From 2fac8d1aefb3526618ba0f1e7d25c7c7c81dddf4 Mon Sep 17 00:00:00 2001 From: "Jason S. Ninneman" Date: Mon, 26 Jun 2017 09:42:43 -0700 Subject: [PATCH] object_descriptions[] is now objects[]. --- actions.c | 32 ++++++++++++++++---------------- adventure.yaml | 2 +- init.c | 16 ++++++++-------- main.c | 18 +++++++++--------- misc.c | 8 ++++---- newdungeon.py | 16 ++++++++-------- score.c | 4 ++-- 7 files changed, 48 insertions(+), 48 deletions(-) diff --git a/actions.c b/actions.c index 082b9f6..f287bc8 100644 --- a/actions.c +++ b/actions.c @@ -86,14 +86,14 @@ static int attack(FILE *input, struct command_t *command) pspeak(DRAGON, look, 3); game.prop[DRAGON] = 1; game.prop[RUG] = 0; - int k = (object_descriptions[DRAGON].plac + object_descriptions[DRAGON].fixd) / 2; + int k = (objects[DRAGON].plac + objects[DRAGON].fixd) / 2; move(DRAGON + NOBJECTS, -1); move(RUG + NOBJECTS, 0); move(DRAGON, k); move(RUG, k); drop(BLOOD, k); for (obj = 1; obj <= NOBJECTS; obj++) { - if (game.place[obj] == object_descriptions[DRAGON].plac || game.place[obj] == object_descriptions[DRAGON].fixd) + if (game.place[obj] == objects[DRAGON].plac || game.place[obj] == objects[DRAGON].fixd) move(obj, k); } game.loc = k; @@ -122,7 +122,7 @@ static int bigwords(token_t foo) return GO_CLEAROBJ; } game.foobar = 0; - if (game.place[EGGS] == object_descriptions[EGGS].plac || (TOTING(EGGS) && game.loc == object_descriptions[EGGS].plac)) { + if (game.place[EGGS] == objects[EGGS].plac || (TOTING(EGGS) && game.loc == objects[EGGS].plac)) { rspeak(spk); return GO_CLEAROBJ; } else { @@ -132,8 +132,8 @@ static int bigwords(token_t foo) game.prop[TROLL] = 1; k = 2; if (HERE(EGGS))k = 1; - if (game.loc == object_descriptions[EGGS].plac)k = 0; - move(EGGS, object_descriptions[EGGS].plac); + if (game.loc == objects[EGGS].plac)k = 0; + move(EGGS, objects[EGGS].plac); pspeak(EGGS, look, k); return GO_CLEAROBJ; } @@ -305,7 +305,7 @@ static int chain(token_t verb) } else { spk = CHAIN_LOCKED; if (game.prop[CHAIN] != 0)spk = ALREADY_LOCKED; - if (game.loc != object_descriptions[CHAIN].plac)spk = NO_LOCKSITE; + if (game.loc != objects[CHAIN].plac)spk = NO_LOCKSITE; if (spk != CHAIN_LOCKED) { rspeak(spk); return GO_CLEAROBJ; @@ -350,7 +350,7 @@ static int discard(token_t verb, token_t obj, bool just_do_it) if (spk != RUG_WIGGLES) { int k = 2 - game.prop[RUG]; game.prop[RUG] = k; - if (k == 2) k = object_descriptions[SAPPH].plac; + if (k == 2) k = objects[SAPPH].plac; move(RUG + NOBJECTS, k); } } @@ -367,11 +367,11 @@ static int discard(token_t verb, token_t obj, bool just_do_it) rspeak(TROLL_SCAMPERS); move(TROLL, 0); move(TROLL + NOBJECTS, 0); - move(TROLL2, object_descriptions[TROLL].plac); - move(TROLL2 + NOBJECTS, object_descriptions[TROLL].fixd); + move(TROLL2, objects[TROLL].plac); + move(TROLL2 + NOBJECTS, objects[TROLL].fixd); juggle(CHASM); game.prop[TROLL] = 2; - } else if (obj != VASE || game.loc == object_descriptions[PILLOW].plac) { + } else if (obj != VASE || game.loc == objects[PILLOW].plac) { rspeak(OK_MAN); } else { game.prop[VASE] = 2; @@ -686,7 +686,7 @@ static int listen(void) spk = NO_MESSAGE; } for (int i = 1; i <= NOBJECTS; i++) { - if (!HERE(i) || object_descriptions[i].sounds[0] == NULL || game.prop[i] < 0) + if (!HERE(i) || objects[i].sounds[0] == NULL || game.prop[i] < 0) continue; int mi = game.prop[i]; if (i == BIRD) @@ -804,7 +804,7 @@ static int read(struct command_t command) if (command.obj == INTRANSITIVE) { command.obj = 0; for (int i = 1; i <= NOBJECTS; i++) { - if (HERE(i) && object_descriptions[i].texts[0] != NULL && game.prop[i] >= 0) + if (HERE(i) && objects[i].texts[0] != NULL && game.prop[i] >= 0) command.obj = command.obj * NOBJECTS + i; } if (command.obj > NOBJECTS || command.obj == 0 || DARK(game.loc)) @@ -815,7 +815,7 @@ static int read(struct command_t command) rspeak(NO_SEE, command.wd1, command.wd1x); } else if (command.obj == OYSTER && !game.clshnt && game.closed) { game.clshnt = yes(arbitrary_messages[CLUE_QUERY], arbitrary_messages[WAYOUT_CLUE], arbitrary_messages[OK_MAN]); - } else