X-Git-Url: https://jxself.org/git/?p=ibg.git;a=blobdiff_plain;f=chapters%2F02.rst;h=69aa322c7cad096de4d294a7f49239762d8fc3bc;hp=4698aeea9cdf8d81e30d09cbe66e0bde2592d6ea;hb=4fdc1023c4a964cafafa137b12ac5943f0241746;hpb=990cc1b17d0ec8c6064d061595ff5c710bc191dd diff --git a/chapters/02.rst b/chapters/02.rst index 4698aee..69aa322 100644 --- a/chapters/02.rst +++ b/chapters/02.rst @@ -7,6 +7,9 @@ | *C was a captain, all covered with lace;* | *D was a drunkard, and had a red face.* +.. image:: /images/picC.png + :align: left + Conventional -- static -- fiction can be written using nothing more than pencil and paper, or typewriter, or word-processor; however, the requirements for producing IF are a little more extensive, and the creative @@ -27,7 +30,7 @@ in which you initially write the game doesn't bear much resemblance to the text which the interpreter ultimately displays. For example, the "William Tell" game, in the form that we wrote it, starts like this: -.. code-block:: inform +.. code-block:: inform6 !============================================================================ Constant Story "William Tell"; @@ -43,7 +46,8 @@ Tell" game, in the form that we wrote it, starts like this: Class Room has light; - ... + + ! ... You will never need to look at it in the form produced by the compiler::