From 322528eaf7ebd7f3373b1eed7a1d8c73fb741e3a Mon Sep 17 00:00:00 2001 From: Jason Self Date: Mon, 9 Sep 2019 21:40:42 -0700 Subject: [PATCH 1/1] Import the source code submitted to IntroComp 2019 Serial 190728 --- .gitignore | 1 + .gitmodules | 3 + COPYING | 661 +++++++++++++++++++++++++++++ README | 43 ++ build.sh | 18 + lib | 1 + src/homeland.inf | 185 ++++++++ src/objects/backyard.inf | 92 ++++ src/objects/bedroom.inf | 71 ++++ src/objects/campsite.inf | 34 ++ src/objects/frontporch.inf | 55 +++ src/objects/grandlivingroom.inf | 57 +++ src/objects/kitchen.inf | 148 +++++++ src/objects/livingroom.inf | 176 ++++++++ src/objects/neighborkitchen.inf | 109 +++++ src/objects/neighborlivingroom.inf | 174 ++++++++ src/objects/sidewalk.inf | 141 ++++++ 17 files changed, 1969 insertions(+) create mode 100644 .gitignore create mode 100644 .gitmodules create mode 100644 COPYING create mode 100644 README create mode 100755 build.sh create mode 160000 lib create mode 100644 src/homeland.inf create mode 100644 src/objects/backyard.inf create mode 100644 src/objects/bedroom.inf create mode 100644 src/objects/campsite.inf create mode 100644 src/objects/frontporch.inf create mode 100644 src/objects/grandlivingroom.inf create mode 100644 src/objects/kitchen.inf create mode 100644 src/objects/livingroom.inf create mode 100644 src/objects/neighborkitchen.inf create mode 100644 src/objects/neighborlivingroom.inf create mode 100644 src/objects/sidewalk.inf diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..499db9e --- /dev/null +++ b/.gitignore @@ -0,0 +1 @@ +homeland.z* \ No newline at end of file diff --git a/.gitmodules b/.gitmodules new file mode 100644 index 0000000..dc70f3a --- /dev/null +++ b/.gitmodules @@ -0,0 +1,3 @@ +[submodule "lib"] + path = lib + url = https://jxself.org/git/informlib.git diff --git a/COPYING b/COPYING new file mode 100644 index 0000000..dba13ed --- /dev/null +++ b/COPYING @@ -0,0 +1,661 @@ + GNU AFFERO GENERAL PUBLIC LICENSE + Version 3, 19 November 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU Affero General Public License is a free, copyleft license for +software and other kinds of works, specifically designed to ensure +cooperation with the community in the case of network server software. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If your software can interact with users remotely through a computer +network, you should also make sure that it provides a way for users to +get its source. For example, if your program is a web application, its +interface could display a "Source" link that leads users to an archive +of the code. There are many ways you could offer source, and different +solutions will be better for different programs; see section 13 for the +specific requirements. + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU AGPL, see +. diff --git a/README b/README new file mode 100644 index 0000000..55b0bae --- /dev/null +++ b/README @@ -0,0 +1,43 @@ +The recommended way to get a copy of this git repository is a +recursive clone: + + git clone --recursive https://jxself.org/git/homeland.git + +This will clone all submodules recursively. If you did not perform a +recursive clone, once you have a copy of this git repository you will +also need the source code for the standard library: + + git submodule update --init --recursive + +To compile this game you will also need my modified version of the +Inform compiler from https://jxself.org/git/?p=inform.git + +Once the compiler has been compiled and is ready for use return to +this directory and run: + + inform +include_path=lib src/homeland + +Or you can run the included build.sh script which does the same thing, +assuming that the inform compiler is included in your PATH. + +You will then get the story file for this game that can be run using +any appropriate Z-Machine interpreter, such as Frotz. Your GNU/Linux +distro probably has that packaged already for easy installation. + +A great big thanks to David Griffith for keeping Inform 6 alive. + +-- +Copyright (C) 2019 Jason Self + +This file is free software: you may copy, redistribute and/or modify +it under the terms of the GNU Affero General Public License as +published by the Free Software Foundation, either version 3 of the +License, or (at your option) any later version. + +This file is distributed in the hope that it will be useful, but +WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public +License along with this file. If not, see https://gnu.org/licenses/ \ No newline at end of file diff --git a/build.sh b/build.sh new file mode 100755 index 0000000..93e6d7d --- /dev/null +++ b/build.sh @@ -0,0 +1,18 @@ +#!/usr/bin/env sh +# +# Copyright (C) 2019 Jason Self +# +# This file is free software: you may copy, redistribute and/or modify +# it under the terms of the GNU Affero General Public License as +# published by the Free Software Foundation, either version 3 of the +# License, or (at your option) any later version. +# +# This file is distributed in the hope that it will be useful, but +# WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +# Affero General Public License for more details. +# +# You should have received a copy of the GNU Affero General Public +# License along with this file. If not, see https://gnu.org/licenses/ + +inform +include_path=lib src/homeland \ No newline at end of file diff --git a/lib b/lib new file mode 160000 index 0000000..aec9e41 --- /dev/null +++ b/lib @@ -0,0 +1 @@ +Subproject commit aec9e4131b092ed33213b9891e1dc2b9574edf99 diff --git a/src/homeland.inf b/src/homeland.inf new file mode 100644 index 0000000..0defe48 --- /dev/null +++ b/src/homeland.inf @@ -0,0 +1,185 @@ +! Copyright (C) 2019 Jason Self +! +! This file is free software: you may copy, redistribute gand/or +! modify it under the terms of the GNU Affero General Public License +! as published by the Free Software Foundation, either version 3 of +! the License, or (at your option) any later version. +! +! This file is distributed in the hope that it will be useful, but +! WITHOUT ANY WARRANTY; without even the implied warranty of +! MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +! Affero General Public License for more details. +! +! You should have received a copy of the GNU Affero General Public +! License along with this file. If not, see https://gnu.org/licenses/ +Global guardscalled = 0; +Constant DEATH_MENTION_UNDO; +Constant MAX_SCORE = 7; +Constant Story "Homeland"; +Constant Headline + "^A work of interactive fiction. + ^If you get stuck try typing HELP. + ^Ongoing development: https://jxself.org/git/?p=homeland.git + ^Send bugs and feedback by email to j@@64jxself.org. + ^IFID AC0898CB-0668-4853-9EB9-757958D4AF56 + ^Copyright (C) 2019 Jason Self + ^You can change and share this game under the terms of the GNU + Affero General Public License as published by the Free Software + Foundation (FSF), either version 3 of the License, or (at your + option) any later version published by the FSF. See the GNU Affero + General Public License for more details.^^You should have received + a copy of this game's source code along with a copy of the GNU + Affero General Public License so that you can know your rights. + If not, contact the place you got it from.^^"; +Include "parser"; +Include "verblib"; +Release 0; +Serial "190728"; +Include "src/objects/kitchen.inf"; +Include "src/objects/livingroom.inf"; +Include "src/objects/bedroom.inf"; +Include "src/objects/grandlivingroom.inf"; +Include "src/objects/sidewalk.inf"; +Include "src/objects/frontporch.inf"; +Include "src/objects/neighborlivingroom.inf"; +Include "src/objects/backyard.inf"; +Include "src/objects/neighborkitchen.inf"; +Include "src/objects/campsite.inf"; + +[ DeathMessage; + if (deadflag == 3) + print "To Be Continued"; +]; + +[ PrintRank; + print ", earning you the rank of "; + if (score == 0) + "Novice."; + if (score == 1) + "Trained."; + if (score == 2) + "Skilled."; + if (score == 3) + "Talented."; + if (score == 4) + "Capable."; + if (score == 5) + "Adept."; + if (score == 6) + "Proficient."; + if (score >= 7) + print "Versed."; +]; + +[ Initialise; + Location = Kitchen; + print "^It happened again.^^"; + print + "While reading the morning newspaper, there was another small + explosion from your neighbor's home. This time you were able + to see a series of three bright blue sparks that your friends + were talking about from your kitchen window through the + curtains covering their living room windows.^^"; + print + "You crane your neck out the window to look, but all is + quiet. ~What's going on over there?~ you wonder.^^"; + StartDaemon(machine); +]; + +[ URL; + print + "^If you need help try some of the commands from: + ^http://pr-if.org/doc/play-if-card/^"; +]; + +[ XyzzySub; + print "Nothing obvious happens.^"; + return true; +]; + +[ HelpSub; + if (location == kitchen && window hasnt open) { + print + "It might be nice to open that window and get some + fresh air.^"; + } + if (location == kitchen && window has open) { + print + "That window seems almost large enough to climb + through.^"; + } + if (location == livingroom || location == bedroom || location == + sidewalk || location == frontporch && window hasnt open) { + print + "Maybe you should go back to the kitchen and try the + HELP command again.^"; + } + if (location == livingroom || location == bedroom || location == + sidewalk || location == frontporch && window has open) { + print + "That window in your kitchen seems just large enough to + climb through...^"; + } + if (television hasnt on && television.watch_count < 3) { + print "I wonder what's on TV?^"; + } + if (television has on && television.watch_count < 3) { + print + "The TV show U.S. News And Grue Report is usually very + informative.^"; + } + if (TestScope(poker)) { + print + "The poker looks like it could make an effective + weapon.^"; + } + URL(); + return true; +]; + +Include "grammar"; + +Verb 'About' + * -> Version; + +Verb 'Info' + * -> Version; + +Verb 'Help' + * -> Help; + +Verb 'Clue' + * -> Help; + +Verb 'xyzzy' + * -> Xyzzy; + +Verb 'lick' = 'eat'; + +Verb 'snort' = 'smell'; + +Verb 'jam' = 'put'; + +Verb 'jab' = 'put'; + +Verb 'stick' = 'put'; + +Verb 'thrust' = 'put'; + +Verb 'crawl' + * 'through' / 'out' / 'via' noun -> Go; + +Verb 'escape' + * 'through' / 'out' / 'via' noun -> Go; + +Extend 'jump' + * 'through' / 'out' / 'via' noun -> Go; + +Extend 'climb' + * 'through' / 'out' / 'via' noun -> Go; + +Extend 'go' + * 'through' / 'out' / 'via' noun -> Go; + +Extend 'attack' + * noun 'with' noun -> Attack; \ No newline at end of file diff --git a/src/objects/backyard.inf b/src/objects/backyard.inf new file mode 100644 index 0000000..9d10c70 --- /dev/null +++ b/src/objects/backyard.inf @@ -0,0 +1,92 @@ +! Copyright (C) 2019 Jason Self +! +! This file is free software: you may copy, redistribute gand/or +! modify it under the terms of the GNU Affero General Public License +! as published by the Free Software Foundation, either version 3 of +! the License, or (at your option) any later version. +! +! This file is distributed in the hope that it will be useful, but +! WITHOUT ANY WARRANTY; without even the implied warranty of +! MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +! Affero General Public License for more details. +! +! You should have received a copy of the GNU Affero General Public +! License along with this file. If not, see https://gnu.org/licenses/ + +Object backyard "Back Yard" + with description + "You are in your neighbor's back yard. It is barely + cloudy and already hot this morning. Some shade from the + sun would be nice but the closest tree is at the sidewalk, + on the other side of the building and the sun is causing + all of the shadows to go in the wrong direction. The + healthy, dark green grass is well manicured. A high wooden + fence encompasses the area, painted a burnt umber. Their + back door is to the east. Your kitchen window is to the + south.", + before [; + Go: + if (noun == s_obj) { + print + "Climbing over the fence you squeeze back through + your kitchen window.