if (object_descriptions[command.obj].texts[0] == NULL || game.prop[command.obj] < 0) { + } else if (objects[command.obj].texts[0] == NULL || game.prop[command.obj] < 0) { rspeak(actspk[command.verb]); } else pspeak(command.obj, study, game.prop[command.obj]); @@ -899,14 +899,14 @@ static int throw (FILE *cmdin, struct command_t *command) rspeak(spk); return GO_CLEAROBJ; } - if (object_descriptions[command->obj].is_treasure && AT(TROLL)) { + if (objects[command->obj].is_treasure && AT(TROLL)) { spk = TROLL_SATISFIED; /* Snarf a treasure for the troll. */ drop(command->obj, 0); move(TROLL, 0); move(TROLL + NOBJECTS, 0); - drop(TROLL2, object_descriptions[TROLL].plac); - drop(TROLL2 + NOBJECTS, object_descriptions[TROLL].fixd); + drop(TROLL2, objects[TROLL].plac); + drop(TROLL2 + NOBJECTS, objects[TROLL].fixd); juggle(CHASM); rspeak(spk); return GO_CLEAROBJ; diff --git a/adventure.yaml b/adventure.yaml index 64749a9..f9879b3 100644 --- a/adventure.yaml +++ b/adventure.yaml @@ -2871,7 +2871,7 @@ turn_thresholds: point_loss: 10 message: 'Good grief, don''t you *EVER* give up? Do you realize you''ve spent\nover 2500 turns at this? That''s another ten points off, a total of\ntwenty points lost for taking so long.' -object_descriptions: !!omap +objects: !!omap - OBJ_0: inventory: !!null longs: !!null diff --git a/init.c b/init.c index 5ad3a80..89f9abb 100644 --- a/init.c +++ b/init.c @@ -39,17 +39,17 @@ void initialise(void) * "FIXD". Also, since two-placed objects are typically best * described last, we'll drop them first. */ for (int i = NOBJECTS; i >= 1; i--) { - if (object_descriptions[i].fixd > 0) { - drop(i + NOBJECTS, object_descriptions[i].fixd); - drop(i, object_descriptions[i].plac); + if (objects[i].fixd > 0) { + drop(i + NOBJECTS, objects[i].fixd); + drop(i, objects[i].plac); } } for (int i = 1; i <= NOBJECTS; i++) { int k = NOBJECTS + 1 - i; - game.fixed[k] = object_descriptions[k].fixd; - if (object_descriptions[k].plac != 0 && object_descriptions[k].fixd <= 0) - drop(k, object_descriptions[k].plac); + game.fixed[k] = objects[k].fixd; + if (objects[k].plac != 0 && objects[k].fixd <= 0) + drop(k, objects[k].plac); } /* Treasure props are initially -1, and are set to 0 the first time @@ -57,8 +57,8 @@ void initialise(void) * not yet found, so we know when to close the cave. */ game.tally = 0; for (int treasure = 1; treasure <= NOBJECTS; treasure++) { - if (object_descriptions[treasure].is_treasure) { - if (object_descriptions[treasure].inventory != 0) + if (objects[treasure].is_treasure) { + if (objects[treasure].inventory != 0) game.prop[treasure] = -1; game.tally = game.tally - game.prop[treasure]; } diff --git a/main.c b/main.c index 66ad247..92f4206 100644 --- a/main.c +++ b/main.c @@ -303,11 +303,11 @@ static bool spotted_by_pirate(int i) int snarfed = 0; bool movechest = false, robplayer = false; for (int treasure = 1; treasure <= NOBJECTS; treasure++) { - if (!object_descriptions[treasure].is_treasure) + if (!objects[treasure].is_treasure) continue; /* Pirate won't take pyramid from plover room or dark * room (too easy!). */ - if (treasure == PYRAMID && (game.loc == object_descriptions[PYRAMID].plac || game.loc == object_descriptions[EMERALD].plac)) { + if (treasure == PYRAMID && (game.loc == objects[PYRAMID].plac || game.loc == objects[EMERALD].plac)) { continue; } if (TOTING(treasure) || HERE(treasure)) @@ -339,9 +339,9 @@ static bool spotted_by_pirate(int i) if (robplayer) { rspeak(PIRATE_POUNCES); for (int treasure = 1; treasure <= NOBJECTS; treasure++) { - if (!object_descriptions[treasure].is_treasure) + if (!objects[treasure].is_treasure) continue; - if (!(treasure == PYRAMID && (game.loc == object_descriptions[PYRAMID].plac || game.loc == object_descriptions[EMERALD].plac))) { + if (!