X-Git-Url: https://jxself.org/git/?p=ibg.git;a=blobdiff_plain;f=chapters%2F02.rst;h=950db122ced9e4b308b014e82dd29ab3d6adb463;hp=a5fa8e9b72c426d71e36fa9a57e4c63c1ad11e32;hb=b339390ab1a13e134841cb9b57c7259261c8561f;hpb=fd8f547191457928785b8bc38570b05205f369ac diff --git a/chapters/02.rst b/chapters/02.rst index a5fa8e9..950db12 100644 --- a/chapters/02.rst +++ b/chapters/02.rst @@ -4,19 +4,15 @@ .. epigraph:: - | *C was a captain, all covered with lace;* - | *D was a drunkard, and had a red face.* + | |CENTER| *C was a captain, all covered with lace;* + | |CENTER| *D was a drunkard, and had a red face.* .. only:: html .. image:: /images/picC.png :align: left -.. raw:: latex - - \dropcap{c} - -onventional -- static -- fiction can be written using nothing more than +|C|\onventional -- static -- fiction can be written using nothing more than pencil and paper, or typewriter, or word-processor; however, the requirements for producing IF are a little more extensive, and the creative process slightly more complex. @@ -99,17 +95,17 @@ no fancy formatting features, no bold or italics or font control, no embedded graphics; it simply enables you to type lines of text, which is exactly what's needed to create an IF game. -If you look at the game source on the previous page, or in -:doc:`/appendices/c`, you'll notice ``Include "Parser";`` and ``Include -"VerbLib";`` a few lines down from the top of the file. These are -instructions to the Inform compiler to "include" -- that is, to merge in -the contents -- of files called ``Parser.h`` and ``VerbLib.h``. These are -not files which you have to create; they're standard :term:`library files`, -part of the Inform system. All that you have to do is remember to Include -them in every game that you write. Until you've a fair understanding of -how Inform works, you've no need to worry about what they contain (though -you can look if you want to: they're readable text files, just like the -ones this guide will teach you to write). +If you look at the game source above, or in :doc:`/appendices/c`, you'll +notice ``Include "Parser";`` and ``Include "VerbLib";`` a few lines down +from the top of the file. These are instructions to the Inform compiler to +"include" -- that is, to merge in the contents -- of files called +``Parser.h`` and ``VerbLib.h``. These are not files which you have to +create; they're standard :term:`library files`, part of the Inform system. +All that you have to do is remember to Include them in every game that you +write. Until you've a fair understanding of how Inform works, you've no +need to worry about what they contain (though you can look if you want to: +they're readable text files, just like the ones this guide will teach you +to write). So, we've now introduced all of the bits and pieces which you need in order to write an Inform adventure game: