X-Git-Url: https://jxself.org/git/?p=ibg.git;a=blobdiff_plain;f=chapters%2F02.rst;h=609279e85844cbe4ace98ae09ad922a2bce938af;hp=a7c0ef8292667e57d696a7bb4da725543036dcb7;hb=007609950d55385ac572b8eaded0c92d94069417;hpb=bdd3190f4d30392848a445ad0c95cf3a5a2a8ce8 diff --git a/chapters/02.rst b/chapters/02.rst index a7c0ef8..609279e 100644 --- a/chapters/02.rst +++ b/chapters/02.rst @@ -1,13 +1,16 @@ -======================= - 2: Tools of the trade -======================= +==================== + Tools of the trade +==================== .. epigraph:: | *C was a captain, all covered with lace;* | *D was a drunkard, and had a red face.* -Conventional -- static -- fiction can be written using nothing more than +.. image:: /images/picC.png + :align: left + +onventional -- static -- fiction can be written using nothing more than pencil and paper, or typewriter, or word-processor; however, the requirements for producing IF are a little more extensive, and the creative process slightly more complex. @@ -27,7 +30,7 @@ in which you initially write the game doesn't bear much resemblance to the text which the interpreter ultimately displays. For example, the "William Tell" game, in the form that we wrote it, starts like this: -.. code-block:: inform +.. code-block:: inform6 !============================================================================ Constant Story "William Tell"; @@ -43,7 +46,8 @@ Tell" game, in the form that we wrote it, starts like this: Class Room has light; - ... + + ! ... You will never need to look at it in the form produced by the compiler::