^"; + } + ], + s_to window, + n_to "Their fence is too high to climb over in that direction.", + e_to backdoor, + w_to "Their fence is too high to climb over in that direction.", + has light; + +Object grass "grass" backyard + with name 'green' 'grass' 'meadow' 'sod' 'turf' 'lawn', + found_in backyard campsite, + has scenery; + +Object sky "sky" backyard + with name 'sky', + found_in backyard frontporch kitchen sidewalk, + has scenery; + +Object leaves "leaves" backyard + with name 'leaf' 'leaves', + found_in backyard sidewalk, + has scenery; + +Object scratches "scratches" backyard + with name 'scratch' 'scratches' 'mark' 'marks' 'marking' 'markings', + found_in backyard neighborkitchen, + has scenery; + +Object house "neighbor's house" backyard + with name 'house' 'home' 'building', + found_in backyard frontporch kitchen sidewalk, + has scenery; + +Object backdoor "back door" backyard + with name 'door' 'back' 'backdoor', + description + "Burgundy in color it seems a solid and hefty door. It + has scratches along the bottom, as if from a pet long + forgotten.", + short_name [; + if (location == backyard) + print "door to your neighbor's house"; + else + print "door to the back yard"; + return true; + ], + found_in backyard neighborkitchen, + door_dir [; + if (location == backyard) + return e_to; + else + return w_to; + ], + door_to [; + if (location == backyard) + return neighborkitchen; + else + return backyard; + ], + has scenery door openable; \ No newline at end of file diff --git a/src/objects/bedroom.inf b/src/objects/bedroom.inf new file mode 100644 index 0000000..5d4a221 --- /dev/null +++ b/src/objects/bedroom.inf @@ -0,0 +1,71 @@ +! Copyright (C) 2019 Jason Self +! +! This file is free software: you may copy, redistribute gand/or +! modify it under the terms of the GNU Affero General Public License +! as published by the Free Software Foundation, either version 3 of +! the License, or (at your option) any later version. +! +! This file is distributed in the hope that it will be useful, but +! WITHOUT ANY WARRANTY; without even the implied warranty of +! MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +! Affero General Public License for more details. +! +! You should have received a copy of the GNU Affero General Public +! License along with this file. If not, see https://gnu.org/licenses/ + +Object bedroom "Bedroom" + with description + "The green-beige walls are reminiscent of a hospital. On + the wall is a painting. The livingroom is to the north.", + n_to livingroom, + cant_go + "Since when did you get the ability to walk through + walls? Your livingroom is to the north.", + has light; + +Object painting "painting" bedroom + with description + "It's a picture of Aragain Falls, the most breathtaking + and awesome waterfall in the known lands.", + name 'painting' 'paint', + Before [; + Take: + print_ret "It looks so nice, perhaps it's better to leave + it where it is."; + ], + has scenery; + +Object bed "twin-sized bed" bedroom + with name 'bed' 'twin', + description + "With a frame of solid wood with a golden brown finish, + it's a finely crafted bed.", + before [; + Take, Pull, Push, PushDir: + print_ret (The) self, " is too heavy for that."; + ], + has static supporter enterable; + +Object box "dented steel box" bed + with name 'box' 'safe' 'safety' 'deposit', + description + "It's a safety deposit box. Made of steel, and dented, + the words ~Property Of The Bank of Zork~ are on it.", + has container openable; + +Object directional "compass" box + with name 'compass', + description [; + if (location == bedroom || location == kitchen || + location == backyard || location == neighborkitchen || + location == neighborlivingroom) + print + "Ordinarily you'd expect a compass to point north + but this one is spinning wildly in every + direction.^"; + if (location == livingroom || location == sidewalk) + print "The compass is pointing west.^"; + if (location == frontporch) + print "The compass is pointing southeast.^"; + ], + ; \ No newline at end of file diff --git a/src/objects/campsite.inf b/src/objects/campsite.inf new file mode 100644 index 0000000..039a7c1 --- /dev/null +++ b/src/objects/campsite.inf @@ -0,0 +1,34 @@ +! Copyright (C) 2019 Jason Self +! +! This file is free software: you may copy, redistribute gand/or +! modify it under the terms of the GNU Affero General Public License +! as published by the Free Software Foundation, either version 3 of +! the License, or (at your option) any later version. +! +! This file is distributed in the hope that it will be useful, but +! WITHOUT ANY WARRANTY; without even the implied warranty of +! MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +! Affero General Public License for more details. +! +! You should have received a copy of the GNU Affero General Public +! License along with this file. If not, see https://gnu.org/licenses/ + +Object campsite "Campsite" + with description [; + print + "You are at an old campsite set among some low-lying + hills. Healthy, dark green grass carpets the ground + except around an old firepit.