if the player simply walks -in its direction. +Well, that's about everything about doors. Everything? Well, no, not +really; any object can grow as complex as your imagination allows, but +we’ll drop the subject here. If you care to see more sophisticated doors, +check Exercises :dm4:`3 and 4 ` in the |DM4|, where an +obliging door opens and unlocks by itself if the player simply walks in its +direction. So far, we have the player in front of a locked door leading to the toilet. A dead end? No, the description mentions a scribbled note on its