From e571d502c19abfb5a3320300c347793da7b43d05 Mon Sep 17 00:00:00 2001 From: "Eric S. Raymond" Date: Mon, 6 Dec 2010 15:51:34 -0500 Subject: [PATCH] Yet more pychecker fixes. Down to 16 warnings now. --- sst.py | 132 ++++++++++++++++++++++++++++----------------------------- 1 file changed, 66 insertions(+), 66 deletions(-) diff --git a/sst.py b/sst.py index 957ddfb..fe04293 100755 --- a/sst.py +++ b/sst.py @@ -56,9 +56,9 @@ class TrekError(Exception): pass class JumpOut(Exception): - pass + pass -class coord: +class Coord: def __init__(self, x=None, y=None): self.i = x self.j = y @@ -75,28 +75,28 @@ class coord: def __ne__(self, other): return other == None or self.i != other.i or self.j != other.j def __add__(self, other): - return coord(self.i+other.i, self.j+other.j) + return Coord(self.i+other.i, self.j+other.j) def __sub__(self, other): - return coord(self.i-other.i, self.j-other.j) + return Coord(self.i-other.i, self.j-other.j) def __mul__(self, other): - return coord(self.i*other, self.j*other) + return Coord(self.i*other, self.j*other) def __rmul__(self, other): - return coord(self.i*other, self.j*other) + return Coord(self.i*other, self.j*other) def __div__(self, other): - return coord(self.i/other, self.j/other) + return Coord(self.i/other, self.j/other) def __mod__(self, other): - return coord(self.i % other, self.j % other) + return Coord(self.i % other, self.j % other) def __rdiv__(self, other): - return coord(self.i/other, self.j/other) + return Coord(self.i/other, self.j/other) def roundtogrid(self): - return coord(int(round(self.i)), int(round(self.j))) + return Coord(int(round(self.i)), int(round(self.j))) def distance(self, other=None): - if not other: other = coord(0, 0) + if not other: other = Coord(0, 0) return math.sqrt((self.i - other.i)**2 + (self.j - other.j)**2) def bearing(self): return 1.90985*math.atan2(self.j, self.i) def sgn(self): - s = coord() + s = Coord() if self.i == 0: s.i = 0 else: @@ -112,7 +112,7 @@ class coord: def sector(self): return self.roundtogrid() % QUADSIZE def scatter(self): - s = coord() + s = Coord() s.i = self.i + randrange(-1, 2) s.j = self.j + randrange(-1, 2) return s @@ -122,10 +122,10 @@ class coord: return "%s - %s" % (self.i+1, self.j+1) __repr__ = __str__ -class planet: +class Planet: def __init__(self): self.name = None # string-valued if inhabited - self.quadrant = coord() # quadrant located + self.quadrant = Coord() # quadrant located self.pclass = None # could be ""M", "N", "O", or "destroyed" self.crystals = "absent"# could be "mined", "present", "absent" self.known = "unknown" # could be "unknown", "known", "shuttle_down" @@ -133,7 +133,7 @@ class planet: def __str__(self): return self.name -class quadrant: +class Quadrant: def __init__(self): self.stars = 0 self.planet = None @@ -144,7 +144,7 @@ class quadrant: self.charted = False self.status = "secure" # Could be "secure", "distressed", "enslaved" -class page: +class Page: def __init__(self): self.stars = None self.starbase = None @@ -159,7 +159,7 @@ def fill2d(size, fillfun): lst[i].append(fillfun(i, j)) return lst -class snapshot: +class Snapshot: def __init__(self): self.snap = False # snapshot taken self.crew = 0 # crew complement @@ -176,13 +176,13 @@ class snapshot: self.remtime = 0 # remaining time self.baseq = [] # Base quadrant coordinates self.kcmdr = [] # Commander quadrant coordinates - self.kscmdr = coord() # Supercommander quadrant coordinates + self.kscmdr = Coord() # Supercommander quadrant coordinates # the galaxy - self.galaxy = fill2d(GALSIZE, lambda i_unused, j_unused: quadrant()) + self.galaxy = fill2d(GALSIZE, lambda i_unused, j_unused: Quadrant()) # the starchart - self.chart = fill2d(GALSIZE, lambda i_unused, j_unused: page()) + self.chart = fill2d(GALSIZE, lambda i_unused, j_unused: Page()) -class event: +class Event: def __init__(self): self.date = None # A real number self.quadrant = None # A coord structure @@ -256,10 +256,10 @@ NEVENTS = 12 # when we implement stateful events def findevent(evtype): return game.future[evtype] -class enemy: +class Enemy: def __init__(self, type=None, loc=None, power=None): self.type = type - self.location = coord() + self.location = Coord() if loc: self.move(loc) self.power = power # enemy energy level @@ -277,25 +277,25 @@ class enemy: game.quad[self.location.i][self.location.j] = self.type self.kdist = self.kavgd = (game.sector - loc).distance() else: - self.location = coord() + self.location = Coord() self.kdist = self.kavgd = None game.enemies.remove(self) return motion def __repr__(self): return "<%s,%s.%f>" % (self.type, self.location, self.power) # For debugging -class gamestate: +class Gamestate: def __init__(self): self.options = None # Game options - self.state = snapshot() # A snapshot structure - self.snapsht = snapshot() # Last snapshot taken for time-travel purposes + self.state = Snapshot() # A snapshot structure + self.snapsht = Snapshot() # Last snapshot taken for time-travel purposes self.quad = None # contents of our quadrant self.damage = [0.0] * NDEVICES # damage encountered self.future = [] # future events i = NEVENTS while i > 0: i -= 1 - self.future.append(event()) + self.future.append(Event()) self.passwd = None; # Self Destruct password self.enemies = [] self.quadrant = None # where we are in the large @@ -414,13 +414,13 @@ def randreal(*args): def welcoming(iq): "Would this quadrant welcome another Klingon?" - return iq.valid_quadrant() and \ + return iq.valid_Quadrant() and \ not game.state.galaxy[iq.i][iq.j].supernova and \ game.state.galaxy[iq.i][iq.j].klingons < MAXKLQUAD def tryexit(enemy, look, irun): "A bad guy attempts to bug out." - iq = coord() + iq = Coord() iq.i = game.quadrant.i+(look.i+(QUADSIZE-1))/QUADSIZE - 1 iq.j = game.quadrant.j+(look.j+(QUADSIZE-1))/QUADSIZE - 1 if not welcoming(iq): @@ -506,7 +506,7 @@ def tryexit(enemy, look, irun): def movebaddy(enemy): "Tactical movement for the bad guys." - goto = coord(); look = coord() + goto = Coord(); look = Coord() irun = False # This should probably be just (game.quadrant in game.state.kcmdr) + (game.state.kscmdr==game.quadrant) if game.skill >= SKILL_EXPERT: @@ -705,7 +705,7 @@ def movescom(iq, avoid): def supercommander(): "Move the Super Commander." - iq = coord(); sc = coord(); ibq = coord(); idelta = coord() + iq = Coord(); sc = Coord(); ibq = Coord(); idelta = Coord() basetbl = [] if game.idebug: prout("== SUPERCOMMANDER") @@ -826,7 +826,7 @@ def movetholian(): "Move the Tholian." if not game.tholian or game.justin: return - tid = coord() + tid = Coord() if game.tholian.location.i == 0 and game.tholian.location.j == 0: tid.i = 0; tid.j = QUADSIZE-1 elif game.tholian.location.i == 0 and game.tholian.location.j == QUADSIZE-1: @@ -1062,7 +1062,7 @@ def torpedo(origin, bearing, dispersion, number, nburst): ac = bearing + 0.25*dispersion # dispersion is a random variable bullseye = (15.0 - bearing)*0.5235988 track = course(bearing=ac, distance=QUADSIZE, origin=cartesian(origin)) - bumpto = coord(0, 0) + bumpto = Coord(0, 0) # Loop to move a single torpedo setwnd(message_window) for step in range(1, QUADSIZE*2): @@ -1478,11 +1478,11 @@ def targetcheck(w): if not