^^"; + print + "You can see a log (on which are a copper lantern and + a diary) here.^^"; + print + "The diary is old and worn. The pages are tattered + and yellowed, and most of the writing has faded due to + exposure to the elements. In reviewing the pages you + recognize it as your neighbor's handwriting and can + make out a single passage: ~The humming... the + humming... I can't make it stop.~"; + deadflag = 3; + ], + has light; \ No newline at end of file diff --git a/src/objects/frontporch.inf b/src/objects/frontporch.inf new file mode 100644 index 0000000..f883ca5 --- /dev/null +++ b/src/objects/frontporch.inf @@ -0,0 +1,55 @@ +! Copyright (C) 2019 Jason Self +! +! This file is free software: you may copy, redistribute gand/or +! modify it under the terms of the GNU Affero General Public License +! as published by the Free Software Foundation, either version 3 of +! the License, or (at your option) any later version. +! +! This file is distributed in the hope that it will be useful, but +! WITHOUT ANY WARRANTY; without even the implied warranty of +! MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +! Affero General Public License for more details. +! +! You should have received a copy of the GNU Affero General Public +! License along with this file. If not, see https://gnu.org/licenses/ + +Object frontporch "Front Porch" + with description + "You are on your neighbor's front porch. It consists of a + coffee brown wooden floor connected to and surrounded by a + parchment white wooden fence, with an opening to the + sidewalk in the southeast. Their front door is to the + west.", + cant_go "That parchment white wooden fence is too high to get over.", + se_to sidewalk, + w_to neighbordoor, + has light; + +Object neighbordoor "front door" frontporch + with name 'door' 'front' 'red', + description "A deep red color it has no window and a shiny + brass handle.", + found_in frontporch neighborlivingroom, + door_dir [; + if (location == frontporch) + return w_to; + else + return e_to; + ], + door_to [; + if (location == frontporch) + return neighborlivingroom; + else + return frontporch; + ], + has scenery door openable; + +Object brasshandle "brass door handle" frontporch + with name 'brass' 'handle', + found_in frontporch neighborlivingroom, + has scenery; + +Object fence "wooden fence" frontporch + with name 'fence' 'wooden' 'wood', + found_in backyard frontporch, + has scenery; \ No newline at end of file diff --git a/src/objects/grandlivingroom.inf b/src/objects/grandlivingroom.inf new file mode 100644 index 0000000..926f1b6 --- /dev/null +++ b/src/objects/grandlivingroom.inf @@ -0,0 +1,57 @@ +! Copyright (C) 2019 Jason Self +! +! This file is free software: you may copy, redistribute gand/or +! modify it under the terms of the GNU Affero General Public License +! as published by the Free Software Foundation, either version 3 of +! the License, or (at your option) any later version. +! +! This file is distributed in the hope that it will be useful, but +! WITHOUT ANY WARRANTY; without even the implied warranty of +! MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +! Affero General Public License for more details. +! +! You should have received a copy of the GNU Affero General Public +! License along with this file. If not, see https://gnu.org/licenses/ + +Object grandlivingroom "Grand Livingroom" + with description [; + if (grandlivingroom has visited) { + print + "This time there's no sign of the woman but the + guards she called for are here. They grab & arrest + you. Perhaps you should have listened.^"; + } + if (grandlivingroom hasnt visited) { + print + "Feeling a little disoriented as you enter, this + doesn't seem like the same place: The interior + feels very open. Walls of pine extend upward to a + ceiling soaring above this two-story height + livingroom with windows extending all the way up + the walls, providing an abundance of sunlight for + the space. The ceiling is painted with soft moss + on a deep silver background creating an inviting + effect. A wide doorway on the other side of the + room leads to a wide balcony, providing a perfect + view of the garden and pond beyond it. As you + begin to take in the bold colors of this lavish + room a woman comes out of one of the walkways on + the other end. Dressed in a stunning red and blue + gown she seems a combination of surprised and + startled to see you. ~Who are you? Why are you + here?~ she asks, demandingly. Not giving time for + a response she yells for the guards. I don't know + where we are but I think now would be a good time + to leave.