(treasure == PYRAMID && (game.loc == objects[PYRAMID].plac || game.loc == objects[EMERALD].plac))) { if (AT(treasure) && game.fixed[treasure] == 0) carry(treasure, game.loc); if (TOTING(treasure)) @@ -709,13 +709,13 @@ static bool playermove(token_t verb, int motion) game.prop[TROLL] = 0; move(TROLL2, 0); move(TROLL2 + NOBJECTS, 0); - move(TROLL, object_descriptions[TROLL].plac); - move(TROLL + NOBJECTS, object_descriptions[TROLL].fixd); + move(TROLL, objects[TROLL].plac); + move(TROLL + NOBJECTS, objects[TROLL].fixd); juggle(CHASM); game.newloc = game.loc; return true; } else { - game.newloc = object_descriptions[TROLL].plac + object_descriptions[TROLL].fixd - game.loc; + game.newloc = objects[TROLL].plac + objects[TROLL].fixd - game.loc; if (game.prop[TROLL] == 0)game.prop[TROLL] = 1; if (!TOTING(BEAR)) return true; rspeak(BRIDGE_COLLAPSE); @@ -788,8 +788,8 @@ static bool closecheck(void) } move(TROLL, 0); move(TROLL + NOBJECTS, 0); - move(TROLL2, object_descriptions[TROLL].plac); - move(TROLL2 + NOBJECTS, object_descriptions[TROLL].fixd); + move(TROLL2, objects[TROLL].plac); + move(TROLL2 + NOBJECTS, objects[TROLL].fixd); juggle(CHASM); if (game.prop[BEAR] != 3)DESTROY(BEAR); game.prop[CHAIN] = 0; diff --git a/misc.c b/misc.c index 9068342..e7a0398 100644 --- a/misc.c +++ b/misc.c @@ -172,16 +172,16 @@ void pspeak(vocab_t msg, enum speaktype mode, int skip, ...) va_start(ap, skip); switch (mode) { case touch: - vspeak(object_descriptions[msg].inventory, ap); + vspeak(objects[msg].inventory, ap); break; case look: - vspeak(object_descriptions[msg].longs[skip], ap); + vspeak(objects[msg].longs[skip], ap); break; case hear: - vspeak(object_descriptions[msg].sounds[skip], ap); + vspeak(objects[msg].sounds[skip], ap); break; case study: - vspeak(object_descriptions[msg].texts[skip], ap); + vspeak(objects[msg].texts[skip], ap); break; } va_end(ap); diff --git a/newdungeon.py b/newdungeon.py index 3399caf..e516921 100755 --- a/newdungeon.py +++ b/newdungeon.py @@ -51,7 +51,7 @@ typedef struct {{ const char** longs; const char** sounds; const char** texts; -}} object_description_t; +}} object_t; typedef struct {{ const char* small; @@ -95,7 +95,7 @@ typedef struct {{ }} vocabulary_t; extern const location_t locations[]; -extern const object_description_t object_descriptions[]; +extern const object_t objects[]; extern const char* arbitrary_messages[]; extern const class_t classes[]; extern const turn_threshold_t turn_thresholds[]; @@ -122,7 +122,7 @@ enum locations_refs {{ {} }}; -enum object_descriptions_refs {{ +enum object_refs {{ {} }}; @@ -153,7 +153,7 @@ const location_t locations[] = {{ {} }}; -const object_description_t object_descriptions[] = {{ +const object_t objects[] = {{ {} }}; @@ -259,7 +259,7 @@ def get_locations(loc): loc_str = loc_str[:-1] # trim trailing newline return loc_str -def get_object_descriptions(obj): +def get_objects(obj): template = """ {{ // {} .inventory = {}, .plac = {}, @@ -430,7 +430,7 @@ if __name__ == "__main__": get_class_messages(db["classes"]), get_turn_thresholds(db["turn_thresholds"]), get_locations(db["locations"]), - get_object_descriptions(db["object_descriptions"]), + get_objects(db["objects"]), get_obituaries(db["obituaries"]), get_hints(db["hints"], db["arbitrary_messages"]), get_condbits(db["locations"]), @@ -440,7 +440,7 @@ if __name__ == "__main__": h = h_template.format( len(db["locations"])-1, - len(db["object_descriptions"])-1, + len(db["objects"])-1, len(db["hints"]), len(db["classes"]), len(db["obituaries"]), @@ -449,7 +449,7 @@ if __name__ == "__main__": len(db["vocabulary"]), get_refs(db["arbitrary_messages"]), get_refs(db["locations"]), - get_refs(db["object_descriptions"]), + get_refs(db["objects"]), statedefines, ) diff --git a/score.c b/score.c index 4c4cb9e..4e72950 100644 --- a/score.c +++ b/score.c @@ -38,9 +38,9 @@ long score(enum termination mode) * Give the poor guy 2 points just for finding each treasure. */ mxscor = 0; for (int i = 1; i <= NOBJECTS; i++) { - if (!object_descriptions[i].is_treasure) + if (!objects[i].is_treasure) continue; - if (object_descriptions[i].inventory != 0) { + if (objects[i].inventory != 0) { long k = 12; if (i == CHEST)k = 14; if (i > CHEST)k = 16; -- 2.31.1