X-Git-Url: https://jxself.org/git/?p=ibg.git;a=blobdiff_plain;f=appendices%2Fa.rst;h=4d51c887e719d5a54341361ebc1be7f97e5a1e79;hp=3934f5569bdfcfa2694aeba397c035b23e7ec904;hb=c2ead72558bf28859c401039c4273d7d31aff05a;hpb=fbbce8f30ba93c89681b3b69e9060a5d044c084c diff --git a/appendices/a.rst b/appendices/a.rst index 3934f55..4d51c88 100644 --- a/appendices/a.rst +++ b/appendices/a.rst @@ -2,7 +2,16 @@ Appendix A -- How to play an IF game ====================================== -Playing IF requires just a bit of instruction. All you have to do is read +.. only:: html + + .. image:: /images/picP.png + :align: left + +.. raw:: latex + + \dropcap{p} + +laying IF requires just a bit of instruction. All you have to do is read the descriptions and situations that appear on the screen and then tell the game what you'd like to happen next. Imagine that you're saying "I WANT TO ..."; you don't actually type those three words, but you *do* type what @@ -31,67 +40,7 @@ occasionally, IN and OUT. There is quite an impressive stock of standard actions which can generally be relied upon to do something, even if only to tell you that you're wasting your time: -.. hlist:: - :columns: 5 - - * ASK - * BURN - * BUY - * CLEAN - * CLIMB - * CLOSE - * CUT - * DIG - * DISROBE - * DRINK - * DROP - * EAT - * EMPTY - * ENTER - * EXAMINE - * EXIT - * FILL - * GIVE - * GO - * INSERT - * INVENTORY - * JUMP - * KILL - * KISS - * LISTEN - * LOCK - * LOOK - * OFF - * ON - * OPEN - * PRAY - * PULL - * PUSH - * PUT - * READ - * SEARCH - * SHOW - * SING - * SIT - * SLEEP - * SMELL - * STAND - * SWIM - * SWITCH - * SWITCH - * TAKE - * TASTE - * TELL - * THINK - * THROW - * TIE - * TOUCH - * TRANSFER - * TURN - * UNLOCK - * WAIT - * WAVE - * WEAR +.. include:: /tables/actions.rst You don't have to play IF with a list like this open in front of you; the idea is that a good game should understand whatever seems logical for you