From 63152e67145eb22371a45a4ae6d3ba35bd221847 Mon Sep 17 00:00:00 2001 From: NHOrus Date: Mon, 3 Jul 2017 07:20:37 +0300 Subject: [PATCH] Broke all logical or into multiline statement to show lcov's lies Results are weird, some things that need to be checked aren't and at least my local lcov doesn't show them as unchecked --- actions.c | 191 ++++++++++++++++++++++++++++++++++++--------------- init.c | 3 +- main.c | 58 +++++++++++----- misc.c | 26 ++++--- saveresume.c | 3 +- 5 files changed, 199 insertions(+), 82 deletions(-) diff --git a/actions.c b/actions.c index 062c372..5de7cb0 100644 --- a/actions.c +++ b/actions.c @@ -21,7 +21,8 @@ static int attack(struct command_t *command) vocab_t obj = command->obj; long spk = actions[verb].message; - if (obj == NO_OBJECT || obj == INTRANSITIVE) { + if (obj == NO_OBJECT || + obj == INTRANSITIVE) { int changes = 0; if (atdwrf(game.loc) > 0) { obj = DWARF; @@ -84,7 +85,8 @@ static int attack(struct command_t *command) if (obj == NO_OBJECT) spk = NO_TARGET; - if (obj == CLAM || obj == OYSTER) + if (obj == CLAM || + obj == OYSTER) spk = SHELL_IMPERVIOUS; if (obj == SNAKE) spk = SNAKE_WARNING; @@ -110,7 +112,9 @@ static int attack(struct command_t *command) game.dseen[i] = false; } } - spk = (dwarves > 1) ? OGRE_PANIC1 : OGRE_PANIC2; + spk = (dwarves > 1) ? + OGRE_PANIC1 : + OGRE_PANIC2; } else if (obj == BEAR) { switch (game.prop[BEAR]) { case UNTAMED_BEAR: @@ -150,7 +154,8 @@ static int attack(struct command_t *command) move(RUG, k); drop(BLOOD, k); for (obj = 1; obj <= NOBJECTS; obj++) { - if (game.place[obj] == objects[DRAGON].plac || game.place[obj] == objects[DRAGON].fixd) + if (game.place[obj] == objects[DRAGON].plac || + game.place[obj] == objects[DRAGON].fixd) move(obj, k); } game.loc = k; @@ -182,7 +187,8 @@ static int bigwords(token_t foo) return GO_CLEAROBJ; } game.foobar = 0; - if (game.place[EGGS] == objects[EGGS].plac || (TOTING(EGGS) && game.loc == objects[EGGS].plac)) { + if (game.place[EGGS] == objects[EGGS].plac || + (TOTING(EGGS) && game.loc == objects[EGGS].plac)) { rspeak(spk); return GO_CLEAROBJ; } else { @@ -211,11 +217,15 @@ static int bivalve(token_t verb, token_t obj) return GO_CLEAROBJ; } if (!TOTING(TRIDENT)) { - rspeak(is_oyster ? OYSTER_OPENER : CLAM_OPENER); + rspeak(is_oyster ? + OYSTER_OPENER : + CLAM_OPENER); return GO_CLEAROBJ; } if (TOTING(obj)) { - rspeak( is_oyster ? DROP_OYSTER : DROP_CLAM); + rspeak( is_oyster ? + DROP_OYSTER : + DROP_CLAM); return GO_CLEAROBJ; } @@ -224,14 +234,17 @@ static int bivalve(token_t verb, token_t obj) drop(OYSTER, game.loc); drop(PEARL, LOC_CULDESAC); } - rspeak(is_oyster ? OYSTER_OPENS : PEARL_FALLS); + rspeak(is_oyster ? + OYSTER_OPENS : + PEARL_FALLS); return GO_CLEAROBJ; } static void blast(void) /* Blast. No effect unless you've got dynamite, which is a neat trick! */ { - if (game.prop[ROD2] < 0 || !game.closed) + if (game.prop[ROD2] < 0 || + !game.closed) rspeak(REQUIRES_DYNAMITE); else { game.bonus = VICTORY_MESSAGE; @@ -321,8 +334,10 @@ static int vcarry(token_t verb, token_t obj) rspeak(spk); return GO_CLEAROBJ; } - if (obj == WATER || obj == OIL) { - if (!HERE(BOTTLE) || LIQUID() != obj) { + if (obj == WATER || + obj == OIL) { + if (!HERE(BOTTLE) || + LIQUID() != obj) { if (TOTING(BOTTLE) && game.prop[BOTTLE] == EMPTY_BOTTLE) return (fill(verb, BOTTLE)); else { @@ -351,13 +366,18 @@ static int vcarry(token_t verb, token_t obj) spk = CANNOT_CARRY; if (TOTING(ROD)) spk = BIRD_EVADES; - if (spk == CANNOT_CARRY || spk == BIRD_EVADES) { + if (spk == CANNOT_CARRY || + spk == BIRD_EVADES) { rspeak(spk); return GO_CLEAROBJ; } game.prop[BIRD] = BIRD_CAGED; } - if ((obj == BIRD || obj == CAGE) && (game.prop[BIRD] == BIRD_CAGED || -1 - game.prop[BIRD] == 1)) + /* FIXME: Arithmetic on state numbers */ + if ((obj == BIRD || + obj == CAGE) && + (game.prop[BIRD] == BIRD_CAGED || + -1 - game.prop[BIRD] == 1)) carry(BIRD + CAGE - obj, game.loc); carry(obj, game.loc); if (obj == BOTTLE && LIQUID() != 0) @@ -434,8 +454,8 @@ static int discard(token_t verb, token_t obj, bool just_do_it) rspeak(GEM_FITS); game.prop[obj] = 1; game.prop[CAVITY] = CAVITY_FULL; - if (HERE(RUG) && ((obj == EMERALD && game.prop[RUG] != RUG_HOVER) || (obj == RUBY && - game.prop[RUG] == RUG_HOVER))) { + if (HERE(RUG) && ((obj == EMERALD && game.prop[RUG] != RUG_HOVER) || + (obj == RUBY && game.prop[RUG] == RUG_HOVER))) { spk = RUG_RISES; if (TOTING(RUG)) spk = RUG_WIGGLES; @@ -468,7 +488,8 @@ static int discard(token_t verb, token_t obj, bool just_do_it) move(TROLL2 + NOBJECTS, objects[TROLL].fixd); juggle(CHASM); game.prop[TROLL] = TROLL_GONE; - } else if (obj != VASE || game.loc == objects[PILLOW].plac) { + } else if (obj != VASE || + game.loc == objects[PILLOW].plac) { rspeak(OK_MAN); } else { game.prop[VASE] = VASE_BROKEN; @@ -499,7 +520,8 @@ static int drink(token_t verb, token_t obj) /* Drink. If no object, assume water and look for it here. If water is in * the bottle, drink that, else must be at a water loc, so drink stream. */ { - if (obj == NO_OBJECT && LIQLOC(game.loc) != WATER && (LIQUID() != WATER || !HERE(BOTTLE))) + if (obj == NO_OBJECT && LIQLOC(game.loc) != WATER && (LIQUID() != WATER || + !HERE(BOTTLE))) return GO_UNKNOWN; if (obj != BLOOD) { if (obj != NO_OBJECT && obj != WATER) { @@ -535,9 +557,15 @@ static int eat(token_t verb, token_t obj) rspeak(THANKS_DELICIOUS); return GO_CLEAROBJ; } - if (obj == BIRD || obj == SNAKE || obj == CLAM || obj == OYSTER || obj == - DWARF || obj == DRAGON || obj == TROLL || obj == BEAR || obj == - OGRE) { + if (obj == BIRD || + obj == SNAKE || + obj == CLAM || + obj == OYSTER || + obj == DWARF || + obj == DRAGON || + obj == TROLL || + obj == BEAR || + obj == OGRE) { rspeak(LOST_APPETITE); return GO_CLEAROBJ; } @@ -568,8 +596,12 @@ static int extinguish(token_t verb, int obj) } else if (obj == LAMP) { state_change(LAMP, LAMP_DARK); - rspeak(DARK(game.loc) ? PITCH_DARK : NO_MESSAGE); - } else if (obj == DRAGON || obj == VOLCANO) { + rspeak(DARK(game.loc) ? + PITCH_DARK : + NO_MESSAGE); + + } else if (obj == DRAGON || + obj == VOLCANO) { rspeak(BEYOND_POWER); } else { @@ -586,7 +618,9 @@ static int feed(token_t verb, token_t obj) if (obj == BIRD) { rspeak(BIRD_PINING); return GO_CLEAROBJ; - } else if (obj == SNAKE || obj == DRAGON || obj == TROLL) { + } else if (obj == SNAKE || + obj == DRAGON || + obj == TROLL) { spk = NOTHING_EDIBLE; if (obj == DRAGON && game.prop[DRAGON] != DRAGON_BARS) spk = RIDICULOUS_ATTEMPT; @@ -633,7 +667,8 @@ int fill(token_t verb, token_t obj) spk = ARENT_CARRYING; if (LIQLOC(game.loc) == 0) spk = FILL_INVALID; - if (LIQLOC(game.loc) == 0 || !TOTING(VASE)) { + if (LIQLOC(game.loc) == 0 || + !TOTING(VASE)) { rspeak(spk); return GO_CLEAROBJ; } @@ -649,7 +684,8 @@ int fill(token_t verb, token_t obj) } spk = FILL_INVALID; k = LIQUID(); - if (k == 0 || !HERE(BOTTLE)) { + if (k == 0 || + !HERE(BOTTLE)) { rspeak(spk); return GO_CLEAROBJ; } @@ -743,7 +779,8 @@ static int inven(void) { int spk = NO_CARRY; for (int i = 1; i <= NOBJECTS; i++) { - if (i == BEAR || !TOTING(i)) + if (i == BEAR || + !TOTING(i)) continue; if (spk == NO_CARRY) rspeak(NOW_HOLDING); @@ -771,7 +808,9 @@ static int light(token_t verb, token_t obj) } if (obj == URN) { - state_change(URN, game.prop[URN] == URN_EMPTY ? URN_EMPTY : URN_LIT); + state_change(URN, game.prop[URN] == URN_EMPTY ? + URN_EMPTY : + URN_LIT); return GO_CLEAROBJ; } else { if (obj != LAMP) { @@ -801,7 +840,9 @@ static int listen(void) return GO_CLEAROBJ; } for (int i = 1; i <= NOBJECTS; i++) { - if (!HERE(i) || objects[i].sounds[0] == NULL || game.prop[i] < 0) + if (!HERE(i) || + objects[i].sounds[0] == NULL || + game.prop[i] < 0) continue; int mi = game.prop[i]; if (i == BIRD) @@ -832,7 +873,8 @@ static int lock(token_t verb, token_t obj) obj = GRATE; if (HERE(CHAIN)) obj = CHAIN; - if (obj == NO_OBJECT || obj == INTRANSITIVE) { + if (obj == NO_OBJECT || + obj == INTRANSITIVE) { rspeak(NOTHING_LOCKED); return GO_CLEAROBJ; } @@ -849,7 +891,8 @@ static int lock(token_t verb, token_t obj) spk = NO_LOCK; if (obj == KEYS) spk = CANNOT_UNLOCK; - if (obj == GRATE || obj == CHAIN) { + if (obj == GRATE || + obj == CHAIN) { spk = NO_KEYS; if (HERE(KEYS)) { if (obj == CHAIN) @@ -860,7 +903,9 @@ static int lock(token_t verb, token_t obj) game.clock2 = PANICTIME; game.panic = true; } else { - state_change(GRATE, (verb == LOCK) ? GRATE_CLOSED : GRATE_OPEN); + state_change(GRATE, (verb == LOCK) ? + GRATE_CLOSED : + GRATE_OPEN); return GO_CLEAROBJ; } } @@ -873,7 +918,8 @@ static int pour(token_t verb, token_t obj) /* Pour. If no object, or object is bottle, assume contents of bottle. * special tests for pouring water or oil on plant or rusty door. */ { - if (obj == BOTTLE || obj == NO_OBJECT) + if (obj == BOTTLE || + obj == NO_OBJECT) obj = LIQUID(); if (obj == NO_OBJECT) return GO_UNKNOWN; @@ -890,7 +936,8 @@ static int pour(token_t verb, token_t obj) return fill(verb, URN); game.prop[BOTTLE] = EMPTY_BOTTLE; game.place[obj] = LOC_NOWHERE; - if (!