^"; + } + ], + each_turn [; + guardscalled = guardscalled + 1; + if (guardscalled == 1) + PlayerTo(neighborlivingroom); + else + if (guardscalled == 2) { + deadflag = 3; + } + ], + has light; \ No newline at end of file diff --git a/src/objects/kitchen.inf b/src/objects/kitchen.inf new file mode 100644 index 0000000..166d642 --- /dev/null +++ b/src/objects/kitchen.inf @@ -0,0 +1,148 @@ +! Copyright (C) 2019 Jason Self +! +! This file is free software: you may copy, redistribute gand/or +! modify it under the terms of the GNU Affero General Public License +! as published by the Free Software Foundation, either version 3 of +! the License, or (at your option) any later version. +! +! This file is distributed in the hope that it will be useful, but +! WITHOUT ANY WARRANTY; without even the implied warranty of +! MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +! Affero General Public License for more details. +! +! You should have received a copy of the GNU Affero General Public +! License along with this file. If not, see https://gnu.org/licenses/ + +Object kitchen "Kitchen" + with description + "You are in the kitchen and in front of the window that + looks out on to your neighbor's back yard. It's a small + simple kitchen, but adequately lit by natural light from + the outside. The walls are painted a buttery yellow and + broken up by celery green curtains on the windows, which + move slightly in a small breeze you cannot feel. The floor + is highly polished, having received a fresh coat + yesterday afternoon. The livingroom is to the east.", + n_to window, + cant_go "You walk smack into one of those buttery yellow + walls I described.", + e_to livingroom, + before [; + Go: + if (chair in player) { + print_ret "The chair is too awkward to do that while + you're carrying it."; + } + ], + has light; + +Object wall "wall" kitchen + with name 'yellow' 'wall' 'walls', + description [; + if (location == kitchen) + print + "The walls are painted a buttery yellow and + broken up by celery green curtains on the windows, + which move slightly in a small breeze you cannot + feel.^"; + else + print "You see nothing special about the walls.^"; + ], + found_in kitchen livingroom bedroom neighborkitchen neighborlivingroom, + has scenery; + +Object chair "chair" kitchen + with name 'chair' 'backrest' 'seat', + description + "It seems to be your average kitchen chair: Four chrome + legs and a backrest with a yellow seat that matches the + walls.", + before [; + Take: + move chair to player; + print_ret "As awkward as it is, you take the chair."; + ], + has scenery supporter enterable; + +Object table "table" kitchen + with name 'table' 'kitchen table' 'formica', + description + "It looks like something right out of the 1950s: Green + formica and chrome legs.", + before [; + Take, Pull, Push, PushDir, Turn: + print_ret (The) self, " is too heavy for that."; + ], + has scenery supporter enterable; + +Object newspaper "newspaper" table + with name 'newspaper' 'paper', + description + "It's your favorite newspaper: U.S. News And Grue Report, + which also airs on TV."; + +Object window "window" kitchen + with name 'window' 'windows', + description + "Framed by celery green curtains it seems almost large + enough to climb through.", + short_name [; + if (location == kitchen) + print "window to your neighbor's back yard"; + else + print "window to your kitchen"; + return true; + ], + found_in kitchen backyard, + door_dir [; + if (location == kitchen) + return n_to; + else + return s_to; + ], + door_to [; + if (location == kitchen) + return backyard; + else + return kitchen; + ], + before [; + Search: + if (curtains has open) { + print "You see your neighbor's backyard.^"; + return true; + } + else { + print "The curtains are closed, and you can't see + through them.^"; + return true; + } + Open: + if (window hasnt visited) { + score = score + 1; + give window visited; + } + Climb: + if (window hasnt visited) { + score = score + 1; + give window visited; + } + PlayerTo(backyard); + ], + has scenery door openable; + +Object curtains "curtains" kitchen + with name 'curtain' 'curtains' 'green curtains' 'celery' 'celery green' + 'celery green curtains', + description "Celery green in color, you see nothing special + about the curtains.", + before [; + Take, Pull, Push, PushDir: + print_ret "Don't you think they look nice where they are?"; + ], + has scenery open openable pluralname; + +Object legs "legs" kitchen + with name 'leg' 'legs', + found_in kitchen neighborkitchen, + has scenery; \ No newline at end of file diff --git a/src/objects/livingroom.inf b/src/objects/livingroom.inf new file mode 100644 index 0000000..9010e8a --- /dev/null +++ b/src/objects/livingroom.inf @@ -0,0 +1,176 @@ +! Copyright (C) 2019 Jason Self +! +! This file is free software: you may copy, redistribute gand/or +! modify it under the terms of the GNU Affero General Public License +! as published by the Free Software Foundation, either version 3 of +! the License, or (at your option) any later version. +! +! This file is distributed in the hope that it will be useful, but +! WITHOUT ANY WARRANTY; without even the implied warranty of +! MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +! Affero General Public License for more details. +! +! You should have received a copy of the GNU Affero General Public +! License along with this file. If not, see https://gnu.org/licenses/ + +Object livingroom "Livingroom" + with description + "You are in a modestly furnished livingroom. Pictures + hang from the walls. You can hear the sound of vehicles + driving by outside. The kitchen is to the west. The front + door is to the east. Your bedroom is to the south.", + before [; + Listen: + print "You can hear the sound of vehicles driving by outside.