X-Git-Url: https://jxself.org/git/?p=ibg.git;a=blobdiff_plain;f=appendices%2Fa.rst;h=4d51c887e719d5a54341361ebc1be7f97e5a1e79;hp=e010c775a2068a1c94c6db878c4ae1a40f171138;hb=abd9bb494e05d4ddebd8363875ba4bd63f993171;hpb=a2d9f64720495c9e172dc57b292bf13cdc96025c diff --git a/appendices/a.rst b/appendices/a.rst index e010c77..4d51c88 100644 --- a/appendices/a.rst +++ b/appendices/a.rst @@ -2,7 +2,6 @@ Appendix A -- How to play an IF game ====================================== - .. only:: html .. image:: /images/picP.png @@ -41,67 +40,7 @@ occasionally, IN and OUT. There is quite an impressive stock of standard actions which can generally be relied upon to do something, even if only to tell you that you're wasting your time: -.. hlist:: - :columns: 5 - - * ASK - * BURN - * BUY - * CLEAN - * CLIMB - * CLOSE - * CUT - * DIG - * DISROBE - * DRINK - * DROP - * EAT - * EMPTY - * ENTER - * EXAMINE - * EXIT - * FILL - * GIVE - * GO - * INSERT - * INVENTORY - * JUMP - * KILL - * KISS - * LISTEN - * LOCK - * LOOK - * OFF - * ON - * OPEN - * PRAY - * PULL - * PUSH - * PUT - * READ - * SEARCH - * SHOW - * SING - * SIT - * SLEEP - * SMELL - * STAND - * SWIM - * SWITCH - * SWITCH - * TAKE - * TASTE - * TELL - * THINK - * THROW - * TIE - * TOUCH - * TRANSFER - * TURN - * UNLOCK - * WAIT - * WAVE - * WEAR +.. include:: /tables/actions.rst You don't have to play IF with a list like this open in front of you; the idea is that a good game should understand whatever seems logical for you