PURLOIN *object*
+ .. Generated by autoindex
+ .. index::
+ pair: scenery; library attribute
+ pair: static; library attribute
+
PURLOIN works exactly as TAKE , with the nice addition that it doesn't
matter where the object is: in another room, inside a locked
container, in the claws of the bloodthirsty dragon. More dangerously,
ABSTRACT *object* TO *object*
+ .. Generated by autoindex
+ .. index::
+ pair: animate; library attribute
+ pair: container; library attribute
+ pair: supporter; library attribute
+
This verb enables you to move the first *object* to the second
*object*. As with PURLOIN , both objects can be anywhere in the game.
Bear in mind that the second object should logically be a
those embarrassing issues, but it might very well happen that a few more
undetected absurdities pop up from now on.
+.. Generated by autoindex
+.. index::
+ single: RAIF
+
The final stage of debugging must happen elsewhere, at the hands of some
wilful, headstrong and determined beta-testers; these are the people
who, if you’re lucky, will methodically tear your game to shreds and