^"; + return true; + ], + n_to + "Since when did you get the ability to walk through + walls? The kitchen is to the west. The front door is to + the east. Your bedroom is to the south.", + s_to bedroom, + w_to kitchen, + e_to frontdoor, + has light; + +Object picture "pictures" livingroom + with description + "The pictures in the room consist of a landscape painting + showing a strangely geometric mountain, another of a + still life painting of a table laid out with a feast and + the third is a portrait of an unknown man. He has a full + beard, is wearing a black robe and no shoes. On his head + is a large 1970s-era hard disk platter.", + name 'picture' 'photo' 'photos' 'frame' 'frames' 'pictures' + 'image' 'images', + Before [; + Take: + print_ret + "They look so nice, perhaps it's better to leave them + where they are."; + ], + has scenery pluralname; + +Object man "man" livingroom + with description "It's a painting of Richard Stallman dressed as + St IGNUcius.", + name 'man' 'disk' 'hard' 'platter' 'robe' 'rms' 'Richard' 'Stallman' + 'robe' 'black' 'image' 'images', + Before [; + Take: + print_ret + "The painting looks so nice, perhaps it's better to + leave it where it is."; + ], + has scenery; + +Object television "television" livingroom + with name 'television' 'tv', + description + "It's big, gray, and one of those old-fashioned CRT + models. It looks very heavy.", + watch_count 0, + before [; + Listen, Examine: + if (television has on) { + self.watch_count = self.watch_count + 1; + switch (self.watch_count) { + 1: + print + "It's big, gray, and one of those + old-fashioned CRT models. It looks very + heavy.^The TV is currently switched on. Your + favorite news program is on: U.S. News And + Grue Report.^The news anchor is saying ~In + other news, authorities continue to + investigate the missing persons case.~^"; + score = score + 1; + return true; + 2: + print + "The news anchor continues by saying ~We're + told the that number of missing people is now + up to as many as 5.~^"; + score = score + 1; + return true; + 3: + print + "The news anchor concludes their coverage by + saying ~We'll have more as the story continues + to develop.~^"; + score = score + 1; + return true; + default: + print + "It's big, gray, and one of those + old-fashioned CRT models. It looks very + heavy.^The TV is currently switched on. Your + favorite news program is on: U.S. News And + Grue Report.^"; + return true; + } + } + ; + Take, Pull, Push, PushDir: + print_ret (The) self, " is too heavy for that."; + ], + after [; + SwitchOn: + print + "The television comes to life. Your favorite news + program is on: U.S. News And Grue Report.^"; + if (television hasnt visited) { + score = score + 1; + give television visited; + } + return true; + ], + has static switchable; + +Object couch "couch" livingroom + with name 'couch' 'sofa', + description + "It looks like a throwback from the 1970s but has held up + very well.", + before [; + Take, Pull, Push, PushDir: + print_ret (The) self, " is too heavy for that."; + ], + after [; + Enter: + print + "The couch makes a nauseating, high-pitched groan as + your weight is added.^"; + return true; + Exit, GetOff: + print "The couch makes a muted snort as your weight is removed.^"; + return true; + ], + has static supporter enterable; + +Object frontdoor "front door" livingroom + with name 'door' 'front', + description + "Cinnamon brown in color it appears to be a very solid + and hefty door.", + short_name [; + if (location == livingroom) + print "door to the outside"; + else + print "door to your house"; + return true; + ], + found_in livingroom sidewalk, + door_dir [; + if (location == sidewalk) + return w_to; + else + return e_to; + ], + door_to [; + if (location == sidewalk) + return livingroom; + else + return sidewalk; + ], + has scenery door openable; \ No newline at end of file diff --git a/src/objects/neighborkitchen.inf b/src/objects/neighborkitchen.inf new file mode 100644 index 0000000..193d828 --- /dev/null +++ b/src/objects/neighborkitchen.inf @@ -0,0 +1,109 @@ +! Copyright (C) 2019 Jason Self +! +! This file is free software: you may copy, redistribute gand/or +! modify it under the terms of the GNU Affero General Public License +! as published by the Free Software Foundation, either version 3 of +! the License, or (at your option) any later version. +! +! This file is distributed in the hope that it will be useful, but +! WITHOUT ANY WARRANTY; without even the implied warranty of +! MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +! Affero General Public License for more details. +! +! You should have received a copy of the GNU Affero General Public +! License along with this file. If not, see https://gnu.org/licenses/ + +Object neighborkitchen "Kitchen" + with description + "You are in your neighbor's kitchen. A large kitchen, + though by now everything has been removed. Only the + kitchen island and fireplace remain in stark contrast to + the bare kitchen. The livingroom is to the east. The door + to the back yard is to the west.", + e_to neighborlivingroom, + w_to backyard, + has light; + +Object island "kitchen island" neighborkitchen + with name 'kitchen' 'island' 'table' 'wood' 'wooden' 'top' 'wood', + description + "It has metal legs firmly embedded into the floor, and a + wooden top. Strangely, all of the drawers have been + removed.", + before [; + Take, Pull, Push, PushDir, Turn: + print_ret "The kitchen island is firmly planted in the floor."; + ], + has scenery supporter enterable; + +Object brick "brick" neighborkitchen + with name 'brick' 'bricks' 'mortar', + description + "You find nothing special about the bricks that make up + the fireplace.", + has scenery; + +Object fireplace "fireplace" neighborkitchen + with name 'fireplace' 'fire' 'place' 'mouth', + description [; + print + "A stain is splayed against the brick fireplace, + making its curved mouth appear like a black, toothless + scream. A confection of ashes occupy the fireplace"; + if (poker in self) + print + ", and a poker hangs out which looks like it + could make an effective weapon"; + print "."; + new_line; + ], + has scenery container transparent open; + +Object poker "poker" fireplace + with name 'poker', + description + "This poker may have once been used to expedite the + flame's envelopment, as well as the house's many stories + and secrets.", + before [; + Take, Pull, Push, PushDir, Remove: + give poker ~concealed; + if (player in neighborlivingroom) { + if (bluebutton has on) + machine.shoot(); + } + ], + has concealed; + +Object ashes "ashes" fireplace + with name 'ash' 'ashes', + description "It looks like a pile of ash.", + before [; + Take, Pull, Push, PushDir: + print_ret "The ashes are so fine they fall between your fingers."; + ], + has concealed pluralname; + +Object stain "stain" fireplace + with name 'stain', + has scenery; + +Object mouth "mouth of the fireplace" fireplace + with name 'mouth', + has scenery; + +Object letter "letter" island + with name 'letter', + description + "The letter reads: ~Thank you for evaluating this + prototype of the Frobozz Magic Teleporter. Please refer to + the enclosed manual to learn how to program destinations + in to your teleporter. Pressing the red button recalls the + last-used destination and teleports you there. Pressing + the blue button engages Defense Mode, which instantly + whisks intruders away. Use it to provide defense for any + location! Please send feedback about this prototype to + your local FrobozzCo International sales person. Warning: + Side effects can include disorientation, loss of memory, + lightheadedness, loss of appetite, nausea, vomiting, + weakness, and death.~"; \ No newline at end of file diff --git a/src/objects/neighborlivingroom.inf b/src/objects/neighborlivingroom.inf new file mode 100644 index 0000000..1feaaae --- /dev/null +++ b/src/objects/neighborlivingroom.inf @@ -0,0 +1,174 @@ +! Copyright (C) 2019 Jason Self +! +! This file is free software: you may copy, redistribute gand/or +! modify it under the terms of the GNU Affero General Public License +! as published by the Free Software Foundation, either version 3 of +! the License, or (at your option) any later version. +! +! This file is distributed in the hope that it will be useful, but +! WITHOUT ANY WARRANTY; without even the implied warranty of +! MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +! Affero General Public License for more details. +! +! You should have received a copy of the GNU Affero General Public +! License along with this file. If not, see https://gnu.org/licenses/ + +Object neighborlivingroom "Neighbor's Livingroom" + with description + "You are in your neighor's livingroom. It seems that no + one has lived here in a long time, even though you saw + your neighbor here last week. All of the furniture has + been removed and the air smells stale. There's another + room to the north. A door is to the east.^^A machine as + tall as you sits in the center of their livingroom. It + consists of three transparent spheres joined together + containing machinery. A barrel with a small aperture comes + out of the farthest sphere, pointing down and to the wall. + The entire thing rests on a shiny metal platform allowing + it to rotate and tilt with ease.", + w_to neighborkitchen, + e_to neighbordoor, + n_to grandlivingroom, + before [; + Go: + if (bluebutton has on && poker notin machine) { + machine.shoot(); + rtrue; + } + ], + has light; + +Object redbutton "red button" neighborlivingroom + with name 'red' 'red button' 'button' 'buttons', + before [; + Push: + if (bluebutton has on && poker notin machine) { + print + "You reach for the red button, but not in + time...^ "; + machine.shoot(); + rtrue; + } + if (poker in machine) + print_ret + "You press the red button but it's futile because + the machine's shorted out."; + else { + print + "You push the red button. The machine makes clunky + noises as machinery moves inside. A loud humming + begins to emanate from it. It comes to life, spins + around on its base, aims, and quickly fires a + series of three bright blue sparks at you. You + hear a small explosive sound as they impact your + chest. You feel a little disoriented as it + teleports you away.^"; + PlayerTo(campsite); + rtrue; + } + ], + has scenery; + +Object bluebutton "blue button" neighborlivingroom + with name 'blue' 'blue button' 'button' 'buttons', + before [; + Push: + if (bluebutton has on) { + if (poker notin machine) { + print + "You reach for the blue button, but not + in time...^ "; + machine.shoot(); + rtrue; + } + else { + give bluebutton ~on; + print_ret "You push the blue button."; + } + } + else { + give bluebutton on; + if (poker notin machine) { + machine.shoot(); + rtrue; + } + print_ret "You push the blue button."; + } + ], + has scenery on; + +Object machine "machine" neighborlivingroom + with name 'machine' 'machinery' 'sphere' 'spheres' 'platform' 'barrel' + 'aperture' 'metal platform' 'shiny metal platform' 'shiny platform' + 'shiny' 'metal', + description + "It consists of three transparent spheres joined together + containing machinery. A barrel with a small aperture comes + out of the farthest sphere, pointing down and to the wall. + The entire thing rests on a shiny metal platform allowing + it to rotate and tilt with ease. There is a blue button + and a red button.", + time_left, + before [ weapon; + Attack: + if (noun == self) + weapon = second; + else + weapon = noun; + if (weapon ~= poker) { + print "That wasn't helpful.^"; + if (bluebutton has on) + self.shoot(); + rtrue; + } + self.shortout(); + return true; + Receive: + if (noun == poker) { + self.shortout(); + return true; + } + if (bluebutton has on) + self.shoot(); + rtrue; + ], + time_out [; + if (poker in self) + StopTimer(machine); + else + if (bluebutton has on) + self.shoot(); + ], + daemon [; + if (poker in player) + rfalse; + if (player in parent(self) && poker notin machine) + self.shoot(); + ], + shoot [ destination; + destination = random(3); + print + "^A loud humming begins to emanate from the machine. + It comes to life, spins around on its base, aims, and + quickly fires a series of three bright blue sparks at + you. You hear a small explosive sound as they impact + your chest. You feel a little disoriented as it + teleports you away.