w.valid_sector(): huh() return None - delta = coord() + delta = Coord() # FIXME: C code this was translated from is wacky -- why the sign reversal? delta.j = (w.j - game.sector.j); delta.i = (game.sector.i - w.i); - if delta == coord(0, 0): + if delta == Coord(0, 0): skip(1) prout(_("Spock- \"Bridge to sickbay. Dr. McCoy,")) prout(_(" I recommend an immediate review of")) @@ -1634,7 +1634,7 @@ def checkshctrl(rpow): def hittem(hits): "Register a phaser hit on Klingons and Romulans." kk = 0 - w = coord() + w = Coord() skip(1) for (k, wham) in enumerate(hits): if wham==0: @@ -1968,8 +1968,8 @@ def events(): i=0 fintim = game.state.date + game.optime; yank=0 ictbeam = False; istract = False - w = coord(); hold = coord() - ev = event(); ev2 = event() + w = Coord(); hold = Coord() + ev = Event(); ev2 = Event() def tractorbeam(yank): "Tractor-beaming cases merge here." @@ -2181,7 +2181,7 @@ def events(): schedule(FBATTAK, expran(0.3*game.intime)) unschedule(FCDBAS) continue - except coord: + except Coord: pass # commander + starbase combination found -- launch attack game.battle = ibq @@ -2322,7 +2322,7 @@ def events(): continue # full right now # reproduce one Klingon w = ev.quadrant - m = coord() + m = Coord() if game.klhere >= MAXKLQUAD: try: # this quadrant not ok, pick an adjacent one @@ -2411,7 +2411,7 @@ def wait(): def nova(nov): "Star goes nova." ncourse = (0.0, 10.5, 12.0, 1.5, 9.0, 0.0, 3.0, 7.5, 6.0, 4.5) - newc = coord(); neighbor = coord(); bump = coord(0, 0) + newc = Coord(); neighbor = Coord(); bump = Coord(0, 0) if withprob(0.05): # Wow! We've supernova'ed supernova(game.quadrant) @@ -2425,7 +2425,7 @@ def nova(nov): hits = [nov] kount = 0 while hits: - offset = coord() + offset = Coord() start = hits.pop() for offset.i in range(-1, 1+1): for offset.j in range(-1, 1+1): @@ -2545,7 +2545,7 @@ def supernova(w): else: # Scheduled supernova -- select star at random. stars = 0 - nq = coord() + nq = Coord() for nq.i in range(GALSIZE): for nq.j in range(GALSIZE): stars += game.state.galaxy[nq.i][nq.j].stars @@ -2570,7 +2570,7 @@ def supernova(w): prout(_("Message from Starfleet Command Stardate %.2f") % game.state.date) prout(_(" Supernova in Quadrant %s; caution advised.") % nq) else: - ns = coord() + ns = Coord() # we are in the quadrant! num = randrange(game.state.galaxy[nq.i][nq.j].stars) + 1 for ns.i in range(QUADSIZE): @@ -3409,7 +3409,7 @@ def prstat(txt, data): def imove(icourse=None, noattack=False): "Movement execution for warp, impulse, supernova, and tractor-beam events." - w = coord() + w = Coord() def newquadrant(noattack): # Leaving quadrant -- allow final enemy attack @@ -3597,7 +3597,7 @@ def getcourse(isprobe): dquad = copy.copy(game.quadrant) navmode = "unspecified" itemp = "curt" - dsect = coord() + dsect = Coord() iprompt = False if game.landed and not isprobe: prout(_("Dummy! You can't leave standard orbit until you")) @@ -3639,7 +3639,7 @@ def getcourse(isprobe): prout(_("(Manual movement assumed.)")) navmode = "manual" break - delta = coord() + delta = Coord() if navmode == "automatic": while key == "IHEOL": if isprobe: @@ -3739,7 +3739,7 @@ class course: self.origin = cartesian(game.quadrant, game.sector) else: self.origin = cartesian(game.quadrant, origin) - self.increment = coord(-math.sin(self.angle), math.cos(self.angle)) + self.increment = Coord(-math.sin(self.angle), math.cos(self.angle)) bigger = max(abs(self.increment.i), abs(self.increment.j)) self.increment /= bigger self.moves = int(round(10*self.distance*bigger)) @@ -4872,7 +4872,7 @@ def lrscan(silent): if not silent: proutn(" ") for y