(AT(PLANT) || AT(DOOR))) { + if (!(AT(PLANT) || + AT(DOOR))) { rspeak(GROUND_WET); return GO_CLEAROBJ; } @@ -899,12 +946,15 @@ static int pour(token_t verb, token_t obj) rspeak(SHAKING_LEAVES); return GO_CLEAROBJ; } + /* FIXME: Arithmetic on state numbers */ pspeak(PLANT, look, game.prop[PLANT] + 3, true); game.prop[PLANT] = MOD(game.prop[PLANT] + 1, 3); game.prop[PLANT2] = game.prop[PLANT]; return GO_MOVE; } else { - state_change(DOOR, (obj == OIL) ? DOOR_UNRUSTED : DOOR_RUSTED); + state_change(DOOR, (obj == OIL) ? + DOOR_UNRUSTED : + DOOR_RUSTED); return GO_CLEAROBJ; } } @@ -926,7 +976,9 @@ static int read(struct command_t command) if (HERE(i) && objects[i].texts[0] != NULL && game.prop[i] >= 0) command.obj = command.obj * NOBJECTS + i; } - if (command.obj > NOBJECTS || command.obj == 0 || DARK(game.loc)) + if (command.obj > NOBJECTS || + command.obj == 0 || + DARK(game.loc)) return GO_UNKNOWN; } @@ -934,7 +986,8 @@ static int read(struct command_t command) rspeak(NO_SEE, command.wd1, command.wd1x); } else if (command.obj == OYSTER && !game.clshnt && game.closed) { game.clshnt = yes(arbitrary_messages[CLUE_QUERY], arbitrary_messages[WAYOUT_CLUE], arbitrary_messages[OK_MAN]); - } else if (objects[command.obj].texts[0] == NULL || game.prop[command.obj] < 0) { + } else if (objects[command.obj].texts[0] == NULL || + game.prop[command.obj] < 0) { rspeak(actions[command.verb].message); } else pspeak(command.obj, study, game.prop[command.obj], true); @@ -944,17 +997,19 @@ static int read(struct command_t command) static int reservoir(void) /* Z'ZZZ (word gets recomputed at startup; different each game). */ { + /* FIXME: Arithmetic on state numbers */ if (!AT(RESER) && game.loc != game.fixed[RESER] - 1) { rspeak(NOTHING_HAPPENS); return GO_CLEAROBJ; } else { + /* FIXME: Arithmetic on state numbers */ pspeak(RESER, look, game.prop[RESER] + 1, true); game.prop[RESER] = 1 - game.prop[RESER]; if (AT(RESER)) return GO_CLEAROBJ; else { game.oldlc2 = game.loc; - game.newloc = 0; + game.newloc = LOC_NOWHERE; rspeak(NOT_BRIGHT); return GO_TERMINATE; } @@ -992,7 +1047,11 @@ static int say(struct command_t *command) packed_to_token(command->wd1, word1); int wd = (int) get_vocab_id(word1); /* FIXME: magic numbers */ - if (wd == MOTION_WORD(XYZZY) || wd == MOTION_WORD(PLUGH) || wd == MOTION_WORD(PLOVER) || wd == ACTION_WORD(GIANTWORDS) || wd == ACTION_WORD(PART)) { + if (wd == MOTION_WORD(XYZZY) || + wd == MOTION_WORD(PLUGH) || + wd == MOTION_WORD(PLOVER) || + wd == ACTION_WORD(GIANTWORDS) || + wd == ACTION_WORD(PART)) { /* FIXME: scribbles on the interpreter's command block */ wordclear(&command->wd2); return GO_LOOKUP; @@ -1063,9 +1122,10 @@ static int throw (struct command_t *command) } else { long i = atdwrf(game.loc); game.dseen[i] = false; - game.dloc[i] = 0; - return throw_support((++game.dkill == 1) - ? DWARF_SMOKE : KILLED_DWARF); + game.dloc[i] = LOC_NOWHERE; + return