^"; + if (destination == 1) + PlayerTo(kitchen); + if (destination == 2) + PlayerTo(livingroom); + if (destination == 3) + PlayerTo(bedroom); + ], + shortout [; + if (machine hasnt visited) { + score = score + 1; + give machine visited; + } + move poker to self; + print "You put the poker into ", (the) self, + ". Sparks + fly wildly in every direction as it shorts out.^"; + ], + has scenery container open; \ No newline at end of file diff --git a/src/objects/sidewalk.inf b/src/objects/sidewalk.inf new file mode 100644 index 0000000..c2d0136 --- /dev/null +++ b/src/objects/sidewalk.inf @@ -0,0 +1,141 @@ +! Copyright (C) 2019 Jason Self +! +! This file is free software: you may copy, redistribute gand/or +! modify it under the terms of the GNU Affero General Public License +! as published by the Free Software Foundation, either version 3 of +! the License, or (at your option) any later version. +! +! This file is distributed in the hope that it will be useful, but +! WITHOUT ANY WARRANTY; without even the implied warranty of +! MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +! Affero General Public License for more details. +! +! You should have received a copy of the GNU Affero General Public +! License along with this file. If not, see https://gnu.org/licenses/ + +Object Sidewalk "Sidewalk" + with description + "You are standing on the sidewalk of a very busy street + in front of your house. It is barely cloudy and already + hot this morning. Smaller branches of trees are in motion + from the light wind, which helps to provide some relief + from the heat. Your home is to the west. Your neighbor's + home is to the northwest.", + n_to + "Some inconsiderate person parked their car on the + sidewalk which blocks your path. It might be nice to call + Parking Enforcement so they can get a ticket for creating + an obstruction but you don't have a phone.", + s_to + "You arrive at an intersection. Lots of traffic drives + past at high speed creating a small breeze that makes your + shirt ripple. You decide it is better to not risk being + run over and go back.", + e_to + "As you start to step out into the street a car quickly + zooms by at high speed. You jump back to avoid becoming + part of the pavement.", + se_to + "As you start to step out into the street a car honks + impatiently for you to get out of the way. You go back to + your old spot.", + ne_to + "The street is very busy. Surely you'd be hit by a moving + vehicle if you went there.", + nw_to frontporch, + sw_to "A rock wall blocks your path.", + w_to frontdoor, + has light; + +Object sun "sun" sidewalk + with name 'sun', + found_in sidewalk backyard, + has scenery; + +Object clouds "clouds" sidewalk + with name 'cloud' 'clouds', + found_in sidewalk backyard, + has scenery; + +Object tree "tree" sidewalk + with name 'tree' 'trees' 'evergreen' 'evergreen' 'leaves' 'leaf', + found_in sidewalk backyard, + description + "Standing strong, majestic and tall, as if reaching for + the sky. There are countless numbers of sundrenched + leaves, each a deep green.", + before [; + Climb: + print_ret + "Despite your best efforts you're not able to. + There's no branch low enough to grab."; + Taste: + print_ret "It tastes like wood."; + Touch: + print_ret "The trunk of the free feels rough to the touch."; + Take, Pull, Push, PushDir, Turn: + print_ret + "The tree is firmly anchored into the ground by a + healthy root system. It's not going anywhere."; + Drink: + print_ret "The tree is not a liquid."; + Blow: + print_ret "You huff and you puff but nothing happens."; + Burn: + print_ret "Only you can prevent forest fires."; + Buy: + print_ret "The tree is not for sale."; + JumpOver: + print_ret + "Since when did you gain the ability to jump over + trees in a single bound?"; + ], + has scenery; + +Object street "street" sidewalk + with name 'street' 'road', + description "It's your typical street.", + has scenery; + +Object rockwall "rock wall" sidewalk + with name 'rock' 'wall' 'stone' 'rock' 'boulder' 'stonework' + 'cobblestone' 'mortar' 'stones' 'rocks' 'walls', + description + "Made up of assorted stones of various sizes and shapes, + with a healthy dose of mortar between them to fill and + seal the irregular gaps between them, it serves as a wall + separating your property from someone else's.", + has scenery; + +Object car "car" sidewalk + with name 'car' 'vehicle' 'automobile', + description + "It's a white two-door car. The license plate holder says + FrobozzCo International.", + before [; + Unlock: + print_ret "The car is locked, and there is aparently no key."; + Open: + print_ret "The car is locked, and there is aparently no key."; + Climb: + print_ret + "I'm not sure that FrobozzCo International would + appreciate people climbing on one of their cars."; + Take: + print_ret + "I doubt that FrobozzCo International would + appreciate someone taking one of their cars."; + Pull, Push, PushDir, Turn: + print_ret (The) self, " is too heavy for that."; + ], + has scenery; + +Object licenseplateframe "license plate holder" sidewalk + with name 'license' 'plate' 'frame' 'holder', + description "It says FrobozzCo International in white letters + on a black frame.", + Before [; + Take, Pull, Push, PushDir, Turn: + print_ret (The) self, " is firmly attached to the car."; + ], + has scenery; -- 2.31.1