=============
Our starting point is much the same as last time. Here's a basic
-``Tell.inf``::
+``Tell.inf``:
+
+.. include:: /config/typethis.rst
+
+::
!% -SD
!===========================================================================
attributes are optional and can be omitted if there's nothing to be
specified. Now that the :attr:`light` attribute is being provided
automatically and there aren't any other attributes to set, the word
-``has`` can be left out. Here's the class again::
+``has`` can be left out. Here's the class again:
+
+.. include:: /config/typethis.rst
+
+::
Class Room
has light;
besides. Here's a ``Prop`` class (that's "Prop" in the sense of a
theatrical property rather than a supportive device), useful for scenic
items whose only role is to sit waiting in the background on the off-chance
-that the player might think to EXAMINE them::
+that the player might think to EXAMINE them:
+
+.. include:: /config/typethis.rst
+
+::
Class Prop
with before [;
in "That's fixed in place" -- acceptable in the case of Heidi's branch
object (which is indeed supposed to be part of the tree), less so for items
which are simply large and heavy. This ``Furniture`` class might sometimes
-be more appropriate::
+be more appropriate:
+
+.. include:: /config/typethis.rst
+
+::
Class Furniture
with before [;