throw_support((++game.dkill == 1) ? + DWARF_SMOKE : + KILLED_DWARF); } } } @@ -1073,7 +1133,8 @@ static int throw (struct command_t *command) static int wake(token_t verb, token_t obj) /* Wake. Only use is to disturb the dwarves. */ { - if (obj != DWARF || !game.closed) { + if (obj != DWARF || + !game.closed) { rspeak(actions[verb].message); return GO_CLEAROBJ; } else { @@ -1087,8 +1148,13 @@ static int wave(token_t verb, token_t obj) { if (obj != ROD || !TOTING(obj) || - (!HERE(BIRD) && (game.closng || !AT(FISSURE)))) { - rspeak(((!TOTING(obj)) && (obj != ROD || !TOTING(ROD2))) ? ARENT_CARRYING : actions[verb].message); + (!HERE(BIRD) && + (game.closng || + !AT(FISSURE)))) { + rspeak(((!TOTING(obj)) && (obj != ROD || + !TOTING(ROD2))) ? + ARENT_CARRYING : + actions[verb].message); return GO_CLEAROBJ; } @@ -1100,15 +1166,22 @@ static int wave(token_t verb, token_t obj) return GO_CLEAROBJ; } else { if (game.closed) { - rspeak((game.prop[BIRD] == BIRD_CAGED) ? CAGE_FLY : FREE_FLY); + rspeak((game.prop[BIRD] == BIRD_CAGED) ? + CAGE_FLY : + FREE_FLY); return GO_DWARFWAKE; } - if (game.closng || !AT(FISSURE)) { - rspeak((game.prop[BIRD] == BIRD_CAGED) ? CAGE_FLY : FREE_FLY); + if (game.closng || + !AT(FISSURE)) { + rspeak((game.prop[BIRD] == BIRD_CAGED) ? + CAGE_FLY : + FREE_FLY); return GO_CLEAROBJ; } if (HERE(BIRD)) - rspeak((game.prop[BIRD] == BIRD_CAGED) ? CAGE_FLY : FREE_FLY); + rspeak((game.prop[BIRD] == BIRD_CAGED) ? + CAGE_FLY : + FREE_FLY); /* FIXME: Arithemetic on property values */ game.prop[FISSURE] = 1 - game.prop[FISSURE]; @@ -1133,14 +1206,22 @@ int action(struct command_t *command) if (HERE(command->obj)) /* FALL THROUGH */; else if (command->obj == GRATE) { - if (game.loc == LOC_START || game.loc == LOC_VALLEY || game.loc == LOC_SLIT) + if (game.loc == LOC_START || + game.loc == LOC_VALLEY || + game.loc == LOC_SLIT) { command->obj = DPRSSN; - if (game.loc == LOC_COBBLE || game.loc == LOC_DEBRIS || game.loc == LOC_AWKWARD || - game.loc == LOC_BIRD || game.loc == LOC_PITTOP) + } + if (game.loc == LOC_COBBLE || + game.loc == LOC_DEBRIS || + game.loc == LOC_AWKWARD || + game.loc == LOC_BIRD || + game.loc == LOC_PITTOP) { command->obj = ENTRNC; + } } else if (command->obj == DWARF && atdwrf(game.loc) > 0) /* FALL THROUGH */; - else if ((LIQUID() == command->obj && HERE(BOTTLE)) || command->obj == LIQLOC(game.loc)) + else if ((LIQUID() == command->obj && HERE(BOTTLE)) || + command->obj == LIQLOC(game.loc)) /* FALL THROUGH */; else if (command->obj == OIL && HERE(URN) && game.prop[URN] != 0) { command->obj = URN; @@ -1155,7 +1236,8 @@ int action(struct command_t *command) } else if (command->obj == ROD && HERE(ROD2)) { command->obj = ROD2; /* FALL THROUGH */; - } else if ((command->verb == FIND || command->verb == INVENTORY) && command->wd2 <= 0) + } else if ((command->verb == FIND || + command->verb == INVENTORY) && command->wd2 <= 0) /* FALL THROUGH */; else { rspeak(NO_SEE, command->wd1, command->wd1x); @@ -1174,7 +1256,8 @@ int action(struct command_t *command) return GO_WORD2; if (command->verb == SAY) command->obj = command->wd2; - if (command->obj == 0 || command->obj == INTRANSITIVE) { + if (command->obj == 0 || + command->obj == INTRANSITIVE) { /* Analyse an intransitive verb (ie, no object given yet). */ switch (command->verb) { case CARRY: diff --git a/init.c b/init.c index 2fffc27..b3f984d 100644 --- a/init.c +++ b/init.c @@ -58,7 +58,8 @@ long initialise(void) } for (int i = 1; i <= NLOCATIONS; i++) { - if (!(locations[i].description.big == 0 || tkey[i] == 0)) { + if (!(locations[i].description.big == 0 || + tkey[i] == 0)) { int k = tkey[i]; if (T_TERMINATE(travel[k])) conditions[i] |= (1 << COND_FORCED); diff --git a/main.c b/main.c index 53da082..d25e43e 100644 --- a/main.c +++ b/main.c @@ -245,7 +245,8 @@ static bool spotted_by_pirate(int i) * that game.place[CHEST] = LOC_NOWHERE might mean that he's thrown * it to the troll, but in that case he's seen the chest * (game.prop=0). */ - if (game.loc == game.chloc || game.prop[CHEST] >= 0) + if (game.loc == game.chloc || + game.prop[CHEST] >= 0) return true; int snarfed = 0; bool movechest = false, robplayer = false; @@ -254,10 +255,12 @@ static bool spotted_by_pirate(int i) continue; /* Pirate won't take pyramid from plover room or dark * room (too easy!). */ - if (treasure == PYRAMID && (game.loc == objects[PYRAMID].plac || game.loc == objects[EMERALD].plac)) { + if (treasure == PYRAMID && (game.loc == objects[PYRAMID].plac || + game.loc == objects[EMERALD].plac)) { continue; } - if (TOTING(treasure) || HERE(treasure)) + if (TOTING(treasure) || + HERE(treasure)) ++snarfed; if (TOTING(treasure)) { movechest = true; @@ -288,7 +291,8 @@ static bool spotted_by_pirate(int i) for (int treasure = 1; treasure <= NOBJECTS; treasure++) { if (!objects[treasure].is_treasure) continue; - if (!(treasure == PYRAMID && (game.loc == objects[PYRAMID].plac || game.loc == objects[EMERALD].plac))) { + if (!(treasure == PYRAMID && (game.loc == objects[PYRAMID].plac || + game.loc == objects[EMERALD].plac))) { if (AT(treasure) && game.fixed[treasure] == 0) carry(treasure, game.loc); if (TOTING(treasure)) @@ -319,7 +323,9 @@ static bool dwarfmove(void) * means dwarves won't follow him into dead end in maze, but * c'est la vie. They'll wait for him outside the dead * end. */ - if (game.loc == 0 || FORCED(game.loc) || CNDBIT(game.newloc, COND_NOARRR)) + if (game.loc == 0 || + FORCED(game.loc) || + CNDBIT(game.newloc, COND_NOARRR)) return true; /* Dwarf activity level ratchets up */ @@ -333,7 +339,9 @@ static bool dwarfmove(void) * the 5 dwarves. If any of the survivors is at loc, * replace him with the alternate. */ if (game.dflag == 1) { - if (!INDEEP(game.loc) || (PCT(95) && (!CNDBIT(game.loc, COND_NOBACK) || PCT(85)))) + if (!INDEEP(game.loc) || + (PCT(95) && (!CNDBIT(game.loc, COND_NOBACK) || + PCT(85)))) return true; game.dflag = 2; for (int i = 1; i <= 2; i++) { @@ -400,7 +408,9 @@ static bool dwarfmove(void) j = 1 + randrange(j); game.odloc[i] = game.dloc[i]; game.dloc[i] = tk[j]; - game.dseen[i] = (game.dseen[i] && INDEEP(game.loc)) || (game.dloc[i] == game.loc || game.odloc[i] == game.loc); + game.dseen[i] = (game.dseen[i] && INDEEP(game.loc)) || + (game.dloc[i] == game.loc || + game.odloc[i] == game.loc); if (!game.dseen[i]) continue; game.dloc[i] = game.loc; @@ -471,7 +481,8 @@ static void croak(void) * death and exit. */ rspeak(DEATH_CLOSING); terminate(endgame); - } else if (game.numdie == NDEATHS || !yes(query, yes_response, arbitrary_messages[OK_MAN])) + } else if (game.numdie == NDEATHS || + !yes(query, yes_response, arbitrary_messages[OK_MAN])) terminate(endgame); else { game.place[WATER] = game.place[OIL] = LOC_NOWHERE; @@ -578,7 +589,8 @@ static bool playermove( int motion) /* Look for a way to fulfil the motion verb passed in - travel_entry indexes * the beginning of the motion entries for here (game.loc). */ for (;;) { - if (T_TERMINATE(travel[travel_entry]) || travel[travel_entry].motion == motion) + if (T_TERMINATE(travel[travel_entry]) || + travel[travel_entry].motion == motion) break; if (travel[travel_entry].stop) { /* Couldn't find an entry matching the motion word passed @@ -586,13 +598,18 @@ static bool playermove( int motion) int spk = CANT_APPLY; if (motion >= EAST && motion <= NW) spk = BAD_DIRECTION; - if (motion == UP || motion == DOWN) + if (motion == UP || + motion == DOWN) spk = BAD_DIRECTION; - if (motion == FORWARD || motion == LEFT || motion == RIGHT) + if (motion == FORWARD || + motion == LEFT || + motion == RIGHT) spk = UNSURE_FACING; - if (motion == OUTSIDE || motion == INSIDE) + if (motion == OUTSIDE || + motion == INSIDE) spk = NO_INOUT_HERE; - if (motion == XYZZY || motion == PLUGH) + if (motion == XYZZY || + motion == PLUGH) spk = NOTHING_HAPPENS; if (motion == CRAWL) spk = WHICH_WAY; @@ -614,12 +631,14 @@ static bool playermove( int motion) if (!SPECIAL(cond)) { /* YAML N and [pct N] conditionals */ if (cond <= 100) { - if (cond == 0 || PCT(cond)) + if (cond == 0 || + PCT(cond)) break; /* else fall through */ } /* YAML [with OBJ] clause */ - if (TOTING(arg) || (cond > 200 && AT(arg))) + if (TOTING(arg) || + (cond > 200 && AT(arg))) break; /* else fall through to check [not OBJ STATE] */ } else if (game.prop[arg] != cond / 100 - 3) @@ -657,7 +676,8 @@ static bool playermove( int motion) * for actual motion, but can be spotted by "go back". */ /* FIXME: Arithmetic on location numbers */ game.newloc = 99 + 100 - game.loc; - if (game.holdng > 1 || (game.holdng == 1 && !TOTING(EMERALD))) { + if (game.holdng > 1 || + (game.holdng == 1 && !TOTING(EMERALD))) { game.newloc = game.loc; rspeak(MUST_DROP); } @@ -964,7 +984,8 @@ static bool do_command() if (game.loc == 0) croak(); const char* msg = locations[game.loc].description.small; - if (MOD(game.abbrev[game.loc], game.abbnum) == 0 || msg == 0) + if (MOD(game.abbrev[game.loc], game.abbnum) == 0 || + msg == 0) msg = locations[game.loc].description.big; if (!FORCED(game.loc) && DARK(game.loc)) { /* The easiest way to get killed is to fall into a pit in @@ -1076,7 +1097,8 @@ L2607: packed_to_token(command.wd2, word2); V1 = get_vocab_id(word1); V2 = get_vocab_id(word2); - if (V1 == ENTER && (V2 == STREAM || V2 == PROMOTE_WORD(WATER))) { + if (V1 == ENTER && (V2 == STREAM || + V2 == PROMOTE_WORD(WATER))) { if (LIQLOC(game.loc) == WATER) { rspeak(FEET_WET); } else { diff --git a/misc.c b/misc.c index 3d306b6..b1c50d1 100644 --- a/misc.c +++ b/misc.c @@ -60,7 +60,8 @@ void packed_to_token(long packed, char token[6]) // Replace trailing whitespace with \0. for (int i = 4; i >= 0; --i) { - if (token[i] == ' ' || token[i] == '\t') + if (token[i] == ' ' || + token[i] == '\t') token[i] = '\0'; else break; @@ -225,7 +226,8 @@ void vspeak(const char* msg, bool blank, va_list ap) } // All-lowercase specifier. - if (msg[i] == 'L' || msg[i] == 'C') { + if (msg[i] == 'L' || + msg[i] == 'C') { packed_to_token(arg, renderp); /* unpack directly to destination */ int len = strlen(renderp); for (int j = 0; j < len; ++j) { @@ -387,10 +389,12 @@ bool silent_yes() free(firstword); - if (yes == 0 || y == 0) { + if (yes == 0 || + y == 0) { outcome = true; break; - } else if (no == 0 || n == 0) { + } else if (no == 0 || + n == 0) { outcome = false; break; } else @@ -434,11 +438,13 @@ bool yes(const char* question, const char* yes_response, const char* no_response free(firstword); - if (yes == 0 || y == 0) { + if (yes == 0 || + y == 0) { speak(yes_response); outcome = true; break; - } else if (no == 0 || n == 0) { + } else if (no == 0 || + n == 0) { speak(no_response); outcome = false; break; @@ -457,7 +463,9 @@ int get_motion_vocab_id(const char* word) { for (int i = 0; i < NMOTIONS; ++i) { for (int j = 0; j < motions[i].words.n; ++j) { - if (strcasecmp(word, motions[i].words.strs[j]) == 0 && (strlen(word) > 1 || strchr(ignore, word[0]) == NULL || !settings.oldstyle)) + if (strcasecmp(word, motions[i].words.strs[j]) == 0 && (strlen(word) > 1 || + strchr(ignore, word[0]) == NULL || + !settings.oldstyle)) return (i); } } @@ -483,7 +491,9 @@ int get_action_vocab_id(const char* word) { for (int i = 0; i < NACTIONS; ++i) { for (int j = 0; j < actions[i].words.n; ++j) { - if (strcasecmp(word, actions[i].words.strs[j]) == 0 && (strlen(word) > 1 || strchr(ignore, word[0]) == NULL || !settings.oldstyle)) + if (strcasecmp(word, actions[i].words.strs[j]) == 0 && (strlen(word) > 1 || + strchr(ignore, word[0]) == NULL || + !settings.oldstyle)) return (i); } } diff --git a/saveresume.c b/saveresume.c index 276667d..a3dbe96 100644 --- a/saveresume.c +++ b/saveresume.c @@ -85,7 +85,8 @@ int resume(void) #endif FILE *fp = NULL; - if (game.loc != 1 || game.abbrev[1] != 1) { + if (game.loc != 1 || + game.abbrev[1] != 1) { rspeak(RESUME_ABANDON); if (!yes(arbitrary_messages[THIS_ACCEPTABLE], arbitrary_messages[OK_MAN], arbitrary_messages[OK_MAN])) return GO_CLEAROBJ; -- 2.31.1