in range(game.quadrant.j-1, game.quadrant.j+2): - if not coord(x, y).valid_quadrant(): + if not Coord(x, y).valid_quadrant(): if not silent: proutn(" -1") else: @@ -5061,7 +5061,7 @@ def srscan(): def eta(): "Use computer to get estimated time of arrival for a warp jump." - w1 = coord(); w2 = coord() + w1 = Coord(); w2 = Coord() prompt = False if damaged(DCOMPTR): prout(_("COMPUTER DAMAGED, USE A POCKET CALCULATOR.")) @@ -5309,7 +5309,7 @@ device = ( def setup(): "Prepare to play, set up cosmos." - w = coord() + w = Coord() # Decide how many of everything if choose(): return # frozen game @@ -5329,7 +5329,7 @@ def setup(): for i in range(NDEVICES): game.damage[i] = 0.0 # Set up assorted game parameters - game.battle = coord() + game.battle = Coord() game.state.date = game.indate = 100.0 * randreal(20, 51) game.nkinks = game.nhelp = game.casual = game.abandoned = 0 game.iscate = game.resting = game.imine = game.icrystl = game.icraft = False @@ -5407,7 +5407,7 @@ def setup(): w = randplace(GALSIZE) if game.state.galaxy[w.i][w.j].planet == None: break - new = planet() + new = Planet() new.quadrant = w new.crystals = "absent" if (game.options & OPTION_WORLDS) and i < NINHAB: @@ -5628,7 +5628,7 @@ def newcnd(): def newkling(): "Drop new Klingon into current quadrant." - return enemy('K', loc=dropin(), power=randreal(300,450)+25.0*game.skill) + return Enemy('K', loc=dropin(), power=randreal(300,450)+25.0*game.skill) def newqad(): "Set up a new state of quadrant, for when we enter or re-enter it." @@ -5670,7 +5670,7 @@ def newqad(): game.iscate = (game.state.remkl > 1) # Put in Romulans if needed for i in range(q.romulans): - enemy('R', loc=dropin(), power=randreal(400.0,850.0)+50.0*game.skill) + Enemy('R', loc=dropin(), power=randreal(400.0,850.0)+50.0*game.skill) # If quadrant needs a starbase, put it in if q.starbase: game.base = dropin('B') @@ -5695,7 +5695,7 @@ def newqad(): prout(_("LEAVE AT ONCE, OR YOU WILL BE DESTROYED!")) # Put in THING if needed if thing == game.quadrant: - enemy(type='?', loc=dropin(), + Enemy(type='?', loc=dropin(), power=randreal(6000,6500.0)+250.0*game.skill) if not damaged(DSRSENS): skip(1) @@ -5706,13 +5706,13 @@ def newqad(): if (game.skill < SKILL_GOOD and withprob(0.02)) or \ (game.skill == SKILL_GOOD and withprob(0.05)) or \ (game.skill > SKILL_GOOD and withprob(0.08)): - w = coord() + w = Coord() while True: w.i = withprob(0.5) * (QUADSIZE-1) w.j = withprob(0.5) * (QUADSIZE-1) if game.quad[w.i][w.j] == '.': break - game.tholian = enemy(type='T', loc=w, + game.tholian = Enemy(type='T', loc=w, power=randrange(100, 500) + 25.0*game.skill) # Reserve unoccupied corners if game.quad[0][0]=='.': @@ -6067,7 +6067,7 @@ def expran(avrage): def randplace(size): "Choose a random location." - w = coord() + w = Coord() w.i = randrange(size) w.j = randrange(size) return w @@ -6128,7 +6128,7 @@ class sstscanner: # Round token value to nearest integer return int(round(scanner.real)) def getcoord(self): - s = coord() + s = Coord() scanner.next() if scanner.type != "IHREAL": huh() @@ -6192,8 +6192,8 @@ def debugme(): game.damage[i] = 10.0 proutn("Examine/change events? ") if ja(): - ev = event() - w = coord() + ev = Event() + w = Coord() legends = { FSNOVA: "Supernova ", FTBEAM: "T Beam ", @@ -6253,9 +6253,9 @@ if __name__ == '__main__': try: global line, thing, game game = None - thing = coord() + thing = Coord() thing.angry = False - game = gamestate() + game = Gamestate() game.options = OPTION_ALL &~ (OPTION_IOMODES | OPTION_PLAIN | OPTION_ALMY) if os.getenv("TERM"): game.options |= OPTION_CURSES -- 2.31.1