X-Git-Url: https://jxself.org/git/?p=ibg.git;a=blobdiff_plain;f=chapters%2F10.rst;fp=chapters%2F10.rst;h=cc4543e6cd72ab73a933c8faddad98fc12f1ad09;hp=3274de9610788d79a8fa7ac0604670f1fac88420;hb=fd8f547191457928785b8bc38570b05205f369ac;hpb=abd9bb494e05d4ddebd8363875ba4bd63f993171 diff --git a/chapters/10.rst b/chapters/10.rst index 3274de9..cc4543e 100644 --- a/chapters/10.rst +++ b/chapters/10.rst @@ -443,13 +443,13 @@ something else to describe it: .. note:: - Although the text of our guide calls Benny's establishment a "café" - -- note the acute "e" -- the game itself simplifies this to "cafe". - We do this for clarity, not because Inform doesn't support accented - characters. The *Inform Designer's Manual* explains in detail how to - display these characters in "§1.11 *How text is printed*" and - provides the whole Z-machine character set in Table 2. In our case, - we could have displayed this:: + Although the text of our guide calls Benny's establishment a "café" -- + note the acute "e" -- the game itself simplifies this to "cafe". We do + this for clarity, not because Inform doesn't support accented + characters. The |DM4| explains in detail how to display these characters + in :dm4:`§1.11 ` "*How text is printed*" and provides the + whole Z-machine character set in Table 2. In our case, we could have + displayed this:: The town's favourite for a quick snack, Benny's café has a 50's ROCKETSHIP look. @@ -524,12 +524,12 @@ rip with a snatch of Wagner, you may intercept the ``Sing`` action in a ``before`` property and alter its default, pretty useless behaviour. If not, it's "Your singing is abominable" for you. -All actions, useful or not, have a stock of messages associated with -them (the messages are held in the ``english.h`` library file and listed -in Appendix 4 of the *Inform Designer's Manual*). We have already seen -one way of altering the player character's description -- "As good -looking as ever" -- in "William Tell", but the other defaults may also -be redefined to suit your tastes and circumstantial needs. +All actions, useful or not, have a stock of messages associated with them +(the messages are held in the ``english.h`` library file and listed in +:dm4:`Appendix 4 ` of the |DM4|). We have already seen one way of +altering the player character's description -- "As good looking as ever" -- +in "William Tell", but the other defaults may also be redefined to suit +your tastes and circumstantial needs. John Covarth, aka Captain Fate, could happily settle for most of these default messages, but we deem it worthwhile to give him some customised